The story of Etaon at level 12 (twelve).
The materials quoted on this web page are only the minimums necesssary to define this particular character. These materials do not include enough information to recreate the original rules. See quoted rule books for complete game information.
Level 12 (twelve).
Level 12: Cleric, Druid, Fighter, Paladin, Ranger, Magic-User, Illusionist, Thief, Monk Players Handbook Advanced Dungeons & Dragons v.1 by Gary Gygax; pp 18-33
Level 12: Warrior, Fighter, Paladin, Ranger, Wizard, Mage, Specialist Wizard, Illusionist, Priest, Cleric, Druid, Rogue, Thief, Bard Players Handbook Advanced Dungeons & Dragons 2nd Edition v.2; pp 25-45
Level 12: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard Players Handbook Dungeons & Dragons Core Rulebook v.3.5; pp 21-60
Level 6: Cleric, Fighter, Paladin, Ranger, Rogue, Warlock, Warlord, Wizard Players Handbook (Arcane, Divine, and Martial Heroes) Dungeons & Dragons Roleplaying Game Core Rules v.4; pp 50-175
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 21 | 23 | 23 | 21 | 21 | 21 |
| hit points |
base attack bonus |
fort save |
ref save |
will save |
skill points |
|---|---|---|---|---|---|
| asdf | asdf | asdf | asdf | asdf | asdf |
| spells | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | |
| Cleric spells: | 6 | 5+1 | 4+1 | 4+1 | 3+1 | 3+1 | 2+1 | - | - | - | - | - | - |
| Druid spells: | 6 | 5 | 4 | 4 | 3 | 3 | 2 | - | - | - | - | - | - |
| Sorcerer spells: | 6 | 6 | 6 | 6 | 6 | 5 | 3 | - | - | - | - | - | - |
| Wizard spells: | 4 | 4 | 4 | 4 | 3 | 3 | 2 | - | - | - | - | - | - |
| Illusionist spells: | - | - | - | - | - | - | - | - | - | - | - | - | - |
| Sorcerer Spells Known | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level: | 0th | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | 10 | 11 | 12 |
| 12th | 9 | 5 | 5 | 4 | 3 | 2 | 1 | - | - | - | - | - | - |
| Players Handbook v.3.5; pg 54 | |||||||||||||
Level 12: Cleric, Druid, Fighter, Paladin, Ranger, Magic-User, Illusionist, Thief, Monk Players Handbook Advanced Dungeons & Dragons v.1 by Gary Gygax; pp 18-33
Level 12: Warrior, Fighter, Paladin, Ranger, Wizard, Mage, Specialist Wizard, Illusionist, Priest, Cleric, Druid, Rogue, Thief, Bard Players Handbook Advanced Dungeons & Dragons 2nd Edition v.2; pp 25-45
Level 12: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard Players Handbook Dungeons & Dragons Core Rulebook v.3.5; pp 21-60
Ability Scores: +1 [all] Players Handbook v.3.5; pp 10
Hit Dice: d12 [Barbarian] class Players Handbook v.3.5; pp 24-26
Constitution Bonus: Constitution +2 [Dwarf, Gnome] Players Handbook v.3.5; pp 14-15; Players Handbook v.3.5; pp 16-17
Dexterity Bonus: Dexterity +2 [Elf, Halfling] Players Handbook v.3.5; pp 15-16; Players Handbook v.3.5; pp 19-20
Base Attack Bonus: +12/+7/+2 [Fighter, Paladin, Ranger] Players Handbook v.3.5; pp 37-39, 42-49
Flurry of Blows Attack Bonus: +12/+12/+12/+7/+2 [Monk] Players Handbook v.3.5; pp 39-42
Unarmed Damage: 2d6 [Monk] Players Handbook v.3.5; pp 39-42
Fortitude Save: +8 [Monk] Players Handbook v.3.5; pp 39-42
Reflex Save: +8 [Monk] Players Handbook v.3.5; pp 39-42
Will Save: +8 [Monk] Players Handbook v.3.5; pp 39-42
AC: Wisdom Bonus+2 [Monk] Players Handbook v.3.5; pp 39-42
Feats: 5th feat [all] Players Handbook v.3.5; pp 21-23
Bonus combat-oriented feat [Fighter] Players Handbook v.3.5; pp 37-39
Class Support Feats: the following feats are added for the character to provide the range of feats commonly used by the several diverse classes combined in this character.
