Etaon.com

player character

    The story of Etaon at level 17.

    The materials quoted on this web page are only the minimums necesssary to define this particular character. These materials do not include enough information to recreate the original rules. See quoted rule books for complete game information.

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Etaon

    Level 17.

17th level

summary

    Level 17: Cleric, Druid, Fighter, Paladin, Ranger, Magic-User, Illusionist, Thief, Monk Players Handbook Advanced Dungeons & Dragons v.1 by Gary Gygax; pp 18-33

    Level 17: Warrior, Fighter, Paladin, Ranger, Wizard, Mage, Specialist Wizard, Illusionist, Priest, Cleric, Druid, Rogue, Thief, Bard Player’s Handbook Advanced Dungeons & Dragons 2nd Edition v.2; pp 25-45

    Level 17: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard Player’s Handbook Dungeons & Dragons Core Rulebook v.3.5; pp 21-60

    Level 8: Cleric, Fighter, Paladin, Ranger, Rogue, Warlock, Warlord, Wizard Player’s Handbook (Arcane, Divine, and Martial Heroes) Dungeons & Dragons Roleplaying Game Core Rules v.4; pp 50-175

STR DEX CON INT WIS CHA
22 24 24 22 22 22
hit
points
base
attack
bonus
fort
save
ref
save
will
save
skill
points
asdf asdf asdf asdf asdf asdf
spells
  0 1 2 3 4 5 6 7 8 9 10 11 12
Cleric spells: 6 5+1 5+1 5+1 5+1 4+1 4+1 3+1 2+1 1+1 - - -
Druid spells: 6 5 5 5 5 4 4 3 2 1 - - -
Sorcerer spells: 6 6 6 6 6 6 6 6 4 - - - -
Wizard spells: 4 4 4 4 4 4 4 3 2 1 - - -
Illusionist spells:   -   - - - - - - - - - - - -
Sorcerer Spells Known
Level: 0th 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10 11 12
17th 9 5 5 4 4 4 3 3 2 - - - -
Player’s Handbook v.3.5; pg 54

Advanced Dungeons & Dragons
version 1 by Gary Gygax

    Level 17: Cleric, Druid, Fighter, Paladin, Ranger, Magic-User, Illusionist, Thief, Monk Players Handbook Advanced Dungeons & Dragons v.1 by Gary Gygax; pp 18-33

Advanced Dungeons & Dragons
2nd Edition

    Level 17: Warrior, Fighter, Paladin, Ranger, Wizard, Mage, Specialist Wizard, Illusionist, Priest, Cleric, Druid, Rogue, Thief, Bard Player’s Handbook Advanced Dungeons & Dragons 2nd Edition v.2; pp 25-45

Dungeons & Dragons
v.3.0 and v.3.5

    Level 17: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard Player’s Handbook Dungeons & Dragons Core Rulebook v.3.5; pp 21-60

    Hit Dice: d12 [Barbarian] class Player’s Handbook v.3.5; pp 24-26

    Constitution Bonus: Constitution +2 [Dwarf, Gnome] Player’s Handbook v.3.5; pp 14-15; Player’s Handbook v.3.5; pp 16-17
    Dexterity Bonus: Dexterity +2 [Elf, Halfling] Player’s Handbook v.3.5; pp 15-16; Player’s Handbook v.3.5; pp 19-20

    Base Attack Bonus: +17/+12/+7/+2 [Fighter, Paladin, Ranger] Player’s Handbook v.3.5; pp 37-39, 42-49
    Flurry of Blows Attack Bonus: +17/+17/+17/+12/+7/+2 [Monk] Player’s Handbook v.3.5; pp 39-42
    Unarmed Damage: 2d8 [Monk] Player’s Handbook v.3.5; pp 39-42

    Fortitude Save: +10 [Monk] Player’s Handbook v.3.5; pp 39-42

    Reflex Save: +10 [Monk] Player’s Handbook v.3.5; pp 39-42

    Will Save: +10 [Monk] Player’s Handbook v.3.5; pp 39-42

    AC: Wisdom Bonus+3 [Monk] Player’s Handbook v.3.5; pp 39-42

    Skills: 1 extra skill point [Human] Player’s Handbook v.3.5; pp 12-14

    Class Support Skills: The following skills are added for the character to provide the basic essential range of skills commonly used by the several diverse classes combined in this character. The character has these skills at the maximum level possible.
    Balance 20 Player’s Handbook v.3.5; pp 67
    Bluff 20 Player’s Handbook v.3.5; pp 67-69
    Climb 20 Player’s Handbook v.3.5; pp 69
    Concentration 20 Player’s Handbook v.3.5; pp 69-70
    Diplomacy 20 Player’s Handbook v.3.5; pp 71-72
    Disable Device 20 Player’s Handbook v.3.5; pp 72
    Hide 20 Player’s Handbook v.3.5; pp 76
    Jump 20 Player’s Handbook v.3.5; pp 77
    Knowledge (arcana) 20 Player’s Handbook v.3.5; pp 78
    Knowledge (religion) 20 Player’s Handbook v.3.5; pp 78
    Listen 20 Player’s Handbook v.3.5; pp 78-79
    Move Silently 20 Player’s Handbook v.3.5; pp 79
    Open Lock 20 Player’s Handbook v.3.5; pp 79
    Perform 20 Player’s Handbook v.3.5; pp 79
    Ride 20 Player’s Handbook v.3.5; pp 80
    Search 20 Player’s Handbook v.3.5; pp 81
    Spellcraft 20 Player’s Handbook v.3.5; pp 82-83
    Spot 20 Player’s Handbook v.3.5; pp 83
    Survival 20 Player’s Handbook v.3.5; pp 83-84
    Tumble 20 Player’s Handbook v.3.5; pp 84-85

    Class Support Skills: The following skills are added for the character to provide a basic range of skills commonly used by the several diverse classes combined in this character. The character has these skills at a level equal the character’s level.
    Decipher Script 17 Player’s Handbook v.3.5; pp 71
    Escape Artist 17 Player’s Handbook v.3.5; pp 73
    Gather Information 17 Player’s Handbook v.3.5; pp 74
    Heal 17 Player’s Handbook v.3.5; pp 75-76
    Intimidate 17 Player’s Handbook v.3.5; pp 76-77
    Sense Motive 17 Player’s Handbook v.3.5; pp 81
    Swim 17 Player’s Handbook v.3.5; pp 84
    Use Magic Device 17 Player’s Handbook v.3.5; pp 85-86

Dungeons & Dragons
4th Edition

    Opinion: The Fourth Edition of Dungeons and Dragons is a travesty. I was hoodwinked into buying it, mistakeningly thinking it was an improvement. It is instead a bastardization of the game. The designers admitted that their goal was to make it easier to quickly create new supplements. They completely ignored the needs of real players and view as solely as a cash source to be exploited. Don’t make the mistake I made. Boycott the fourth edition of Dungeons and Dragons. Force them to return to version 3.5 or some logical improvement of 3.5.

what is wrong with fourth edition

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