The story of Etaon at level 13.
The materials quoted on this web page are only the minimums necesssary to define this particular character. These materials do not include enough information to recreate the original rules. See quoted rule books for complete game information.
Level 13.
Level 13: Cleric, Druid, Fighter, Paladin, Ranger, Magic-User, Illusionist, Thief, Monk Players Handbook Advanced Dungeons & Dragons v.1 by Gary Gygax; pp 18-33
Level 13: Warrior, Fighter, Paladin, Ranger, Wizard, Mage, Specialist Wizard, Illusionist, Priest, Cleric, Druid, Rogue, Thief, Bard Players Handbook Advanced Dungeons & Dragons 2nd Edition v.2; pp 25-45
Level 13: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard Players Handbook Dungeons & Dragons Core Rulebook v.3.5; pp 21-60
Level 6: Cleric, Fighter, Paladin, Ranger, Rogue, Warlock, Warlord, Wizard Players Handbook (Arcane, Divine, and Martial Heroes) Dungeons & Dragons Roleplaying Game Core Rules v.4; pp 50-175
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 21 | 23 | 23 | 21 | 21 | 21 |
| hit points |
base attack bonus |
fort save |
ref save |
will save |
skill points |
|---|---|---|---|---|---|
| asdf | asdf | asdf | asdf | asdf | asdf |
| spells | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | |
| Cleric spells: | 6 | 5+1 | 5+1 | 4+1 | 4+1 | 3+1 | 2+1 | 1+1 | - | - | - | - | - |
| Druid spells: | 6 | 5 | 5 | 4 | 4 | 3 | 2 | 1 | - | - | - | - | - |
| Sorcerer spells: | 6 | 6 | 6 | 6 | 6 | 6 | 4 | - | - | - | - | - | - |
| Wizard spells: | 4 | 4 | 4 | 4 | 4 | 3 | 2 | 1 | - | - | - | - | - |
| Illusionist spells: | - | - | - | - | - | - | - | - | - | - | - | - | - |
| Sorcerer Spells Known | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level: | 0th | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | 10 | 11 | 12 |
| 13th | 9 | 5 | 5 | 4 | 4 | 3 | 2 | - | - | - | - | - | - |
| Players Handbook v.3.5; pg 54 | |||||||||||||
Level 13: Cleric, Druid, Fighter, Paladin, Ranger, Magic-User, Illusionist, Thief, Monk Players Handbook Advanced Dungeons & Dragons v.1 by Gary Gygax; pp 18-33
Level 13: Warrior, Fighter, Paladin, Ranger, Wizard, Mage, Specialist Wizard, Illusionist, Priest, Cleric, Druid, Rogue, Thief, Bard Players Handbook Advanced Dungeons & Dragons 2nd Edition v.2; pp 25-45
Level 13: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard Players Handbook Dungeons & Dragons Core Rulebook v.3.5; pp 21-60
Hit Dice: d12 [Barbarian] class Players Handbook v.3.5; pp 24-26
Constitution Bonus: Constitution +2 [Dwarf, Gnome] Players Handbook v.3.5; pp 14-15; Players Handbook v.3.5; pp 16-17
Dexterity Bonus: Dexterity +2 [Elf, Halfling] Players Handbook v.3.5; pp 15-16; Players Handbook v.3.5; pp 19-20
Base Attack Bonus: +13/+8/+3 [Fighter, Paladin, Ranger] Players Handbook v.3.5; pp 37-39, 42-49
Flurry of Blows Attack Bonus: +13/+13/+13/+8/+3 [Monk] Players Handbook v.3.5; pp 39-42
Unarmed Damage: 2d6 [Monk] Players Handbook v.3.5; pp 39-42
Fortitude Save: +8 [Monk] Players Handbook v.3.5; pp 39-42
Reflex Save: +8 [Monk] Players Handbook v.3.5; pp 39-42
Will Save: +8 [Monk] Players Handbook v.3.5; pp 39-42
AC: Wisdom Bonus+2 [Monk] Players Handbook v.3.5; pp 39-42
Class Support Feats: the following feats are added for the character to provide the range of feats commonly used by the several diverse classes combined in this character.
Diehard feat Players Handbook v.3.5; pp 93
Skills: 1 extra skill point [Human] Players Handbook v.3.5; pp 12-14
Class Support Skills: The following skills are added for the character to provide the basic essential range of skills commonly used by the several diverse classes combined in this character. The character has these skills at the maximum level possible.
Balance 16 Players Handbook v.3.5; pp 67
Bluff 16 Players Handbook v.3.5; pp 67-69
Climb 16 Players Handbook v.3.5; pp 69
Concentration 16 Players Handbook v.3.5; pp 69-70
Diplomacy 16 Players Handbook v.3.5; pp 71-72
Disable Device 16 Players Handbook v.3.5; pp 72
Hide 16 Players Handbook v.3.5; pp 76
Jump 16 Players Handbook v.3.5; pp 77
Knowledge (arcana) 16 Players Handbook v.3.5; pp 78
Knowledge (religion) 16 Players Handbook v.3.5; pp 78
Listen 16 Players Handbook v.3.5; pp 78-79
Move Silently 16 Players Handbook v.3.5; pp 79
Open Lock 16 Players Handbook v.3.5; pp 79
Perform 16 Players Handbook v.3.5; pp 79
Ride 16 Players Handbook v.3.5; pp 80
Search 16 Players Handbook v.3.5; pp 81
Spellcraft 16 Players Handbook v.3.5; pp 82-83
Spot 16 Players Handbook v.3.5; pp 83
Survival 16 Players Handbook v.3.5; pp 83-84
Tumble 16 Players Handbook v.3.5; pp 84-85
Class Support Skills: The following skills are added for the character to provide a basic range of skills commonly used by the several diverse classes combined in this character. The character has these skills at a level equal the characters level.
Decipher Script 13 Players Handbook v.3.5; pp 71
Escape Artist 13 Players Handbook v.3.5; pp 73
Gather Information 13 Players Handbook v.3.5; pp 74
Heal 13 Players Handbook v.3.5; pp 75-76
Intimidate 13 Players Handbook v.3.5; pp 76-77
Sense Motive 13 Players Handbook v.3.5; pp 81
Swim 13 Players Handbook v.3.5; pp 84
Use Magic Device 13 Players Handbook v.3.5; pp 85-86
Opinion: The Fourth Edition of Dungeons and Dragons is a travesty. I was hoodwinked into buying it, mistakeningly thinking it was an improvement. It is instead a bastardization of the game. The designers admitted that their goal was to make it easier to quickly create new supplements. They completely ignored the needs of real players and view as solely as a cash source to be exploited. Dont make the mistake I made. Boycott the fourth edition of Dungeons and Dragons. Force them to return to version 3.5 or some logical improvement of 3.5.
what is wrong with fourth edition
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