Etaon.com

player character

    The story of Etaon at level 2 (two).

    The materials quoted on this web page are only the minimums necesssary to define this particular character. These materials do not include enough information to recreate the original rules. See quoted rule books for complete game information.

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Etaon

    Level 2 (two).

2nd level

summary

    Level 2: Cleric, Druid, Fighter, Paladin, Ranger, Magic-User, Illusionist, Thief, Monk Players Handbook Advanced Dungeons & Dragons v.1 by Gary Gygax; pp 18-33

    Level 2: Warrior, Fighter, Paladin, Ranger, Wizard, Mage, Specialist Wizard, Illusionist, Priest, Cleric, Druid, Rogue, Thief, Bard Player’s Handbook Advanced Dungeons & Dragons 2nd Edition v.2; pp 25-45

    Level 2: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard Player’s Handbook Dungeons & Dragons Core Rulebook v.3.5; pp 21-60

    Level 1: Cleric, Fighter, Paladin, Ranger, Rogue, Warlock, Warlord, Wizard Player’s Handbook (Arcane, Divine, and Martial Heroes) Dungeons & Dragons Roleplaying Game Core Rules v.4; pp 50-175

STR DEX CON INT WIS CHA
18 20 20 18 18 18
hit
points
base
attack
bonus
fort
save
ref
save
will
save
skill
points
asdf asdf asdf asdf asdf asdf
spells
  0 1 2 3 4 5 6 7 8 9 10 11 12
Cleric spells: 4 2+1 - - - - - - - - - - -
Druid spells: 4 2 - - - - - - - - - - -
Sorcerer spells: 6 4 - - - - - - - - - - -
Wizard spells: 4 2 - - - - - - - - - - -
Illusionist spells:   -   - - - - - - - - - - - -
Sorcerer Spells Known
Level: 0th 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10 11 12
2nd 5 2 - - - - - - - - - - -
Player’s Handbook v.3.5; pg 54

Advanced Dungeons & Dragons
version 1 by Gary Gygax

    Level 2: Cleric, Druid, Fighter, Paladin, Ranger, Magic-User, Illusionist, Thief, Monk Players Handbook Advanced Dungeons & Dragons v.1 by Gary Gygax; pp 18-33

Advanced Dungeons & Dragons
2nd Edition

    Level 2: Warrior, Fighter, Paladin, Ranger, Wizard, Mage, Specialist Wizard, Illusionist, Priest, Cleric, Druid, Rogue, Thief, Bard Player’s Handbook Advanced Dungeons & Dragons 2nd Edition v.2; pp 25-45

Dungeons & Dragons
v.3.0 and v.3.5

    Level 2: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard Player’s Handbook Dungeons & Dragons Core Rulebook v.3.5; pp 21-60

    Hit Dice: d12 [Barbarian] class Player’s Handbook v.3.5; pp 24-26

    Constitution Bonus: Constitution +2 [Dwarf, Gnome] Player’s Handbook v.3.5; pp 14-15; Player’s Handbook v.3.5; pp 16-17
    Dexterity Bonus: Dexterity +2 [Elf, Halfling] Player’s Handbook v.3.5; pp 15-16; Player’s Handbook v.3.5; pp 19-20

    Base Attack Bonus: +2 [Fighter, Paladin, Ranger] Player’s Handbook v.3.5; pp 37-39, 42-49
    Flurry of Blows Attack Bonus: 0/0 [Monk] Player’s Handbook v.3.5; pp 39-42
    Unarmed Damage: 1d6 [Monk] Player’s Handbook v.3.5; pp 39-42

    Fortitude Save: +3 [Monk] Player’s Handbook v.3.5; pp 39-42

    Reflex Save: +3 [Monk] Player’s Handbook v.3.5; pp 39-42

    Will Save: +3 [Monk] Player’s Handbook v.3.5; pp 39-42

    AC: Wisdom Bonus+0 [Monk] Player’s Handbook v.3.5; pp 39-42

    Class Features (Monk):
    Bonus Feat: At 2nd level, a monk gains Combat Reflexes and Deflect Arrows as bonus feats. She need not have any of the prerequisites normally required for these feats. [Monk] Player’s Handbook v.3.5; pp 39-42

