The story of Etaon at level 15.
The materials quoted on this web page are only the minimums necesssary to define this particular character. These materials do not include enough information to recreate the original rules. See quoted rule books for complete game information.
Level 15.
Level 15: Cleric, Druid, Fighter, Paladin, Ranger, Magic-User, Illusionist, Thief, Monk Players Handbook Advanced Dungeons & Dragons v.1 by Gary Gygax; pp 18-33
Level 15: Warrior, Fighter, Paladin, Ranger, Wizard, Mage, Specialist Wizard, Illusionist, Priest, Cleric, Druid, Rogue, Thief, Bard Players Handbook Advanced Dungeons & Dragons 2nd Edition v.2; pp 25-45
Level 15: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard Players Handbook Dungeons & Dragons Core Rulebook v.3.5; pp 21-60
Level 7: Cleric, Fighter, Paladin, Ranger, Rogue, Warlock, Warlord, Wizard Players Handbook (Arcane, Divine, and Martial Heroes) Dungeons & Dragons Roleplaying Game Core Rules v.4; pp 50-175
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 21 | 23 | 23 | 21 | 21 | 21 |
| hit points |
base attack bonus |
fort save |
ref save |
will save |
skill points |
|---|---|---|---|---|---|
| asdf | asdf | asdf | asdf | asdf | asdf |
| spells | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | |
| Cleric spells: | 6 | 5+1 | 5+1 | 5+1 | 4+1 | 4+1 | 3+1 | 2+1 | 1+1 | - | - | - | - |
| Druid spells: | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | 1 | - | - | - | - |
| Sorcerer spells: | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 4 | - | - | - | - | - |
| Wizard spells: | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 2 | 1 | - | - | - | - |
| Illusionist spells: | - | - | - | - | - | - | - | - | - | - | - | - | - |
| Sorcerer Spells Known | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level: | 0th | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | 10 | 11 | 12 |
| 15th | 9 | 5 | 5 | 4 | 4 | 4 | 3 | 2 | - | - | - | - | - |
| Players Handbook v.3.5; pg 54 | |||||||||||||
Level 15: Cleric, Druid, Fighter, Paladin, Ranger, Magic-User, Illusionist, Thief, Monk Players Handbook Advanced Dungeons & Dragons v.1 by Gary Gygax; pp 18-33
Level 15: Warrior, Fighter, Paladin, Ranger, Wizard, Mage, Specialist Wizard, Illusionist, Priest, Cleric, Druid, Rogue, Thief, Bard Players Handbook Advanced Dungeons & Dragons 2nd Edition v.2; pp 25-45
Level 15: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard Players Handbook Dungeons & Dragons Core Rulebook v.3.5; pp 21-60
Hit Dice: d12 [Barbarian] class Players Handbook v.3.5; pp 24-26
Constitution Bonus: Constitution +2 [Dwarf, Gnome] Players Handbook v.3.5; pp 14-15; Players Handbook v.3.5; pp 16-17
Dexterity Bonus: Dexterity +2 [Elf, Halfling] Players Handbook v.3.5; pp 15-16; Players Handbook v.3.5; pp 19-20
Base Attack Bonus: +15/+10/+5 [Fighter, Paladin, Ranger] Players Handbook v.3.5; pp 37-39, 42-49
Flurry of Blows Attack Bonus: +15/+15/+15/+10/+5 [Monk] Players Handbook v.3.5; pp 39-42
Unarmed Damage: 2d6 [Monk] Players Handbook v.3.5; pp 39-42
Fortitude Save: +9 [Monk] Players Handbook v.3.5; pp 39-42
Reflex Save: +9 [Monk] Players Handbook v.3.5; pp 39-42
Will Save: +9 [Monk] Players Handbook v.3.5; pp 39-42
AC: Wisdom Bonus+3 [Monk] Players Handbook v.3.5; pp 39-42
Class Features (Monk):
AC Bonus (Ex): A monk is highly trained at dodging blows, and she has a sixth sense that lets her avoid even unanticipated attacks. When unarmored and unencumbered, the monk adds her Wisdom Bonus (if any) to her AC. In addition, a monk gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five monk levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level). [Monk] Players Handbook v.3.5; pp 39-42
Class Features (Wizard):
Bonus Feats: At 5th, 10th, 15th, and 20th level, a wizard gains a bonus feat. At each such opportuinty she can choose a metamagic feat, an item creation feat, or Spell Mastery. The wizard must meet all prerequisites for a bonus feat, including caster level minimums. [Wizard] Players Handbook v.3.5; pp 55-58
Feats: 6th feat [all] Players Handbook v.3.5; pp 21-23
Skills: 1 extra skill point [Human] Players Handbook v.3.5; pp 12-14
Class Support Skills: The following skills are added for the character to provide the basic essential range of skills commonly used by the several diverse classes combined in this character. The character has these skills at the maximum level possible.
Balance 18 Players Handbook v.3.5; pp 67
Bluff 18 Players Handbook v.3.5; pp 67-69
Climb 18 Players Handbook v.3.5; pp 69
Concentration 18 Players Handbook v.3.5; pp 69-70
Diplomacy 18 Players Handbook v.3.5; pp 71-72
Disable Device 18 Players Handbook v.3.5; pp 72
Hide 18 Players Handbook v.3.5; pp 76
Jump 18 Players Handbook v.3.5; pp 77
Knowledge (arcana) 18 Players Handbook v.3.5; pp 78
Knowledge (religion) 18 Players Handbook v.3.5; pp 78
Listen 18 Players Handbook v.3.5; pp 78-79
Move Silently 18 Players Handbook v.3.5; pp 79
Open Lock 18 Players Handbook v.3.5; pp 79
Perform 18 Players Handbook v.3.5; pp 79
Ride 18 Players Handbook v.3.5; pp 80
Search 18 Players Handbook v.3.5; pp 81
Spellcraft 18 Players Handbook v.3.5; pp 82-83
Spot 18 Players Handbook v.3.5; pp 83
Survival 18 Players Handbook v.3.5; pp 83-84
Tumble 18 Players Handbook v.3.5; pp 84-85
Class Support Skills: The following skills are added for the character to provide a basic range of skills commonly used by the several diverse classes combined in this character. The character has these skills at a level equal the characters level.
Decipher Script 15 Players Handbook v.3.5; pp 71
Escape Artist 15 Players Handbook v.3.5; pp 73
Gather Information 15 Players Handbook v.3.5; pp 74
Heal 15 Players Handbook v.3.5; pp 75-76
Intimidate 15 Players Handbook v.3.5; pp 76-77
Sense Motive 15 Players Handbook v.3.5; pp 81
Swim 15 Players Handbook v.3.5; pp 84
Use Magic Device 15 Players Handbook v.3.5; pp 85-86
Opinion: The Fourth Edition of Dungeons and Dragons is a travesty. I was hoodwinked into buying it, mistakeningly thinking it was an improvement. It is instead a bastardization of the game. The designers admitted that their goal was to make it easier to quickly create new supplements. They completely ignored the needs of real players and view as solely as a cash source to be exploited. Dont make the mistake I made. Boycott the fourth edition of Dungeons and Dragons. Force them to return to version 3.5 or some logical improvement of 3.5.
what is wrong with fourth edition
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