Etaon.com

player character

    The story of Etaon at level 12 (twelve).

    The materials quoted on this web page are only the minimums necesssary to define this particular character. These materials do not include enough information to recreate the original rules. See quoted rule books for complete game information.

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Etaon

    Level 12 (twelve).

12th level

summary

    Level 12: Cleric, Druid, Fighter, Paladin, Ranger, Magic-User, Illusionist, Thief, Monk Players Handbook Advanced Dungeons & Dragons v.1 by Gary Gygax; pp 18-33

    Level 12: Warrior, Fighter, Paladin, Ranger, Wizard, Mage, Specialist Wizard, Illusionist, Priest, Cleric, Druid, Rogue, Thief, Bard Player’s Handbook Advanced Dungeons & Dragons 2nd Edition v.2; pp 25-45

    Level 12: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard Player’s Handbook Dungeons & Dragons Core Rulebook v.3.5; pp 21-60

    Level 6: Cleric, Fighter, Paladin, Ranger, Rogue, Warlock, Warlord, Wizard Player’s Handbook (Arcane, Divine, and Martial Heroes) Dungeons & Dragons Roleplaying Game Core Rules v.4; pp 50-175

STR DEX CON INT WIS CHA
21 23 23 21 21 21
hit
points
base
attack
bonus
fort
save
ref
save
will
save
skill
points
asdf asdf asdf asdf asdf asdf
spells
  0 1 2 3 4 5 6 7 8 9 10 11 12
Cleric spells: 6 5+1 4+1 4+1 3+1 3+1 2+1 - - - - - -
Druid spells: 6 5 4 4 3 3 2 - - - - - -
Sorcerer spells: 6 6 6 6 6 5 3 - - - - - -
Wizard spells: 4 4 4 4 3 3 2 - - - - - -
Illusionist spells:   -   - - - - - - - - - - - -
Sorcerer Spells Known
Level: 0th 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10 11 12
12th 9 5 5 4 3 2 1 - - - - - -
Player’s Handbook v.3.5; pg 54

Advanced Dungeons & Dragons
version 1 by Gary Gygax

    Level 12: Cleric, Druid, Fighter, Paladin, Ranger, Magic-User, Illusionist, Thief, Monk Players Handbook Advanced Dungeons & Dragons v.1 by Gary Gygax; pp 18-33

Advanced Dungeons & Dragons
2nd Edition

    Level 12: Warrior, Fighter, Paladin, Ranger, Wizard, Mage, Specialist Wizard, Illusionist, Priest, Cleric, Druid, Rogue, Thief, Bard Player’s Handbook Advanced Dungeons & Dragons 2nd Edition v.2; pp 25-45

Dungeons & Dragons
v.3.0 and v.3.5

    Level 12: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard Player’s Handbook Dungeons & Dragons Core Rulebook v.3.5; pp 21-60

    Ability Scores: +1 [all] Player’s Handbook v.3.5; pp 10

    Hit Dice: d12 [Barbarian] class Player’s Handbook v.3.5; pp 24-26

    Constitution Bonus: Constitution +2 [Dwarf, Gnome] Player’s Handbook v.3.5; pp 14-15; Player’s Handbook v.3.5; pp 16-17
    Dexterity Bonus: Dexterity +2 [Elf, Halfling] Player’s Handbook v.3.5; pp 15-16; Player’s Handbook v.3.5; pp 19-20

    Base Attack Bonus: +12/+7/+2 [Fighter, Paladin, Ranger] Player’s Handbook v.3.5; pp 37-39, 42-49
    Flurry of Blows Attack Bonus: +12/+12/+12/+7/+2 [Monk] Player’s Handbook v.3.5; pp 39-42
    Unarmed Damage: 2d6 [Monk] Player’s Handbook v.3.5; pp 39-42

    Fortitude Save: +8 [Monk] Player’s Handbook v.3.5; pp 39-42

    Reflex Save: +8 [Monk] Player’s Handbook v.3.5; pp 39-42

    Will Save: +8 [Monk] Player’s Handbook v.3.5; pp 39-42

    AC: Wisdom Bonus+2 [Monk] Player’s Handbook v.3.5; pp 39-42

    Feats: 5th feat [all] Player’s Handbook v.3.5; pp 21-23
    Bonus combat-oriented feat [Fighter] Player’s Handbook v.3.5; pp 37-39