    Class Features (Ranger):
    Combat Style (Ex): At 2nd level, a ranger specializes in both archery and two-weapon combat. [Ranger] Player’s Handbook v.3.5; pp 46-49
    With the archery style, the ranger is treated as having the Rapid Shot feat, even if she does not have the normal prerequisites for that feat. [Ranger] Player’s Handbook v.3.5; pp 46-49
    With the two-weapon style, the ranger is treated as having the Two-Weapon Fighting feat, even if she does not have the normal prerequisites for that feat. [Ranger] Player’s Handbook v.3.5; pp 46-49
    The benefits of the ranger’s two chosen styles only apply when she wears light or no armor. She loses all benefits of her combat styles when wearing medium or heavy armor. [Ranger] Player’s Handbook v.3.5; pp 46-49

    Feats: Bonus combat-oriented feat [Fighter] Player’s Handbook v.3.5; pp 37-39

    Class Support Feats: the following feats are added for the character to provide the range of feats commonly used by the several diverse classes combined in this character.
    Alertness feat Player’s Handbook v.3.5; pp 89
    Combat Expertise feat Player’s Handbook v.3.5; pp 92
    Point Blank Shot feat Player’s Handbook v.3.5; pp 98
    Skill Focus (Perform) feat Player’s Handbook v.3.5; pp 100
    Spell Focus (Evocation) feat Player’s Handbook v.3.5; pp 100
    Stealth feat Player’s Handbook v.3.5; pp 101

    Skills: 1 extra skill point [Human] Player’s Handbook v.3.5; pp 12-14

    Class Support Skills: The following skills are added for the character to provide the basic essential range of skills commonly used by the several diverse classes combined in this character. The character has these skills at the maximum level possible.
    Balance 5 Player’s Handbook v.3.5; pp 67
    Bluff 5 Player’s Handbook v.3.5; pp 67-69
    Climb 5 Player’s Handbook v.3.5; pp 69
    Concentration 5 Player’s Handbook v.3.5; pp 69-70
    Diplomacy 5 Player’s Handbook v.3.5; pp 71-72
    Disable Device 5 Player’s Handbook v.3.5; pp 72
    Hide 5 Player’s Handbook v.3.5; pp 76
    Jump 5 Player’s Handbook v.3.5; pp 77
    Knowledge (arcana) 5 Player’s Handbook v.3.5; pp 78
    Knowledge (religion) 5 Player’s Handbook v.3.5; pp 78
    Listen 5 Player’s Handbook v.3.5; pp 78-79
    Move Silently 5 Player’s Handbook v.3.5; pp 79
    Open Lock 5 Player’s Handbook v.3.5; pp 79
    Perform 5 Player’s Handbook v.3.5; pp 79
    Ride 5 Player’s Handbook v.3.5; pp 80
    Search 5 Player’s Handbook v.3.5; pp 81
    Spellcraft 5 Player’s Handbook v.3.5; pp 82-83
    Spot 5 Player’s Handbook v.3.5; pp 83
    Survival 5 Player’s Handbook v.3.5; pp 83-84
    Tumble 5 Player’s Handbook v.3.5; pp 84-85

    Class Support Skills: The following skills are added for the character to provide a basic range of skills commonly used by the several diverse classes combined in this character. The character has these skills at a level equal the character’s level.
    Decipher Script 2 Player’s Handbook v.3.5; pp 71
    Escape Artist 2 Player’s Handbook v.3.5; pp 73
    Gather Information 2 Player’s Handbook v.3.5; pp 74
    Heal 2 Player’s Handbook v.3.5; pp 75-76
    Intimidate 2 Player’s Handbook v.3.5; pp 76-77
    Sense Motive 2 Player’s Handbook v.3.5; pp 81
    Swim 2 Player’s Handbook v.3.5; pp 84
    Use Magic Device 2 Player’s Handbook v.3.5; pp 85-86

Dungeons & Dragons
4th Edition

4th Edition: 1st level (heroic tier)

    Fourth Edition:Because the Fourth Edition of Dungeons & Dragons is ridiculously more powerful than previous editions, it is more like a card game than a fantasy adventure campaign. The levels from the fourth edition are delayed for balance and are to be considered completely optional.

