Etaon.com

player character

    The story of Etaon at level 3 (three).

    The materials quoted on this web page are only the minimums necesssary to define this particular character. These materials do not include enough information to recreate the original rules. See quoted rule books for complete game information.

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Etaon

    Level 3 (three).

3rd level

summary

    Level 3: Cleric, Druid, Fighter, Paladin, Ranger, Magic-User, Illusionist, Thief, Monk Players Handbook Advanced Dungeons & Dragons v.1 by Gary Gygax; pp 18-33

    Level 3: Warrior, Fighter, Paladin, Ranger, Wizard, Mage, Specialist Wizard, Illusionist, Priest, Cleric, Druid, Rogue, Thief, Bard Player’s Handbook Advanced Dungeons & Dragons 2nd Edition v.2; pp 25-45

    Level 3: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard Player’s Handbook Dungeons & Dragons Core Rulebook v.3.5; pp 21-60

    Level 1: Cleric, Fighter, Paladin, Ranger, Rogue, Warlock, Warlord, Wizard Player’s Handbook (Arcane, Divine, and Martial Heroes) Dungeons & Dragons Roleplaying Game Core Rules v.4; pp 50-175

STR DEX CON INT WIS CHA
18 20 20 18 18 18
hit
points
base
attack
bonus
fort
save
ref
save
will
save
skill
points
asdf asdf asdf asdf asdf asdf
spells
  0 1 2 3 4 5 6 7 8 9 10 11 12
Cleric spells: 4 2+1 1+1 - - - - - - - - - -
Druid spells: 4 2 1 - - - - - - - - - -
Sorcerer spells: 6 5 - - - - - - - - - - -
Wizard spells: 4 2 1 - - - - - - - - - -
Illusionist spells:   -   - - - - - - - - - - - -
Sorcerer Spells Known
Level: 0th 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10 11 12
3rd 5 3 - - - - - - - - - - -
Player’s Handbook v.3.5; pg 54

Advanced Dungeons & Dragons
version 1 by Gary Gygax

    Level 3: Cleric, Druid, Fighter, Paladin, Ranger, Magic-User, Illusionist, Thief, Monk Players Handbook Advanced Dungeons & Dragons v.1 by Gary Gygax; pp 18-33

Advanced Dungeons & Dragons
2nd Edition

    Level 3: Warrior, Fighter, Paladin, Ranger, Wizard, Mage, Specialist Wizard, Illusionist, Priest, Cleric, Druid, Rogue, Thief, Bard Player’s Handbook Advanced Dungeons & Dragons 2nd Edition v.2; pp 25-45

Dungeons & Dragons
v.3.0 and v.3.5

    Level 3: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard Player’s Handbook Dungeons & Dragons Core Rulebook v.3.5; pp 21-60

    Hit Dice: d12 [Barbarian] class Player’s Handbook v.3.5; pp 24-26

    Constitution Bonus: Constitution +2 [Dwarf, Gnome] Player’s Handbook v.3.5; pp 14-15; Player’s Handbook v.3.5; pp 16-17
    Dexterity Bonus: Dexterity +2 [Elf, Halfling] Player’s Handbook v.3.5; pp 15-16; Player’s Handbook v.3.5; pp 19-20

    Base Attack Bonus: +3 [Barbarian] Player’s Handbook v.3.5; pp 24-26
    Flurry of Blows Attack Bonus: +1/+1 [Monk] Player’s Handbook v.3.5; pp 39-42
    Unarmed Damage: 1d6 [Monk] Player’s Handbook v.3.5; pp 39-42

    Fortitude Save: +3 [Monk] Player’s Handbook v.3.5; pp 39-42

    Reflex Save: +3 [Monk] Player’s Handbook v.3.5; pp 39-42

    Will Save: +3 [Monk] Player’s Handbook v.3.5; pp 39-42

    AC: Wisdom Bonus+0 [Monk] Player’s Handbook v.3.5; pp 39-42

    Class Features (Ranger):
    Endurance: A ranger gains Endurance as a bonus feat at 3rd level. [Ranger] Player’s Handbook v.3.5; pp 46-49

    Feats: 2nd feat [all] Player’s Handbook v.3.5; pp 21-23

    Class Support Feats: the following feats are added for the character to provide the range of feats commonly used by the several diverse classes combined in this character.
    Brew Potion feat Player’s Handbook v.3.5; pp 89
    Cleave feat Player’s Handbook v.3.5; pp 92
    Craft Wondrous Item feat Player’s Handbook v.3.5; pp 92-93
    Mobility feat Player’s Handbook v.3.5; pp 98
    Precise Shot feat Player’s Handbook v.3.5; pp 98
    Spell Focus (Conjuration) feat Player’s Handbook v.3.5; pp 100
    Weapon Finesse feat Player’s Handbook v.3.5; pp 102

