Etaon.com

player character

    The story of Etaon at level 15.

    The materials quoted on this web page are only the minimums necesssary to define this particular character. These materials do not include enough information to recreate the original rules. See quoted rule books for complete game information.

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Etaon

    Level 15.

15th level

summary

    Level 15: Cleric, Druid, Fighter, Paladin, Ranger, Magic-User, Illusionist, Thief, Monk Players Handbook Advanced Dungeons & Dragons v.1 by Gary Gygax; pp 18-33

    Level 15: Warrior, Fighter, Paladin, Ranger, Wizard, Mage, Specialist Wizard, Illusionist, Priest, Cleric, Druid, Rogue, Thief, Bard Player’s Handbook Advanced Dungeons & Dragons 2nd Edition v.2; pp 25-45

    Level 15: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard Player’s Handbook Dungeons & Dragons Core Rulebook v.3.5; pp 21-60

    Level 7: Cleric, Fighter, Paladin, Ranger, Rogue, Warlock, Warlord, Wizard Player’s Handbook (Arcane, Divine, and Martial Heroes) Dungeons & Dragons Roleplaying Game Core Rules v.4; pp 50-175

STR DEX CON INT WIS CHA
21 23 23 21 21 21
hit
points
base
attack
bonus
fort
save
ref
save
will
save
skill
points
asdf asdf asdf asdf asdf asdf
spells
  0 1 2 3 4 5 6 7 8 9 10 11 12
Cleric spells: 6 5+1 5+1 5+1 4+1 4+1 3+1 2+1 1+1 - - - -
Druid spells: 6 5 5 5 4 4 3 2 1 - - - -
Sorcerer spells: 6 6 6 6 6 6 6 4 - - - - -
Wizard spells: 4 4 4 4 4 4 3 2 1 - - - -
Illusionist spells:   -   - - - - - - - - - - - -
Sorcerer Spells Known
Level: 0th 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10 11 12
15th 9 5 5 4 4 4 3 2 - - - - -
Player’s Handbook v.3.5; pg 54

Advanced Dungeons & Dragons
version 1 by Gary Gygax

    Level 15: Cleric, Druid, Fighter, Paladin, Ranger, Magic-User, Illusionist, Thief, Monk Players Handbook Advanced Dungeons & Dragons v.1 by Gary Gygax; pp 18-33

Advanced Dungeons & Dragons
2nd Edition

    Level 15: Warrior, Fighter, Paladin, Ranger, Wizard, Mage, Specialist Wizard, Illusionist, Priest, Cleric, Druid, Rogue, Thief, Bard Player’s Handbook Advanced Dungeons & Dragons 2nd Edition v.2; pp 25-45

Dungeons & Dragons
v.3.0 and v.3.5

    Level 15: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard Player’s Handbook Dungeons & Dragons Core Rulebook v.3.5; pp 21-60

    Hit Dice: d12 [Barbarian] class Player’s Handbook v.3.5; pp 24-26

    Constitution Bonus: Constitution +2 [Dwarf, Gnome] Player’s Handbook v.3.5; pp 14-15; Player’s Handbook v.3.5; pp 16-17
    Dexterity Bonus: Dexterity +2 [Elf, Halfling] Player’s Handbook v.3.5; pp 15-16; Player’s Handbook v.3.5; pp 19-20

    Base Attack Bonus: +15/+10/+5 [Fighter, Paladin, Ranger] Player’s Handbook v.3.5; pp 37-39, 42-49
    Flurry of Blows Attack Bonus: +15/+15/+15/+10/+5 [Monk] Player’s Handbook v.3.5; pp 39-42
    Unarmed Damage: 2d6 [Monk] Player’s Handbook v.3.5; pp 39-42

