The story of Etaon at level 14.
The materials quoted on this web page are only the minimums necesssary to define this particular character. These materials do not include enough information to recreate the original rules. See quoted rule books for complete game information.
Level 14.
Level 14: Cleric, Druid, Fighter, Paladin, Ranger, Magic-User, Illusionist, Thief, Monk Players Handbook Advanced Dungeons & Dragons v.1 by Gary Gygax; pp 18-33
Level 14: Warrior, Fighter, Paladin, Ranger, Wizard, Mage, Specialist Wizard, Illusionist, Priest, Cleric, Druid, Rogue, Thief, Bard Players Handbook Advanced Dungeons & Dragons 2nd Edition v.2; pp 25-45
Level 14: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard Players Handbook Dungeons & Dragons Core Rulebook v.3.5; pp 21-60
Level 7: Cleric, Fighter, Paladin, Ranger, Rogue, Warlock, Warlord, Wizard Players Handbook (Arcane, Divine, and Martial Heroes) Dungeons & Dragons Roleplaying Game Core Rules v.4; pp 50-175
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 21 | 23 | 23 | 21 | 21 | 21 |
| hit points |
base attack bonus |
fort save |
ref save |
will save |
skill points |
|---|---|---|---|---|---|
| asdf | asdf | asdf | asdf | asdf | asdf |
| spells | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | |
| Cleric spells: | 6 | 5+1 | 5+1 | 4+1 | 4+1 | 3+1 | 3+1 | 2+1 | - | - | - | - | - |
| Druid spells: | 6 | 5 | 5 | 4 | 4 | 3 | 3 | 2 | - | - | - | - | - |
| Sorcerer spells: | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 3 | - | - | - | - | - |
| Wizard spells: | 4 | 4 | 4 | 4 | 4 | 3 | 3 | 2 | - | - | - | - | - |
| Illusionist spells: | - | - | - | - | - | - | - | - | - | - | - | - | - |
| Sorcerer Spells Known | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level: | 0th | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | 10 | 11 | 12 |
| 14th | 9 | 5 | 5 | 4 | 4 | 3 | 2 | 1 | - | - | - | - | - |
| Players Handbook v.3.5; pg 54 | |||||||||||||
Level 14: Cleric, Druid, Fighter, Paladin, Ranger, Magic-User, Illusionist, Thief, Monk Players Handbook Advanced Dungeons & Dragons v.1 by Gary Gygax; pp 18-33
Level 14: Warrior, Fighter, Paladin, Ranger, Wizard, Mage, Specialist Wizard, Illusionist, Priest, Cleric, Druid, Rogue, Thief, Bard Players Handbook Advanced Dungeons & Dragons 2nd Edition v.2; pp 25-45
Level 14: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard Players Handbook Dungeons & Dragons Core Rulebook v.3.5; pp 21-60
Hit Dice: d12 [Barbarian] class Players Handbook v.3.5; pp 24-26
Constitution Bonus: Constitution +2 [Dwarf, Gnome] Players Handbook v.3.5; pp 14-15; Players Handbook v.3.5; pp 16-17
Dexterity Bonus: Dexterity +2 [Elf, Halfling] Players Handbook v.3.5; pp 15-16; Players Handbook v.3.5; pp 19-20
Base Attack Bonus: +14/+9/+4 [Fighter, Paladin, Ranger] Players Handbook v.3.5; pp 37-39, 42-49
Flurry of Blows Attack Bonus: +14/+14/+14/+9/+4 [Monk] Players Handbook v.3.5; pp 39-42
Unarmed Damage: 2d6 [Monk] Players Handbook v.3.5; pp 39-42
Fortitude Save: +9 [Monk] Players Handbook v.3.5; pp 39-42
Reflex Save: +9 [Monk] Players Handbook v.3.5; pp 39-42
Will Save: +9 [Monk] Players Handbook v.3.5; pp 39-42
AC: Wisdom Bonus+2 [Monk] Players Handbook v.3.5; pp 39-42
Feats: Bonus combat-oriented feat [Fighter] Players Handbook v.3.5; pp 37-39
Skills: 1 extra skill point [Human] Players Handbook v.3.5; pp 12-14
Class Support Skills: The following skills are added for the character to provide the basic essential range of skills commonly used by the several diverse classes combined in this character. The character has these skills at the maximum level possible.
Balance 17 Players Handbook v.3.5; pp 67
Bluff 17 Players Handbook v.3.5; pp 67-69
Climb 17 Players Handbook v.3.5; pp 69
Concentration 17 Players Handbook v.3.5; pp 69-70
Diplomacy 17 Players Handbook v.3.5; pp 71-72
Disable Device 17 Players Handbook v.3.5; pp 72
Hide 17 Players Handbook v.3.5; pp 76
Jump 17 Players Handbook v.3.5; pp 77
Knowledge (arcana) 17 Players Handbook v.3.5; pp 78
Knowledge (religion) 17 Players Handbook v.3.5; pp 78
Listen 17 Players Handbook v.3.5; pp 78-79
Move Silently 17 Players Handbook v.3.5; pp 79
Open Lock 17 Players Handbook v.3.5; pp 79
Perform 17 Players Handbook v.3.5; pp 79
Ride 17 Players Handbook v.3.5; pp 80
Search 17 Players Handbook v.3.5; pp 81
Spellcraft 17 Players Handbook v.3.5; pp 82-83
Spot 17 Players Handbook v.3.5; pp 83
Survival 17 Players Handbook v.3.5; pp 83-84
Tumble 17 Players Handbook v.3.5; pp 84-85
Class Support Skills: The following skills are added for the character to provide a basic range of skills commonly used by the several diverse classes combined in this character. The character has these skills at a level equal the characters level.
Decipher Script 14 Players Handbook v.3.5; pp 71
Escape Artist 14 Players Handbook v.3.5; pp 73
Gather Information 14 Players Handbook v.3.5; pp 74
Heal 14 Players Handbook v.3.5; pp 75-76
Intimidate 14 Players Handbook v.3.5; pp 76-77
Sense Motive 14 Players Handbook v.3.5; pp 81
Swim 14 Players Handbook v.3.5; pp 84
Use Magic Device 14 Players Handbook v.3.5; pp 85-86
Fourth Edition:Because the Fourth Edition of Dungeons & Dragons is ridiculously more powerful than previous editions, it is more like a card game than a fantasy adventure campaign. The levels from the fourth edition are delayed for balance and are to be considered completely optional.
Powers and Features: Level 7: gain 1 encounter attack power. [Character Advancement] Players Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 29
Level 7 Encounter Exploits: Cloud of Steel (Rogue Attack 7), Come and Get It (Fighter Attack 7), Reckless Strike (Fighter Attack 7) [Character Classes] Players Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 80, 121
Level 7 Encounter Prayers: Awe Strike (Cleric Attack 7) [Character Classes] Players Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 66
Level 7 Encounter Spells: Lightning Bolt (Wizard Attack 7), Spectral Ram (Wizard Attack 7), Winters Wrath (Wizard Attack 7) [Character Classes] Players Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 162-163
Opinion: The Fourth Edition of Dungeons and Dragons is a travesty. I was hoodwinked into buying it, mistakeningly thinking it was an improvement. It is instead a bastardization of the game. The designers admitted that their goal was to make it easier to quickly create new supplements. They completely ignored the needs of real players and view as solely as a cash source to be exploited. Dont make the mistake I made. Boycott the fourth edition of Dungeons and Dragons. Force them to return to version 3.5 or some logical improvement of 3.5.
what is wrong with fourth edition
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