    Class Support Feats: the following feats are added for the character to provide the range of feats commonly used by the several diverse classes combined in this character.
    Craft Staff feat Player’s Handbook v.3.5; pp 92
    Forge Ring feat Player’s Handbook v.3.5; pp 94

    Skills: 1 extra skill point [Human] Player’s Handbook v.3.5; pp 12-14

    Class Support Skills: The following skills are added for the character to provide the basic essential range of skills commonly used by the several diverse classes combined in this character. The character has these skills at the maximum level possible.
    Balance 15 Player’s Handbook v.3.5; pp 67
    Bluff 15 Player’s Handbook v.3.5; pp 67-69
    Climb 15 Player’s Handbook v.3.5; pp 69
    Concentration 15 Player’s Handbook v.3.5; pp 69-70
    Diplomacy 15 Player’s Handbook v.3.5; pp 71-72
    Disable Device 15 Player’s Handbook v.3.5; pp 72
    Hide 15 Player’s Handbook v.3.5; pp 76
    Jump 15 Player’s Handbook v.3.5; pp 77
    Knowledge (arcana) 15 Player’s Handbook v.3.5; pp 78
    Knowledge (religion) 15 Player’s Handbook v.3.5; pp 78
    Listen 15 Player’s Handbook v.3.5; pp 78-79
    Move Silently 15 Player’s Handbook v.3.5; pp 79
    Open Lock 15 Player’s Handbook v.3.5; pp 79
    Perform 15 Player’s Handbook v.3.5; pp 79
    Ride 15 Player’s Handbook v.3.5; pp 80
    Search 15 Player’s Handbook v.3.5; pp 81
    Spellcraft 15 Player’s Handbook v.3.5; pp 82-83
    Spot 15 Player’s Handbook v.3.5; pp 83
    Survival 15 Player’s Handbook v.3.5; pp 83-84
    Tumble 15 Player’s Handbook v.3.5; pp 84-85

    Class Support Skills: The following skills are added for the character to provide a basic range of skills commonly used by the several diverse classes combined in this character. The character has these skills at a level equal the character’s level.
    Decipher Script 12 Player’s Handbook v.3.5; pp 71
    Escape Artist 12 Player’s Handbook v.3.5; pp 73
    Gather Information 12 Player’s Handbook v.3.5; pp 74
    Heal 12 Player’s Handbook v.3.5; pp 75-76
    Intimidate 12 Player’s Handbook v.3.5; pp 76-77
    Sense Motive 12 Player’s Handbook v.3.5; pp 81
    Swim 12 Player’s Handbook v.3.5; pp 84
    Use Magic Device 12 Player’s Handbook v.3.5; pp 85-86

Dungeons & Dragons
4th Edition

4th Edition: 6th level (heroic tier)

    Fourth Edition:Because the Fourth Edition of Dungeons & Dragons is ridiculously more powerful than previous editions, it is more like a card game than a fantasy adventure campaign. The levels from the fourth edition are delayed for balance and are to be considered completely optional.

    Powers and Features: Level 6: gain 1 utility power, gain 1 feat. [Character Advancement] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 29

    Level 6 Utility Exploits: Unbreakable (Fighter Encounter Attack 6) [Character Classes] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 80

    Level 6 Utility Prayers: Cure Serious Wounds (Cleric Daily Utility 6) [Character Classes] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 66

    Level 6 Utility Spells: Dimension Door (Wizard Daily Utility 6) , Dispel Magic (Wizard Daily Utility 6), Invisibility (Wizard Daily Utility 6) , Levitate (Wizard Daily Utility 6) [Character Classes] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 162

    Ritual Spellbook: Rituals (6th level): Commune With Nature (Nature), Cure Disease (Heal), Discern Lies (Religion), Disenchant Magic Item (Arcana), Leomund’s Secret Chest (Arcana), Phantom Steed (Arcana), Sending (Arcana), Speak With Dead (Religion). [Character Classes] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 301

    Opinion: The Fourth Edition of Dungeons and Dragons is a travesty. I was hoodwinked into buying it, mistakeningly thinking it was an improvement. It is instead a bastardization of the game. The designers admitted that their goal was to make it easier to quickly create new supplements. They completely ignored the needs of real players and view as solely as a cash source to be exploited. Don’t make the mistake I made. Boycott the fourth edition of Dungeons and Dragons. Force them to return to version 3.5 or some logical improvement of 3.5.

what is wrong with fourth edition

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