    Fortitude Save: +9 [Monk] Player’s Handbook v.3.5; pp 39-42

    Reflex Save: +9 [Monk] Player’s Handbook v.3.5; pp 39-42

    Will Save: +9 [Monk] Player’s Handbook v.3.5; pp 39-42

    AC: Wisdom Bonus+3 [Monk] Player’s Handbook v.3.5; pp 39-42

    Class Features (Monk):
    AC Bonus (Ex): A monk is highly trained at dodging blows, and she has a sixth sense that lets her avoid even unanticipated attacks. When unarmored and unencumbered, the monk adds her Wisdom Bonus (if any) to her AC. In addition, a monk gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five monk levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level). [Monk] Player’s Handbook v.3.5; pp 39-42

    Class Features (Wizard):
    Bonus Feats: At 5th, 10th, 15th, and 20th level, a wizard gains a bonus feat. At each such opportuinty she can choose a metamagic feat, an item creation feat, or Spell Mastery. The wizard must meet all prerequisites for a bonus feat, including caster level minimums. [Wizard] Player’s Handbook v.3.5; pp 55-58

    Feats: 6th feat [all] Player’s Handbook v.3.5; pp 21-23

    Skills: 1 extra skill point [Human] Player’s Handbook v.3.5; pp 12-14

    Class Support Skills: The following skills are added for the character to provide the basic essential range of skills commonly used by the several diverse classes combined in this character. The character has these skills at the maximum level possible.
    Balance 18 Player’s Handbook v.3.5; pp 67
    Bluff 18 Player’s Handbook v.3.5; pp 67-69
    Climb 18 Player’s Handbook v.3.5; pp 69
    Concentration 18 Player’s Handbook v.3.5; pp 69-70
    Diplomacy 18 Player’s Handbook v.3.5; pp 71-72
    Disable Device 18 Player’s Handbook v.3.5; pp 72
    Hide 18 Player’s Handbook v.3.5; pp 76
    Jump 18 Player’s Handbook v.3.5; pp 77
    Knowledge (arcana) 18 Player’s Handbook v.3.5; pp 78
    Knowledge (religion) 18 Player’s Handbook v.3.5; pp 78
    Listen 18 Player’s Handbook v.3.5; pp 78-79
    Move Silently 18 Player’s Handbook v.3.5; pp 79
    Open Lock 18 Player’s Handbook v.3.5; pp 79
    Perform 18 Player’s Handbook v.3.5; pp 79
    Ride 18 Player’s Handbook v.3.5; pp 80
    Search 18 Player’s Handbook v.3.5; pp 81
    Spellcraft 18 Player’s Handbook v.3.5; pp 82-83
    Spot 18 Player’s Handbook v.3.5; pp 83
    Survival 18 Player’s Handbook v.3.5; pp 83-84
    Tumble 18 Player’s Handbook v.3.5; pp 84-85

    Class Support Skills: The following skills are added for the character to provide a basic range of skills commonly used by the several diverse classes combined in this character. The character has these skills at a level equal the character’s level.
    Decipher Script 15 Player’s Handbook v.3.5; pp 71
    Escape Artist 15 Player’s Handbook v.3.5; pp 73
    Gather Information 15 Player’s Handbook v.3.5; pp 74
    Heal 15 Player’s Handbook v.3.5; pp 75-76
    Intimidate 15 Player’s Handbook v.3.5; pp 76-77
    Sense Motive 15 Player’s Handbook v.3.5; pp 81
    Swim 15 Player’s Handbook v.3.5; pp 84
    Use Magic Device 15 Player’s Handbook v.3.5; pp 85-86

Dungeons & Dragons
4th Edition

    Opinion: The Fourth Edition of Dungeons and Dragons is a travesty. I was hoodwinked into buying it, mistakeningly thinking it was an improvement. It is instead a bastardization of the game. The designers admitted that their goal was to make it easier to quickly create new supplements. They completely ignored the needs of real players and view as solely as a cash source to be exploited. Don’t make the mistake I made. Boycott the fourth edition of Dungeons and Dragons. Force them to return to version 3.5 or some logical improvement of 3.5.

what is wrong with fourth edition

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