The story of Etaon at level 2 (two).
The materials quoted on this web page are only the minimums necesssary to define this particular character. These materials do not include enough information to recreate the original rules. See quoted rule books for complete game information.
Level 2 (two).
Level 2: Cleric, Druid, Fighter, Paladin, Ranger, Magic-User, Illusionist, Thief, Monk Players Handbook Advanced Dungeons & Dragons v.1 by Gary Gygax; pp 18-33
Level 2: Warrior, Fighter, Paladin, Ranger, Wizard, Mage, Specialist Wizard, Illusionist, Priest, Cleric, Druid, Rogue, Thief, Bard Players Handbook Advanced Dungeons & Dragons 2nd Edition v.2; pp 25-45
Level 2: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard Players Handbook Dungeons & Dragons Core Rulebook v.3.5; pp 21-60
Level 1: Cleric, Fighter, Paladin, Ranger, Rogue, Warlock, Warlord, Wizard Players Handbook (Arcane, Divine, and Martial Heroes) Dungeons & Dragons Roleplaying Game Core Rules v.4; pp 50-175
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 | 20 | 20 | 18 | 18 | 18 |
| hit points |
base attack bonus |
fort save |
ref save |
will save |
skill points |
|---|---|---|---|---|---|
| asdf | asdf | asdf | asdf | asdf | asdf |
| spells | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | |
| Cleric spells: | 4 | 2+1 | - | - | - | - | - | - | - | - | - | - | - |
| Druid spells: | 4 | 2 | - | - | - | - | - | - | - | - | - | - | - |
| Sorcerer spells: | 6 | 4 | - | - | - | - | - | - | - | - | - | - | - |
| Wizard spells: | 4 | 2 | - | - | - | - | - | - | - | - | - | - | - |
| Illusionist spells: | - | - | - | - | - | - | - | - | - | - | - | - | - |
| Sorcerer Spells Known | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level: | 0th | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | 10 | 11 | 12 |
| 2nd | 5 | 2 | - | - | - | - | - | - | - | - | - | - | - |
| Players Handbook v.3.5; pg 54 | |||||||||||||
Level 2: Cleric, Druid, Fighter, Paladin, Ranger, Magic-User, Illusionist, Thief, Monk Players Handbook Advanced Dungeons & Dragons v.1 by Gary Gygax; pp 18-33
Level 2: Warrior, Fighter, Paladin, Ranger, Wizard, Mage, Specialist Wizard, Illusionist, Priest, Cleric, Druid, Rogue, Thief, Bard Players Handbook Advanced Dungeons & Dragons 2nd Edition v.2; pp 25-45
Level 2: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard Players Handbook Dungeons & Dragons Core Rulebook v.3.5; pp 21-60
Hit Dice: d12 [Barbarian] class Players Handbook v.3.5; pp 24-26
Constitution Bonus: Constitution +2 [Dwarf, Gnome] Players Handbook v.3.5; pp 14-15; Players Handbook v.3.5; pp 16-17
Dexterity Bonus: Dexterity +2 [Elf, Halfling] Players Handbook v.3.5; pp 15-16; Players Handbook v.3.5; pp 19-20
Base Attack Bonus: +2 [Fighter, Paladin, Ranger] Players Handbook v.3.5; pp 37-39, 42-49
Flurry of Blows Attack Bonus: 0/0 [Monk] Players Handbook v.3.5; pp 39-42
Unarmed Damage: 1d6 [Monk] Players Handbook v.3.5; pp 39-42
Fortitude Save: +3 [Monk] Players Handbook v.3.5; pp 39-42
Reflex Save: +3 [Monk] Players Handbook v.3.5; pp 39-42
Will Save: +3 [Monk] Players Handbook v.3.5; pp 39-42
AC: Wisdom Bonus+0 [Monk] Players Handbook v.3.5; pp 39-42
Class Features (Monk):
Bonus Feat: At 2nd level, a monk gains Combat Reflexes and Deflect Arrows as bonus feats. She need not have any of the prerequisites normally required for these feats. [Monk] Players Handbook v.3.5; pp 39-42
Class Features (Ranger):
Combat Style (Ex): At 2nd level, a ranger specializes in both archery and two-weapon combat. [Ranger] Players Handbook v.3.5; pp 46-49
With the archery style, the ranger is treated as having the Rapid Shot feat, even if she does not have the normal prerequisites for that feat. [Ranger] Players Handbook v.3.5; pp 46-49
With the two-weapon style, the ranger is treated as having the Two-Weapon Fighting feat, even if she does not have the normal prerequisites for that feat. [Ranger] Players Handbook v.3.5; pp 46-49
The benefits of the rangers two chosen styles only apply when she wears light or no armor. She loses all benefits of her combat styles when wearing medium or heavy armor. [Ranger] Players Handbook v.3.5; pp 46-49
Feats: Bonus combat-oriented feat [Fighter] Players Handbook v.3.5; pp 37-39
Class Support Feats: the following feats are added for the character to provide the range of feats commonly used by the several diverse classes combined in this character.
Alertness feat Players Handbook v.3.5; pp 89
Combat Expertise feat Players Handbook v.3.5; pp 92
Point Blank Shot feat Players Handbook v.3.5; pp 98
Skill Focus (Perform) feat Players Handbook v.3.5; pp 100
Spell Focus (Evocation) feat Players Handbook v.3.5; pp 100
Stealth feat Players Handbook v.3.5; pp 101
Skills: 1 extra skill point [Human] Players Handbook v.3.5; pp 12-14
Class Support Skills: The following skills are added for the character to provide the basic essential range of skills commonly used by the several diverse classes combined in this character. The character has these skills at the maximum level possible.
