The story of Etaon at level 6 (six).
The materials quoted on this web page are only the minimums necesssary to define this particular character. These materials do not include enough information to recreate the original rules. See quoted rule books for complete game information.
Level 6 (six).
Level 6: Cleric, Druid, Fighter, Paladin, Ranger, Magic-User, Illusionist, Thief, Monk Players Handbook Advanced Dungeons & Dragons v.1 by Gary Gygax; pp 18-33
Level 6: Warrior, Fighter, Paladin, Ranger, Wizard, Mage, Specialist Wizard, Illusionist, Priest, Cleric, Druid, Rogue, Thief, Bard Players Handbook Advanced Dungeons & Dragons 2nd Edition v.2; pp 25-45
Level 6: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard Players Handbook Dungeons & Dragons Core Rulebook v.3.5; pp 21-60
Level 3: Cleric, Fighter, Paladin, Ranger, Rogue, Warlock, Warlord, Wizard Players Handbook (Arcane, Divine, and Martial Heroes) Dungeons & Dragons Roleplaying Game Core Rules v.4; pp 50-175
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 | 21 | 21 | 19 | 19 | 19 |
| hit points |
base attack bonus |
fort save |
ref save |
will save |
skill points |
|---|---|---|---|---|---|
| asdf | asdf | asdf | asdf | asdf | asdf |
| spells | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | |
| Cleric spells: | 5 | 3+1 | 3+1 | 2+1 | - | - | - | - | - | - | - | - | - |
| Druid spells: | 5 | 3 | 3 | 2 | - | - | - | - | - | - | - | - | - |
| Sorcerer spells: | 6 | 6 | 5 | 3 | - | - | - | - | - | - | - | - | - |
| Wizard spells: | 4 | 3 | 3 | 2 | - | - | - | - | - | - | - | - | - |
| Illusionist spells: | - | - | - | - | - | - | - | - | - | - | - | - | - |
| Sorcerer Spells Known | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level: | 0th | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | 10 | 11 | 12 |
| 6th | 7 | 4 | 2 | 1 | - | - | - | - | - | - | - | - | - |
| Players Handbook v.3.5; pg 54 | |||||||||||||
Level 6: Cleric, Druid, Fighter, Paladin, Ranger, Magic-User, Illusionist, Thief, Monk Players Handbook Advanced Dungeons & Dragons v.1 by Gary Gygax; pp 18-33
Level 6: Warrior, Fighter, Paladin, Ranger, Wizard, Mage, Specialist Wizard, Illusionist, Priest, Cleric, Druid, Rogue, Thief, Bard Players Handbook Advanced Dungeons & Dragons 2nd Edition v.2; pp 25-45
Level 6: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard Players Handbook Dungeons & Dragons Core Rulebook v.3.5; pp 21-60
Hit Dice: d12 [Barbarian] class Players Handbook v.3.5; pp 24-26
Constitution Bonus: Constitution +2 [Dwarf, Gnome] Players Handbook v.3.5; pp 14-15; Players Handbook v.3.5; pp 16-17
Dexterity Bonus: Dexterity +2 [Elf, Halfling] Players Handbook v.3.5; pp 15-16; Players Handbook v.3.5; pp 19-20
Base Attack Bonus: +6/+1 [Fighter, Paladin, Ranger] Players Handbook v.3.5; pp 37-39, 42-49
Flurry of Blows Attack Bonus: +5/+5/+0 [Monk] Players Handbook v.3.5; pp 39-42
Unarmed Damage: 1d8 [Monk] Players Handbook v.3.5; pp 39-42
Fortitude Save: +5 [Monk] Players Handbook v.3.5; pp 39-42
Reflex Save: +5 [Monk] Players Handbook v.3.5; pp 39-42
Will Save: +5 [Monk] Players Handbook v.3.5; pp 39-42
AC: Wisdom Bonus+1 [Monk] Players Handbook v.3.5; pp 39-42
Class Features (Monk):
Bonus Feat: At 6th level, a monk gains Improved Disarm and Improved Trip as bonus feats. She need not have any of the prerequisites normally required for these feats. [Monk] Players Handbook v.3.5; pp 39-42
Class Features (Ranger):
Improved Combat Style (Ex): At 6th level, a rangers aptitude in her combat styles (archery and two-weapon combat) improves. [Ranger] Players Handbook v.3.5; pp 46-49
In her archery style, she is treated as having the Manyshot feat, even if she does not have the normal prerequisites for that feat. [Ranger] Players Handbook v.3.5; pp 46-49
In her two-weapon style combat style, the ranger is treated as having the Improved Two-Weapon Fighting feat, even if she does not have the normal prerequisites for that feat. [Ranger] Players Handbook v.3.5; pp 46-49
As before, the benefits of the rangers two chosen styles apply only when she wears light or no armor. She loses all benefits of her combat styles when wearing medium or heavy armor. [Ranger] Players Handbook v.3.5; pp 46-49
Feats: 3rd feat [all] Players Handbook v.3.5; pp 21-23
Bonus combat-oriented feat [Fighter] Players Handbook v.3.5; pp 37-39
Class Support Feats: the following feats are added for the character to provide the range of feats commonly used by the several diverse classes combined in this character.
