Etaon.com

player character

    The story of Etaon at level 4 (four).

    The materials quoted on this web page are only the minimums necesssary to define this particular character. These materials do not include enough information to recreate the original rules. See quoted rule books for complete game information.

Google

Etaon

    Level 4 (four).

4th level

summary

    Level 4: Cleric, Druid, Fighter, Paladin, Ranger, Magic-User, Illusionist, Thief, Monk Players Handbook Advanced Dungeons & Dragons v.1 by Gary Gygax; pp 18-33

    Level 4: Warrior, Fighter, Paladin, Ranger, Wizard, Mage, Specialist Wizard, Illusionist, Priest, Cleric, Druid, Rogue, Thief, Bard Player’s Handbook Advanced Dungeons & Dragons 2nd Edition v.2; pp 25-45

    Level 4: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard Player’s Handbook Dungeons & Dragons Core Rulebook v.3.5; pp 21-60

    Level 2: Cleric, Fighter, Paladin, Ranger, Rogue, Warlock, Warlord, Wizard Player’s Handbook (Arcane, Divine, and Martial Heroes) Dungeons & Dragons Roleplaying Game Core Rules v.4; pp 50-175

STR DEX CON INT WIS CHA
19 21 21 19 19 19
hit
points
base
attack
bonus
fort
save
ref
save
will
save
skill
points
asdf asdf asdf asdf asdf asdf
spells
  0 1 2 3 4 5 6 7 8 9 10 11 12
Cleric spells: 5 3+1 2+1 - - - - - - - - - -
Druid spells: 5 3 2 - - - - - - - - - -
Sorcerer spells: 6 6 3 - - - - - - - - - -
Wizard spells: 4 3 2 - - - - - - - - - -
Illusionist spells:   -   - - - - - - - - - - - -
Sorcerer Spells Known
Level: 0th 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10 11 12
4th 6 3 1 - - - - - - - - - -
Player’s Handbook v.3.5; pg 54

Advanced Dungeons & Dragons
version 1 by Gary Gygax

    Level 4: Cleric, Druid, Fighter, Paladin, Ranger, Magic-User, Illusionist, Thief, Monk Players Handbook Advanced Dungeons & Dragons v.1 by Gary Gygax; pp 18-33

Advanced Dungeons & Dragons
2nd Edition

    Level 4: Warrior, Fighter, Paladin, Ranger, Wizard, Mage, Specialist Wizard, Illusionist, Priest, Cleric, Druid, Rogue, Thief, Bard Player’s Handbook Advanced Dungeons & Dragons 2nd Edition v.2; pp 25-45

Dungeons & Dragons
v.3.0 and v.3.5

    Level 4: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard Player’s Handbook Dungeons & Dragons Core Rulebook v.3.5; pp 21-60

    Ability Scores: +1 [all] Player’s Handbook v.3.5; pp 10

    Hit Dice: d12 [Barbarian] class Player’s Handbook v.3.5; pp 24-26

    Constitution Bonus: Constitution +2 [Dwarf, Gnome] Player’s Handbook v.3.5; pp 14-15; Player’s Handbook v.3.5; pp 16-17
    Dexterity Bonus: Dexterity +2 [Elf, Halfling] Player’s Handbook v.3.5; pp 15-16; Player’s Handbook v.3.5; pp 19-20

    Base Attack Bonus: +4 [Barbarian] Player’s Handbook v.3.5; pp 24-26
    Flurry of Blows Attack Bonus: +2/+2 [Monk] Player’s Handbook v.3.5; pp 39-42
    Unarmed Damage: 1d8 [Monk] Player’s Handbook v.3.5; pp 39-42

    Fortitude Save: +4 [Monk] Player’s Handbook v.3.5; pp 39-42

    Reflex Save: +4 [Monk] Player’s Handbook v.3.5; pp 39-42

    Will Save: +4 [Monk] Player’s Handbook v.3.5; pp 39-42

    AC: Wisdom Bonus+0 [Monk] Player’s Handbook v.3.5; pp 39-42

    Feats: Bonus combat-oriented feat [Fighter] Player’s Handbook v.3.5; pp 37-39

    Class Support Feats: the following feats are added for the character to provide the range of feats commonly used by the several diverse classes combined in this character.
    Spring Attack feat Player’s Handbook v.3.5; pp 100-101
    Toughness feat Player’s Handbook v.3.5; pp 101
    Weapon Specialization (bastard sword, composite longbow, grapple, halberd, longsword, unarmed strike, whip) feat Player’s Handbook v.3.5; pp 102