Balance 5 Players Handbook v.3.5; pp 67
Bluff 5 Players Handbook v.3.5; pp 67-69
Climb 5 Players Handbook v.3.5; pp 69
Concentration 5 Players Handbook v.3.5; pp 69-70
Diplomacy 5 Players Handbook v.3.5; pp 71-72
Disable Device 5 Players Handbook v.3.5; pp 72
Hide 5 Players Handbook v.3.5; pp 76
Jump 5 Players Handbook v.3.5; pp 77
Knowledge (arcana) 5 Players Handbook v.3.5; pp 78
Knowledge (religion) 5 Players Handbook v.3.5; pp 78
Listen 5 Players Handbook v.3.5; pp 78-79
Move Silently 5 Players Handbook v.3.5; pp 79
Open Lock 5 Players Handbook v.3.5; pp 79
Perform 5 Players Handbook v.3.5; pp 79
Ride 5 Players Handbook v.3.5; pp 80
Search 5 Players Handbook v.3.5; pp 81
Spellcraft 5 Players Handbook v.3.5; pp 82-83
Spot 5 Players Handbook v.3.5; pp 83
Survival 5 Players Handbook v.3.5; pp 83-84
Tumble 5 Players Handbook v.3.5; pp 84-85
Class Support Skills: The following skills are added for the character to provide a basic range of skills commonly used by the several diverse classes combined in this character. The character has these skills at a level equal the characters level.
Decipher Script 2 Players Handbook v.3.5; pp 71
Escape Artist 2 Players Handbook v.3.5; pp 73
Gather Information 2 Players Handbook v.3.5; pp 74
Heal 2 Players Handbook v.3.5; pp 75-76
Intimidate 2 Players Handbook v.3.5; pp 76-77
Sense Motive 2 Players Handbook v.3.5; pp 81
Swim 2 Players Handbook v.3.5; pp 84
Use Magic Device 2 Players Handbook v.3.5; pp 85-86
Fourth Edition:Because the Fourth Edition of Dungeons & Dragons is ridiculously more powerful than previous editions, it is more like a card game than a fantasy adventure campaign. The levels from the fourth edition are delayed for balance and are to be considered completely optional.
Fourth Edition:The Fourth Edition completely breaks with Dungeons and Dragons tradition. This is no longer a game about imagination adn creativity, but a combat oriented war game. Everything about the traditional D&D game that involved role playing has been stripped out of the game and combat has become the only factor of importance. Character classes give options similar to fantasy card games and combat is the only focus of the entire game.
Fourth Edition: Bill Slavicsek, lead designer of the 4th edition of D&D, and Richard Baker, a senior game designer on the 4th edition of D&D, called the new edition of the game "Dungeons & Dragons 4th Edition for Dummies" in their first book on the new edition. This is not a game for players who want to play a fantasy role playing game. This is a watered down game for the bear and pretzels set.
Powers and Features: Level 1: class features; gain 1 feat; train starting skills; gain 2 at-will attack powers; gain 1 encounter attack power; gain 1 daily attack power. [Character Advancement] Players Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 29
what is wrong with fourth edition
Level 1 At-Will Exploits: Cleave (Fighter Attack 1), Deft Strike (Rogue Attack 1), Piercing Strike (Rogue Attack 1), Reaping Strike (Fighter Attack 1), Riposte Strike (Rogue Attack 1), Sly Flourish (Rogue Attack 1), Sure Strike (Fighter Attack 1), Tide of Iron (Fighter Attack 1) [Character Classes] Players Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 78, 105, 118, 145
Level 1 At-Will Prayers: Lance of Faith (Cleric Attack 1), Sacred Flame (Cleric Attack 1) [Character Classes] Players Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 63, 93
Level 1 At-Will Spells: Cloud of Daggers (Wizard Attack 1), Magic Missile (Wizard Attack 1), Scorching Burst (Wizard Attack 1), Thunderwave (Wizard Attack 1) [Character Classes] Players Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 131-132, 159
Level 1 Encounter Exploits: Covering Strike (Fighter Attack 1), Positioning Strike (Rogue Attack 1), Spinning Sweep (Fighter Attack 1), Torturous Strike (Rogue Attack 1) [Character Classes] Players Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 78, 118
Level 1 Encounter Prayers: Healing Strike (Cleric Attack 1) [Character Classes] Players Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 63
Level 1 Encounter Spells: Burning Hands (Wizard Attack 1), Icy Terrain (Wizard Attack 1) [Character Classes] Players Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 159-160
Level 1 Daily Exploits: Blinding Barrage (Rogue Attack 1), Brute Strike (Fighter Attack 1), Comeback Strike (Fighter Attack 1), Easy Target (Rogue Attack 1), Trick Strike (Rogue Attack 1) [Character Classes] Players Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 78, 119
Level 1 Daily Spells: Acid Arrow (Wizard Attack 1), Flaming Sphere (Wizard Attack 1), Freezing Cloud (Wizard Attack 1), Sleep (Wizard Attack 1) [Character Classes] Players Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 160
Ritual Spellbook: Rituals (1st level): Animal Messenger (Nature), Comprehend Language (Arcana), Gentle Repose (Heal), Magic Mouth (Arcana), Make Whole (Arcana), Secret Page (Arcana), Silence (Arcana), Tensers Floating Disk (Arcana). [Character Classes] Players Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 301
Opinion: The Fourth Edition of Dungeons and Dragons is a travesty. I was hoodwinked into buying it, mistakeningly thinking it was an improvement. It is instead a bastardization of the game. The designers admitted that their goal was to make it easier to quickly create new supplements. They completely ignored the needs of real players and view as solely as a cash source to be exploited. Dont make the mistake I made. Boycott the fourth edition of Dungeons and Dragons. Force them to return to version 3.5 or some logical improvement of 3.5.
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