    Fourth Edition:The Fourth Edition completely breaks with Dungeons and Dragons tradition. This is no longer a game about imagination adn creativity, but a combat oriented war game. Everything about the traditional D&D game that involved role playing has been stripped out of the game and combat has become the only factor of importance. Character classes give options similar to fantasy card games and combat is the only focus of the entire game.

    Fourth Edition: Bill Slavicsek, lead designer of the 4th edition of D&D, and Richard Baker, a senior game designer on the 4th edition of D&D, called the new edition of the game "Dungeons & Dragons 4th Edition for Dummies" in their first book on the new edition. This is not a game for players who want to play a fantasy role playing game. This is a watered down game for the bear and pretzels set.

    Powers and Features: Level 1: class features; gain 1 feat; train starting skills; gain 2 at-will attack powers; gain 1 encounter attack power; gain 1 daily attack power. [Character Advancement] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 29

what is wrong with fourth edition

    Level 1 At-Will Exploits: Cleave (Fighter Attack 1), Deft Strike (Rogue Attack 1), Piercing Strike (Rogue Attack 1), Reaping Strike (Fighter Attack 1), Riposte Strike (Rogue Attack 1), Sly Flourish (Rogue Attack 1), Sure Strike (Fighter Attack 1), Tide of Iron (Fighter Attack 1) [Character Classes] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 78, 105, 118, 145

    Level 1 At-Will Prayers: Lance of Faith (Cleric Attack 1), Sacred Flame (Cleric Attack 1) [Character Classes] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 63, 93

    Level 1 At-Will Spells: Cloud of Daggers (Wizard Attack 1), Magic Missile (Wizard Attack 1), Scorching Burst (Wizard Attack 1), Thunderwave (Wizard Attack 1) [Character Classes] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 131-132, 159

    Level 1 Encounter Exploits: Covering Strike (Fighter Attack 1), Positioning Strike (Rogue Attack 1), Spinning Sweep (Fighter Attack 1), Torturous Strike (Rogue Attack 1) [Character Classes] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 78, 118

    Level 1 Encounter Prayers: Healing Strike (Cleric Attack 1) [Character Classes] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 63

    Level 1 Encounter Spells: Burning Hands (Wizard Attack 1), Icy Terrain (Wizard Attack 1) [Character Classes] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 159-160

    Level 1 Daily Exploits: Blinding Barrage (Rogue Attack 1), Brute Strike (Fighter Attack 1), Comeback Strike (Fighter Attack 1), Easy Target (Rogue Attack 1), Trick Strike (Rogue Attack 1) [Character Classes] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 78, 119

    Level 1 Daily Spells: Acid Arrow (Wizard Attack 1), Flaming Sphere (Wizard Attack 1), Freezing Cloud (Wizard Attack 1), Sleep (Wizard Attack 1) [Character Classes] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 160

    Ritual Spellbook: Rituals (1st level): Animal Messenger (Nature), Comprehend Language (Arcana), Gentle Repose (Heal), Magic Mouth (Arcana), Make Whole (Arcana), Secret Page (Arcana), Silence (Arcana), Tenser’s Floating Disk (Arcana). [Character Classes] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 301

    Opinion: The Fourth Edition of Dungeons and Dragons is a travesty. I was hoodwinked into buying it, mistakeningly thinking it was an improvement. It is instead a bastardization of the game. The designers admitted that their goal was to make it easier to quickly create new supplements. They completely ignored the needs of real players and view as solely as a cash source to be exploited. Don’t make the mistake I made. Boycott the fourth edition of Dungeons and Dragons. Force them to return to version 3.5 or some logical improvement of 3.5.

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