Augment Summoning feat Players Handbook v.3.5; pp 89
Extend Spell feat Players Handbook v.3.5; pp 94
Greater Spell Focus (Evocation) feat Players Handbook v.3.5; pp 94
Lightning Reflexes feat Players Handbook v.3.5; pp 97
Natural Spell feat Players Handbook v.3.5; pp 98
Skills: 1 extra skill point [Human] Players Handbook v.3.5; pp 12-14
Class Support Skills: The following skills are added for the character to provide the basic essential range of skills commonly used by the several diverse classes combined in this character. The character has these skills at the maximum level possible.
Balance 9 Players Handbook v.3.5; pp 67
Bluff 9 Players Handbook v.3.5; pp 67-69
Climb 9 Players Handbook v.3.5; pp 69
Concentration 9 Players Handbook v.3.5; pp 69-70
Diplomacy 9 Players Handbook v.3.5; pp 71-72
Disable Device 9 Players Handbook v.3.5; pp 72
Hide 9 Players Handbook v.3.5; pp 76
Jump 9 Players Handbook v.3.5; pp 77
Knowledge (arcana) 9 Players Handbook v.3.5; pp 78
Knowledge (religion) 9 Players Handbook v.3.5; pp 78
Listen 9 Players Handbook v.3.5; pp 78-79
Move Silently 9 Players Handbook v.3.5; pp 79
Open Lock 9 Players Handbook v.3.5; pp 79
Perform 9 Players Handbook v.3.5; pp 79
Ride 9 Players Handbook v.3.5; pp 80
Search 9 Players Handbook v.3.5; pp 81
Spellcraft 9 Players Handbook v.3.5; pp 82-83
Spot 9 Players Handbook v.3.5; pp 83
Survival 9 Players Handbook v.3.5; pp 83-84
Tumble 9 Players Handbook v.3.5; pp 84-85
Class Support Skills: The following skills are added for the character to provide a basic range of skills commonly used by the several diverse classes combined in this character. The character has these skills at a level equal the characters level.
Decipher Script 6 Players Handbook v.3.5; pp 71
Escape Artist 6 Players Handbook v.3.5; pp 73
Gather Information 6 Players Handbook v.3.5; pp 74
Heal 6 Players Handbook v.3.5; pp 75-76
Intimidate 6 Players Handbook v.3.5; pp 76-77
Sense Motive 6 Players Handbook v.3.5; pp 81
Swim 6 Players Handbook v.3.5; pp 84
Use Magic Device 6 Players Handbook v.3.5; pp 85-86
Fourth Edition:Because the Fourth Edition of Dungeons & Dragons is ridiculously more powerful than previous editions, it is more like a card game than a fantasy adventure campaign. The levels from the fourth edition are delayed for balance and are to be considered completely optional.
Powers and Features: Level 3: gain 1 encounter attack power. [Character Advancement] Players Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 29
Level 3 Encounter Exploits: Bait and Switch (Rogue Attack 3), Crushing Blow [great axe] (Fighter Attack 3), Dance of Steel (Fighter Attack 3), Precise Strike (Fighter Attack 3), Sweeping Blow (Fighter Attack 3) [Character Classes] Players Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 79, 119-120
Level 3 Encounter Prayers: Daunting Light (Cleric Attack 3) [Character Classes] Players Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 65
Level 3 Encounter Spells: Color Spray (Wizard Attack 3), Shock Sphere (Wizard Attack 3) [Character Classes] Players Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 161
Ritual Spellbook: Rituals (3rd level): Detect Secret Doors (Arcana). [Character Classes] Players Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 301
Opinion: The Fourth Edition of Dungeons and Dragons is a travesty. I was hoodwinked into buying it, mistakeningly thinking it was an improvement. It is instead a bastardization of the game. The designers admitted that their goal was to make it easier to quickly create new supplements. They completely ignored the needs of real players and view as solely as a cash source to be exploited. Dont make the mistake I made. Boycott the fourth edition of Dungeons and Dragons. Force them to return to version 3.5 or some logical improvement of 3.5.
what is wrong with fourth edition
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