    Skills: 1 extra skill point [Human] Player’s Handbook v.3.5; pp 12-14

    Class Support Skills: The following skills are added for the character to provide the basic essential range of skills commonly used by the several diverse classes combined in this character. The character has these skills at the maximum level possible.
    Balance 6 Player’s Handbook v.3.5; pp 67
    Bluff 6 Player’s Handbook v.3.5; pp 67-69
    Climb 6 Player’s Handbook v.3.5; pp 69
    Concentration 6 Player’s Handbook v.3.5; pp 69-70
    Diplomacy 6 Player’s Handbook v.3.5; pp 71-72
    Disable Device 6 Player’s Handbook v.3.5; pp 72
    Hide 6 Player’s Handbook v.3.5; pp 76
    Jump 6 Player’s Handbook v.3.5; pp 77
    Knowledge (arcana) 6 Player’s Handbook v.3.5; pp 78
    Knowledge (religion) 6 Player’s Handbook v.3.5; pp 78
    Listen 6 Player’s Handbook v.3.5; pp 78-79
    Move Silently 6 Player’s Handbook v.3.5; pp 79
    Open Lock 6 Player’s Handbook v.3.5; pp 79
    Perform 6 Player’s Handbook v.3.5; pp 79
    Ride 6 Player’s Handbook v.3.5; pp 80
    Search 6 Player’s Handbook v.3.5; pp 81
    Spellcraft 6 Player’s Handbook v.3.5; pp 82-83
    Spot 6 Player’s Handbook v.3.5; pp 83
    Survival 6 Player’s Handbook v.3.5; pp 83-84
    Tumble 6 Player’s Handbook v.3.5; pp 84-85

    Class Support Skills: The following skills are added for the character to provide a basic range of skills commonly used by the several diverse classes combined in this character. The character has these skills at a level equal the character’s level.
    Decipher Script 3 Player’s Handbook v.3.5; pp 71
    Escape Artist 3 Player’s Handbook v.3.5; pp 73
    Gather Information 3 Player’s Handbook v.3.5; pp 74
    Heal 3 Player’s Handbook v.3.5; pp 75-76
    Intimidate 3 Player’s Handbook v.3.5; pp 76-77
    Sense Motive 3 Player’s Handbook v.3.5; pp 81
    Swim 3 Player’s Handbook v.3.5; pp 84
    Use Magic Device 3 Player’s Handbook v.3.5; pp 85-86

Dungeons & Dragons
4th Edition

4th Edition: 1st level (heroic tier)

    Fourth Edition:Because the Fourth Edition of Dungeons & Dragons is ridiculously more powerful than previous editions, it is more like a card game than a fantasy adventure campaign. The levels from the fourth edition are delayed for balance and are to be considered completely optional.

    Fourth Edition:The Fourth Edition completely breaks with Dungeons and Dragons tradition. This is no longer a game about imagination adn creativity, but a combat oriented war game. Everything about the traditional D&D game that involved role playing has been stripped out of the game and combat has become the only factor of importance. Character classes give options similar to fantasy card games and combat is the only focus of the entire game.

    Fourth Edition: Bill Slavicsek, lead designer of the 4th edition of D&D, and Richard Baker, a senior game designer on the 4th edition of D&D, called the new edition of the game "Dungeons & Dragons 4th Edition for Dummies" in their first book on the new edition. This is not a game for players who want to play a fantasy role playing game. This is a watered down game for the bear and pretzels set.

what is wrong with fourth edition

    Powers and Features: Level 1: class features; gain 1 feat; train starting skills; gain 2 at-will attack powers; gain 1 encounter attack power; gain 1 daily attack power. [Character Advancement] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 29

    Class Features (Cleric):
    Trained Skills: Arcana (Int), Diplomacy (Cha), Insight (Wis). [Character Classes] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 60-62

    Class Features (Fighter):
    Trained Skills: Heal (Wis), Streetwise (Cha). [Character Classes] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 75-77

    Class Features (Rogue):
    Trained Skills: Athletics (Str), Bluff (Cha), Insight (Wis), Intimidation (Cha), Streetwise (Cha). [Character Classes] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 116-117

    Class Features (Wizard):
    Trained Skills: Diplomacy (Cha), History (Int), Insight (Wis). [Character Classes] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 156-158

    Level 1 At-Will Exploits: Careful Attack (Ranger Attack 1), Commander’s Strike (Warlord Attack 1), Furious Smash (Warlord Attack 1), Hit and Run (Ranger Attack 1), Nimble Strike (Ranger Attack 1), Twin Strike (Ranger Attack 1), Viper’s Strike (Warlord Attack 1), Wolf Pack Tactics (Warlord Attack 1) [Character Classes] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 78, 105, 118, 145

    Level 1 At-Will Prayers: Bolstering Strike (Paladin Attack 1), Enfeebling Strike (Paladin Attack 1), Holy Strike (Paladin Attack 1), Priest’s Shield (Cleric Attack 1), Righteous Brand (Cleric Attack 1), Valiant Strike (Paladin Attack 1) [Character Classes] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 63, 93

    Level 1 At-Will Spells: Dire Radiance (Star Attack 1), Eldritch Blast (Eldritch Attack 1), Eyebite (Fey Attack 1), Ray of Frost (Wizard Attack 1) [Character Classes] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 131-132, 159

    Opinion: The Fourth Edition of Dungeons and Dragons is a travesty. I was hoodwinked into buying it, mistakeningly thinking it was an improvement. It is instead a bastardization of the game. The designers admitted that their goal was to make it easier to quickly create new supplements. They completely ignored the needs of real players and view as solely as a cash source to be exploited. Don’t make the mistake I made. Boycott the fourth edition of Dungeons and Dragons. Force them to return to version 3.5 or some logical improvement of 3.5.

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