Craft Staff feat Players Handbook v.3.5; pp 92
Forge Ring feat Players Handbook v.3.5; pp 94
Skills: 1 extra skill point [Human] Players Handbook v.3.5; pp 12-14
Class Support Skills: The following skills are added for the character to provide the basic essential range of skills commonly used by the several diverse classes combined in this character. The character has these skills at the maximum level possible.
Balance 15 Players Handbook v.3.5; pp 67
Bluff 15 Players Handbook v.3.5; pp 67-69
Climb 15 Players Handbook v.3.5; pp 69
Concentration 15 Players Handbook v.3.5; pp 69-70
Diplomacy 15 Players Handbook v.3.5; pp 71-72
Disable Device 15 Players Handbook v.3.5; pp 72
Hide 15 Players Handbook v.3.5; pp 76
Jump 15 Players Handbook v.3.5; pp 77
Knowledge (arcana) 15 Players Handbook v.3.5; pp 78
Knowledge (religion) 15 Players Handbook v.3.5; pp 78
Listen 15 Players Handbook v.3.5; pp 78-79
Move Silently 15 Players Handbook v.3.5; pp 79
Open Lock 15 Players Handbook v.3.5; pp 79
Perform 15 Players Handbook v.3.5; pp 79
Ride 15 Players Handbook v.3.5; pp 80
Search 15 Players Handbook v.3.5; pp 81
Spellcraft 15 Players Handbook v.3.5; pp 82-83
Spot 15 Players Handbook v.3.5; pp 83
Survival 15 Players Handbook v.3.5; pp 83-84
Tumble 15 Players Handbook v.3.5; pp 84-85
Class Support Skills: The following skills are added for the character to provide a basic range of skills commonly used by the several diverse classes combined in this character. The character has these skills at a level equal the characters level.
Decipher Script 12 Players Handbook v.3.5; pp 71
Escape Artist 12 Players Handbook v.3.5; pp 73
Gather Information 12 Players Handbook v.3.5; pp 74
Heal 12 Players Handbook v.3.5; pp 75-76
Intimidate 12 Players Handbook v.3.5; pp 76-77
Sense Motive 12 Players Handbook v.3.5; pp 81
Swim 12 Players Handbook v.3.5; pp 84
Use Magic Device 12 Players Handbook v.3.5; pp 85-86
Fourth Edition:Because the Fourth Edition of Dungeons & Dragons is ridiculously more powerful than previous editions, it is more like a card game than a fantasy adventure campaign. The levels from the fourth edition are delayed for balance and are to be considered completely optional.
Powers and Features: Level 6: gain 1 utility power, gain 1 feat. [Character Advancement] Players Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 29
Level 6 Utility Exploits: Unbreakable (Fighter Encounter Attack 6) [Character Classes] Players Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 80
Level 6 Utility Prayers: Cure Serious Wounds (Cleric Daily Utility 6) [Character Classes] Players Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 66
Level 6 Utility Spells: Dimension Door (Wizard Daily Utility 6) , Dispel Magic (Wizard Daily Utility 6), Invisibility (Wizard Daily Utility 6) , Levitate (Wizard Daily Utility 6) [Character Classes] Players Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 162
Ritual Spellbook: Rituals (6th level): Commune With Nature (Nature), Cure Disease (Heal), Discern Lies (Religion), Disenchant Magic Item (Arcana), Leomunds Secret Chest (Arcana), Phantom Steed (Arcana), Sending (Arcana), Speak With Dead (Religion). [Character Classes] Players Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 301
Opinion: The Fourth Edition of Dungeons and Dragons is a travesty. I was hoodwinked into buying it, mistakeningly thinking it was an improvement. It is instead a bastardization of the game. The designers admitted that their goal was to make it easier to quickly create new supplements. They completely ignored the needs of real players and view as solely as a cash source to be exploited. Dont make the mistake I made. Boycott the fourth edition of Dungeons and Dragons. Force them to return to version 3.5 or some logical improvement of 3.5.
what is wrong with fourth edition
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