Etaon.com

player character

    The story of Etaon at level 14.

    The materials quoted on this web page are only the minimums necesssary to define this particular character. These materials do not include enough information to recreate the original rules. See quoted rule books for complete game information.

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Etaon

    Level 14.

14th level

summary

    Level 14: Cleric, Druid, Fighter, Paladin, Ranger, Magic-User, Illusionist, Thief, Monk Players Handbook Advanced Dungeons & Dragons v.1 by Gary Gygax; pp 18-33

    Level 14: Warrior, Fighter, Paladin, Ranger, Wizard, Mage, Specialist Wizard, Illusionist, Priest, Cleric, Druid, Rogue, Thief, Bard Player’s Handbook Advanced Dungeons & Dragons 2nd Edition v.2; pp 25-45

    Level 14: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard Player’s Handbook Dungeons & Dragons Core Rulebook v.3.5; pp 21-60

    Level 7: Cleric, Fighter, Paladin, Ranger, Rogue, Warlock, Warlord, Wizard Player’s Handbook (Arcane, Divine, and Martial Heroes) Dungeons & Dragons Roleplaying Game Core Rules v.4; pp 50-175

STR DEX CON INT WIS CHA
21 23 23 21 21 21
hit
points
base
attack
bonus
fort
save
ref
save
will
save
skill
points
asdf asdf asdf asdf asdf asdf
spells
  0 1 2 3 4 5 6 7 8 9 10 11 12
Cleric spells: 6 5+1 5+1 4+1 4+1 3+1 3+1 2+1 - - - - -
Druid spells: 6 5 5 4 4 3 3 2 - - - - -
Sorcerer spells: 6 6 6 6 6 6 5 3 - - - - -
Wizard spells: 4 4 4 4 4 3 3 2 - - - - -
Illusionist spells:   -   - - - - - - - - - - - -
Sorcerer Spells Known
Level: 0th 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10 11 12
14th 9 5 5 4 4 3 2 1 - - - - -
Player’s Handbook v.3.5; pg 54

Advanced Dungeons & Dragons
version 1 by Gary Gygax

    Level 14: Cleric, Druid, Fighter, Paladin, Ranger, Magic-User, Illusionist, Thief, Monk Players Handbook Advanced Dungeons & Dragons v.1 by Gary Gygax; pp 18-33

Advanced Dungeons & Dragons
2nd Edition

    Level 14: Warrior, Fighter, Paladin, Ranger, Wizard, Mage, Specialist Wizard, Illusionist, Priest, Cleric, Druid, Rogue, Thief, Bard Player’s Handbook Advanced Dungeons & Dragons 2nd Edition v.2; pp 25-45

Dungeons & Dragons
v.3.0 and v.3.5

    Level 14: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard Player’s Handbook Dungeons & Dragons Core Rulebook v.3.5; pp 21-60

    Hit Dice: d12 [Barbarian] class Player’s Handbook v.3.5; pp 24-26

    Constitution Bonus: Constitution +2 [Dwarf, Gnome] Player’s Handbook v.3.5; pp 14-15; Player’s Handbook v.3.5; pp 16-17
    Dexterity Bonus: Dexterity +2 [Elf, Halfling] Player’s Handbook v.3.5; pp 15-16; Player’s Handbook v.3.5; pp 19-20

    Base Attack Bonus: +14/+9/+4 [Fighter, Paladin, Ranger] Player’s Handbook v.3.5; pp 37-39, 42-49
    Flurry of Blows Attack Bonus: +14/+14/+14/+9/+4 [Monk] Player’s Handbook v.3.5; pp 39-42
    Unarmed Damage: 2d6 [Monk] Player’s Handbook v.3.5; pp 39-42

