The story of Etaon at level 3 (three).
The materials quoted on this web page are only the minimums necesssary to define this particular character. These materials do not include enough information to recreate the original rules. See quoted rule books for complete game information.
Level 3 (three).
Level 3: Cleric, Druid, Fighter, Paladin, Ranger, Magic-User, Illusionist, Thief, Monk Players Handbook Advanced Dungeons & Dragons v.1 by Gary Gygax; pp 18-33
Level 3: Warrior, Fighter, Paladin, Ranger, Wizard, Mage, Specialist Wizard, Illusionist, Priest, Cleric, Druid, Rogue, Thief, Bard Players Handbook Advanced Dungeons & Dragons 2nd Edition v.2; pp 25-45
Level 3: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard Players Handbook Dungeons & Dragons Core Rulebook v.3.5; pp 21-60
Level 1: Cleric, Fighter, Paladin, Ranger, Rogue, Warlock, Warlord, Wizard Players Handbook (Arcane, Divine, and Martial Heroes) Dungeons & Dragons Roleplaying Game Core Rules v.4; pp 50-175
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 | 20 | 20 | 18 | 18 | 18 |
| hit points |
base attack bonus |
fort save |
ref save |
will save |
skill points |
|---|---|---|---|---|---|
| asdf | asdf | asdf | asdf | asdf | asdf |
| spells | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | |
| Cleric spells: | 4 | 2+1 | 1+1 | - | - | - | - | - | - | - | - | - | - |
| Druid spells: | 4 | 2 | 1 | - | - | - | - | - | - | - | - | - | - |
| Sorcerer spells: | 6 | 5 | - | - | - | - | - | - | - | - | - | - | - |
| Wizard spells: | 4 | 2 | 1 | - | - | - | - | - | - | - | - | - | - |
| Illusionist spells: | - | - | - | - | - | - | - | - | - | - | - | - | - |
| Sorcerer Spells Known | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level: | 0th | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | 10 | 11 | 12 |
| 3rd | 5 | 3 | - | - | - | - | - | - | - | - | - | - | - |
| Players Handbook v.3.5; pg 54 | |||||||||||||
Level 3: Cleric, Druid, Fighter, Paladin, Ranger, Magic-User, Illusionist, Thief, Monk Players Handbook Advanced Dungeons & Dragons v.1 by Gary Gygax; pp 18-33
Level 3: Warrior, Fighter, Paladin, Ranger, Wizard, Mage, Specialist Wizard, Illusionist, Priest, Cleric, Druid, Rogue, Thief, Bard Players Handbook Advanced Dungeons & Dragons 2nd Edition v.2; pp 25-45
Level 3: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard Players Handbook Dungeons & Dragons Core Rulebook v.3.5; pp 21-60
Hit Dice: d12 [Barbarian] class Players Handbook v.3.5; pp 24-26
Constitution Bonus: Constitution +2 [Dwarf, Gnome] Players Handbook v.3.5; pp 14-15; Players Handbook v.3.5; pp 16-17
Dexterity Bonus: Dexterity +2 [Elf, Halfling] Players Handbook v.3.5; pp 15-16; Players Handbook v.3.5; pp 19-20
Base Attack Bonus: +3 [Barbarian] Players Handbook v.3.5; pp 24-26
Flurry of Blows Attack Bonus: +1/+1 [Monk] Players Handbook v.3.5; pp 39-42
Unarmed Damage: 1d6 [Monk] Players Handbook v.3.5; pp 39-42
Fortitude Save: +3 [Monk] Players Handbook v.3.5; pp 39-42
Reflex Save: +3 [Monk] Players Handbook v.3.5; pp 39-42
Will Save: +3 [Monk] Players Handbook v.3.5; pp 39-42
AC: Wisdom Bonus+0 [Monk] Players Handbook v.3.5; pp 39-42
Class Features (Ranger):
Endurance: A ranger gains Endurance as a bonus feat at 3rd level. [Ranger] Players Handbook v.3.5; pp 46-49
Feats: 2nd feat [all] Players Handbook v.3.5; pp 21-23
Class Support Feats: the following feats are added for the character to provide the range of feats commonly used by the several diverse classes combined in this character.
Brew Potion feat Players Handbook v.3.5; pp 89
Cleave feat Players Handbook v.3.5; pp 92
Craft Wondrous Item feat Players Handbook v.3.5; pp 92-93
Mobility feat Players Handbook v.3.5; pp 98
Precise Shot feat Players Handbook v.3.5; pp 98
Spell Focus (Conjuration) feat Players Handbook v.3.5; pp 100
Weapon Finesse feat Players Handbook v.3.5; pp 102
Skills: 1 extra skill point [Human] Players Handbook v.3.5; pp 12-14
Class Support Skills: The following skills are added for the character to provide the basic essential range of skills commonly used by the several diverse classes combined in this character. The character has these skills at the maximum level possible.