    Skills: 1 extra skill point [Human] Player’s Handbook v.3.5; pp 12-14

    Class Support Skills: The following skills are added for the character to provide the basic essential range of skills commonly used by the several diverse classes combined in this character. The character has these skills at the maximum level possible.
    Balance 7 Player’s Handbook v.3.5; pp 67
    Bluff 7 Player’s Handbook v.3.5; pp 67-69
    Climb 7 Player’s Handbook v.3.5; pp 69
    Concentration 7 Player’s Handbook v.3.5; pp 69-70
    Diplomacy 7 Player’s Handbook v.3.5; pp 71-72
    Disable Device 7 Player’s Handbook v.3.5; pp 72
    Hide 7 Player’s Handbook v.3.5; pp 76
    Jump 7 Player’s Handbook v.3.5; pp 77
    Knowledge (arcana) 7 Player’s Handbook v.3.5; pp 78
    Knowledge (religion) 7 Player’s Handbook v.3.5; pp 78
    Listen 7 Player’s Handbook v.3.5; pp 78-79
    Move Silently 7 Player’s Handbook v.3.5; pp 79
    Open Lock 7 Player’s Handbook v.3.5; pp 79
    Perform 7 Player’s Handbook v.3.5; pp 79
    Ride 7 Player’s Handbook v.3.5; pp 80
    Search 7 Player’s Handbook v.3.5; pp 81
    Spellcraft 7 Player’s Handbook v.3.5; pp 82-83
    Spot 7 Player’s Handbook v.3.5; pp 83
    Survival 7 Player’s Handbook v.3.5; pp 83-84
    Tumble 7 Player’s Handbook v.3.5; pp 84-85

    Class Support Skills: The following skills are added for the character to provide a basic range of skills commonly used by the several diverse classes combined in this character. The character has these skills at a level equal the character’s level.
    Decipher Script 4 Player’s Handbook v.3.5; pp 71
    Escape Artist 4 Player’s Handbook v.3.5; pp 73
    Gather Information 4 Player’s Handbook v.3.5; pp 74
    Heal 4 Player’s Handbook v.3.5; pp 75-76
    Intimidate 4 Player’s Handbook v.3.5; pp 76-77
    Sense Motive 4 Player’s Handbook v.3.5; pp 81
    Swim 4 Player’s Handbook v.3.5; pp 84
    Use Magic Device 4 Player’s Handbook v.3.5; pp 85-86

Dungeons & Dragons
4th Edition

4th Edition: 2nd level (heroic tier)

    Fourth Edition:Because the Fourth Edition of Dungeons & Dragons is ridiculously more powerful than previous editions, it is more like a card game than a fantasy adventure campaign. The levels from the fourth edition are delayed for balance and are to be considered completely optional.

    Powers and Features: Level 2: gain 1 utility power; gain 1 feat. [Character Advancement] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 29

    Level 2 Utility Exploits: Boundless Endurance (Fighter Daily Utility 2), Get Over Here (Fighter Encounter Utility 2), Master of Deceit (Rogue Encounter Utility 2), Tumble (Rogue Encounter Utility 2) [Character Classes] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 78, 119

    Level 2 Utility Prayers: Cure Light Wounds (Cleric Daily Utility 2) [Character Classes] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 64

    Level 2 Utility Spells: Expeditious Retreat (Wizard Daily Utility 2), Shield (Wizard Encounter Utility 2) [Character Classes] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 160-161

    Ritual Spellbook: Rituals (2nd level): Endure Elements (Arcana or Nature), Eye of Alarm (Arcana), Water Walk (Nature). [Character Classes] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 301

    Opinion: The Fourth Edition of Dungeons and Dragons is a travesty. I was hoodwinked into buying it, mistakeningly thinking it was an improvement. It is instead a bastardization of the game. The designers admitted that their goal was to make it easier to quickly create new supplements. They completely ignored the needs of real players and view as solely as a cash source to be exploited. Don’t make the mistake I made. Boycott the fourth edition of Dungeons and Dragons. Force them to return to version 3.5 or some logical improvement of 3.5.

what is wrong with fourth edition

previous level       next level
return to Eaton character main page
return to main home page

Google

Pr Ntr Kmt (ancient Egyptian religion)