    Fortitude Save: +9 [Monk] Player’s Handbook v.3.5; pp 39-42

    Reflex Save: +9 [Monk] Player’s Handbook v.3.5; pp 39-42

    Will Save: +9 [Monk] Player’s Handbook v.3.5; pp 39-42

    AC: Wisdom Bonus+2 [Monk] Player’s Handbook v.3.5; pp 39-42

    Feats: Bonus combat-oriented feat [Fighter] Player’s Handbook v.3.5; pp 37-39

    Skills: 1 extra skill point [Human] Player’s Handbook v.3.5; pp 12-14

    Class Support Skills: The following skills are added for the character to provide the basic essential range of skills commonly used by the several diverse classes combined in this character. The character has these skills at the maximum level possible.
    Balance 17 Player’s Handbook v.3.5; pp 67
    Bluff 17 Player’s Handbook v.3.5; pp 67-69
    Climb 17 Player’s Handbook v.3.5; pp 69
    Concentration 17 Player’s Handbook v.3.5; pp 69-70
    Diplomacy 17 Player’s Handbook v.3.5; pp 71-72
    Disable Device 17 Player’s Handbook v.3.5; pp 72
    Hide 17 Player’s Handbook v.3.5; pp 76
    Jump 17 Player’s Handbook v.3.5; pp 77
    Knowledge (arcana) 17 Player’s Handbook v.3.5; pp 78
    Knowledge (religion) 17 Player’s Handbook v.3.5; pp 78
    Listen 17 Player’s Handbook v.3.5; pp 78-79
    Move Silently 17 Player’s Handbook v.3.5; pp 79
    Open Lock 17 Player’s Handbook v.3.5; pp 79
    Perform 17 Player’s Handbook v.3.5; pp 79
    Ride 17 Player’s Handbook v.3.5; pp 80
    Search 17 Player’s Handbook v.3.5; pp 81
    Spellcraft 17 Player’s Handbook v.3.5; pp 82-83
    Spot 17 Player’s Handbook v.3.5; pp 83
    Survival 17 Player’s Handbook v.3.5; pp 83-84
    Tumble 17 Player’s Handbook v.3.5; pp 84-85

    Class Support Skills: The following skills are added for the character to provide a basic range of skills commonly used by the several diverse classes combined in this character. The character has these skills at a level equal the character’s level.
    Decipher Script 14 Player’s Handbook v.3.5; pp 71
    Escape Artist 14 Player’s Handbook v.3.5; pp 73
    Gather Information 14 Player’s Handbook v.3.5; pp 74
    Heal 14 Player’s Handbook v.3.5; pp 75-76
    Intimidate 14 Player’s Handbook v.3.5; pp 76-77
    Sense Motive 14 Player’s Handbook v.3.5; pp 81
    Swim 14 Player’s Handbook v.3.5; pp 84
    Use Magic Device 14 Player’s Handbook v.3.5; pp 85-86

Dungeons & Dragons
4th Edition

4th Edition: 7th level (heroic tier)

    Fourth Edition:Because the Fourth Edition of Dungeons & Dragons is ridiculously more powerful than previous editions, it is more like a card game than a fantasy adventure campaign. The levels from the fourth edition are delayed for balance and are to be considered completely optional.

    Powers and Features: Level 7: gain 1 encounter attack power. [Character Advancement] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 29

    Level 7 Encounter Exploits: Cloud of Steel (Rogue Attack 7), Come and Get It (Fighter Attack 7), Reckless Strike (Fighter Attack 7) [Character Classes] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 80, 121

    Level 7 Encounter Prayers: Awe Strike (Cleric Attack 7) [Character Classes] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 66

    Level 7 Encounter Spells: Lightning Bolt (Wizard Attack 7), Spectral Ram (Wizard Attack 7), Winter’s Wrath (Wizard Attack 7) [Character Classes] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 162-163

    Opinion: The Fourth Edition of Dungeons and Dragons is a travesty. I was hoodwinked into buying it, mistakeningly thinking it was an improvement. It is instead a bastardization of the game. The designers admitted that their goal was to make it easier to quickly create new supplements. They completely ignored the needs of real players and view as solely as a cash source to be exploited. Don’t make the mistake I made. Boycott the fourth edition of Dungeons and Dragons. Force them to return to version 3.5 or some logical improvement of 3.5.

what is wrong with fourth edition

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