Etaon.com

player character

    The story of Etaon at level 13.

    The materials quoted on this web page are only the minimums necesssary to define this particular character. These materials do not include enough information to recreate the original rules. See quoted rule books for complete game information.

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Etaon

    Level 13.

13th level

summary

    Level 13: Cleric, Druid, Fighter, Paladin, Ranger, Magic-User, Illusionist, Thief, Monk Players Handbook Advanced Dungeons & Dragons v.1 by Gary Gygax; pp 18-33

    Level 13: Warrior, Fighter, Paladin, Ranger, Wizard, Mage, Specialist Wizard, Illusionist, Priest, Cleric, Druid, Rogue, Thief, Bard Player’s Handbook Advanced Dungeons & Dragons 2nd Edition v.2; pp 25-45

    Level 13: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard Player’s Handbook Dungeons & Dragons Core Rulebook v.3.5; pp 21-60

    Level 6: Cleric, Fighter, Paladin, Ranger, Rogue, Warlock, Warlord, Wizard Player’s Handbook (Arcane, Divine, and Martial Heroes) Dungeons & Dragons Roleplaying Game Core Rules v.4; pp 50-175

STR DEX CON INT WIS CHA
21 23 23 21 21 21
hit
points
base
attack
bonus
fort
save
ref
save
will
save
skill
points
asdf asdf asdf asdf asdf asdf
spells
  0 1 2 3 4 5 6 7 8 9 10 11 12
Cleric spells: 6 5+1 5+1 4+1 4+1 3+1 2+1 1+1 - - - - -
Druid spells: 6 5 5 4 4 3 2 1 - - - - -
Sorcerer spells: 6 6 6 6 6 6 4 - - - - - -
Wizard spells: 4 4 4 4 4 3 2 1 - - - - -
Illusionist spells:   -   - - - - - - - - - - - -
Sorcerer Spells Known
Level: 0th 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10 11 12
13th 9 5 5 4 4 3 2 - - - - - -
Player’s Handbook v.3.5; pg 54

Advanced Dungeons & Dragons
version 1 by Gary Gygax

    Level 13: Cleric, Druid, Fighter, Paladin, Ranger, Magic-User, Illusionist, Thief, Monk Players Handbook Advanced Dungeons & Dragons v.1 by Gary Gygax; pp 18-33

Advanced Dungeons & Dragons
2nd Edition

    Level 13: Warrior, Fighter, Paladin, Ranger, Wizard, Mage, Specialist Wizard, Illusionist, Priest, Cleric, Druid, Rogue, Thief, Bard Player’s Handbook Advanced Dungeons & Dragons 2nd Edition v.2; pp 25-45

Dungeons & Dragons
v.3.0 and v.3.5

    Level 13: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard Player’s Handbook Dungeons & Dragons Core Rulebook v.3.5; pp 21-60

    Hit Dice: d12 [Barbarian] class Player’s Handbook v.3.5; pp 24-26

    Constitution Bonus: Constitution +2 [Dwarf, Gnome] Player’s Handbook v.3.5; pp 14-15; Player’s Handbook v.3.5; pp 16-17
    Dexterity Bonus: Dexterity +2 [Elf, Halfling] Player’s Handbook v.3.5; pp 15-16; Player’s Handbook v.3.5; pp 19-20

    Base Attack Bonus: +13/+8/+3 [Fighter, Paladin, Ranger] Player’s Handbook v.3.5; pp 37-39, 42-49
    Flurry of Blows Attack Bonus: +13/+13/+13/+8/+3 [Monk] Player’s Handbook v.3.5; pp 39-42
    Unarmed Damage: 2d6 [Monk] Player’s Handbook v.3.5; pp 39-42

    Fortitude Save: +8 [Monk] Player’s Handbook v.3.5; pp 39-42

    Reflex Save: +8 [Monk] Player’s Handbook v.3.5; pp 39-42

    Will Save: +8 [Monk] Player’s Handbook v.3.5; pp 39-42

    AC: Wisdom Bonus+2 [Monk] Player’s Handbook v.3.5; pp 39-42

    Class Support Feats: the following feats are added for the character to provide the range of feats commonly used by the several diverse classes combined in this character.
    Diehard feat Player’s Handbook v.3.5; pp 93

    Skills: 1 extra skill point [Human] Player’s Handbook v.3.5; pp 12-14

    Class Support Skills: The following skills are added for the character to provide the basic essential range of skills commonly used by the several diverse classes combined in this character. The character has these skills at the maximum level possible.
    Balance 16 Player’s Handbook v.3.5; pp 67
    Bluff 16 Player’s Handbook v.3.5; pp 67-69
    Climb 16 Player’s Handbook v.3.5; pp 69
    Concentration 16 Player’s Handbook v.3.5; pp 69-70
    Diplomacy 16 Player’s Handbook v.3.5; pp 71-72
    Disable Device 16 Player’s Handbook v.3.5; pp 72
    Hide 16 Player’s Handbook v.3.5; pp 76
    Jump 16 Player’s Handbook v.3.5; pp 77
    Knowledge (arcana) 16 Player’s Handbook v.3.5; pp 78
    Knowledge (religion) 16 Player’s Handbook v.3.5; pp 78
    Listen 16 Player’s Handbook v.3.5; pp 78-79
    Move Silently 16 Player’s Handbook v.3.5; pp 79
    Open Lock 16 Player’s Handbook v.3.5; pp 79
    Perform 16 Player’s Handbook v.3.5; pp 79
    Ride 16 Player’s Handbook v.3.5; pp 80
    Search 16 Player’s Handbook v.3.5; pp 81
    Spellcraft 16 Player’s Handbook v.3.5; pp 82-83
    Spot 16 Player’s Handbook v.3.5; pp 83
    Survival 16 Player’s Handbook v.3.5; pp 83-84
    Tumble 16 Player’s Handbook v.3.5; pp 84-85

    Class Support Skills: The following skills are added for the character to provide a basic range of skills commonly used by the several diverse classes combined in this character. The character has these skills at a level equal the character’s level.
    Decipher Script 13 Player’s Handbook v.3.5; pp 71
    Escape Artist 13 Player’s Handbook v.3.5; pp 73
    Gather Information 13 Player’s Handbook v.3.5; pp 74
    Heal 13 Player’s Handbook v.3.5; pp 75-76
    Intimidate 13 Player’s Handbook v.3.5; pp 76-77
    Sense Motive 13 Player’s Handbook v.3.5; pp 81
    Swim 13 Player’s Handbook v.3.5; pp 84
    Use Magic Device 13 Player’s Handbook v.3.5; pp 85-86

Dungeons & Dragons
4th Edition

    Opinion: The Fourth Edition of Dungeons and Dragons is a travesty. I was hoodwinked into buying it, mistakeningly thinking it was an improvement. It is instead a bastardization of the game. The designers admitted that their goal was to make it easier to quickly create new supplements. They completely ignored the needs of real players and view as solely as a cash source to be exploited. Don’t make the mistake I made. Boycott the fourth edition of Dungeons and Dragons. Force them to return to version 3.5 or some logical improvement of 3.5.

what is wrong with fourth edition

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