Balance 6 Players Handbook v.3.5; pp 67
Bluff 6 Players Handbook v.3.5; pp 67-69
Climb 6 Players Handbook v.3.5; pp 69
Concentration 6 Players Handbook v.3.5; pp 69-70
Diplomacy 6 Players Handbook v.3.5; pp 71-72
Disable Device 6 Players Handbook v.3.5; pp 72
Hide 6 Players Handbook v.3.5; pp 76
Jump 6 Players Handbook v.3.5; pp 77
Knowledge (arcana) 6 Players Handbook v.3.5; pp 78
Knowledge (religion) 6 Players Handbook v.3.5; pp 78
Listen 6 Players Handbook v.3.5; pp 78-79
Move Silently 6 Players Handbook v.3.5; pp 79
Open Lock 6 Players Handbook v.3.5; pp 79
Perform 6 Players Handbook v.3.5; pp 79
Ride 6 Players Handbook v.3.5; pp 80
Search 6 Players Handbook v.3.5; pp 81
Spellcraft 6 Players Handbook v.3.5; pp 82-83
Spot 6 Players Handbook v.3.5; pp 83
Survival 6 Players Handbook v.3.5; pp 83-84
Tumble 6 Players Handbook v.3.5; pp 84-85
Class Support Skills: The following skills are added for the character to provide a basic range of skills commonly used by the several diverse classes combined in this character. The character has these skills at a level equal the characters level.
Decipher Script 3 Players Handbook v.3.5; pp 71
Escape Artist 3 Players Handbook v.3.5; pp 73
Gather Information 3 Players Handbook v.3.5; pp 74
Heal 3 Players Handbook v.3.5; pp 75-76
Intimidate 3 Players Handbook v.3.5; pp 76-77
Sense Motive 3 Players Handbook v.3.5; pp 81
Swim 3 Players Handbook v.3.5; pp 84
Use Magic Device 3 Players Handbook v.3.5; pp 85-86
Fourth Edition:Because the Fourth Edition of Dungeons & Dragons is ridiculously more powerful than previous editions, it is more like a card game than a fantasy adventure campaign. The levels from the fourth edition are delayed for balance and are to be considered completely optional.
Fourth Edition:The Fourth Edition completely breaks with Dungeons and Dragons tradition. This is no longer a game about imagination adn creativity, but a combat oriented war game. Everything about the traditional D&D game that involved role playing has been stripped out of the game and combat has become the only factor of importance. Character classes give options similar to fantasy card games and combat is the only focus of the entire game.
Fourth Edition: Bill Slavicsek, lead designer of the 4th edition of D&D, and Richard Baker, a senior game designer on the 4th edition of D&D, called the new edition of the game "Dungeons & Dragons 4th Edition for Dummies" in their first book on the new edition. This is not a game for players who want to play a fantasy role playing game. This is a watered down game for the bear and pretzels set.
what is wrong with fourth edition
Powers and Features: Level 1: class features; gain 1 feat; train starting skills; gain 2 at-will attack powers; gain 1 encounter attack power; gain 1 daily attack power. [Character Advancement] Players Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 29
Class Features (Cleric):
Trained Skills: Arcana (Int), Diplomacy (Cha), Insight (Wis). [Character Classes] Players Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 60-62
Class Features (Fighter):
Trained Skills: Heal (Wis), Streetwise (Cha). [Character Classes] Players Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 75-77
Class Features (Rogue):
Trained Skills: Athletics (Str), Bluff (Cha), Insight (Wis), Intimidation (Cha), Streetwise (Cha). [Character Classes] Players Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 116-117
Class Features (Wizard):
Trained Skills: Diplomacy (Cha), History (Int), Insight (Wis). [Character Classes] Players Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 156-158
Level 1 At-Will Exploits: Careful Attack (Ranger Attack 1), Commanders Strike (Warlord Attack 1), Furious Smash (Warlord Attack 1), Hit and Run (Ranger Attack 1), Nimble Strike (Ranger Attack 1), Twin Strike (Ranger Attack 1), Vipers Strike (Warlord Attack 1), Wolf Pack Tactics (Warlord Attack 1) [Character Classes] Players Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 78, 105, 118, 145
Level 1 At-Will Prayers: Bolstering Strike (Paladin Attack 1), Enfeebling Strike (Paladin Attack 1), Holy Strike (Paladin Attack 1), Priests Shield (Cleric Attack 1), Righteous Brand (Cleric Attack 1), Valiant Strike (Paladin Attack 1) [Character Classes] Players Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 63, 93
Level 1 At-Will Spells: Dire Radiance (Star Attack 1), Eldritch Blast (Eldritch Attack 1), Eyebite (Fey Attack 1), Ray of Frost (Wizard Attack 1) [Character Classes] Players Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 131-132, 159
Opinion: The Fourth Edition of Dungeons and Dragons is a travesty. I was hoodwinked into buying it, mistakeningly thinking it was an improvement. It is instead a bastardization of the game. The designers admitted that their goal was to make it easier to quickly create new supplements. They completely ignored the needs of real players and view as solely as a cash source to be exploited. Dont make the mistake I made. Boycott the fourth edition of Dungeons and Dragons. Force them to return to version 3.5 or some logical improvement of 3.5.
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