Etaon.com

player character

    The story of Etaon at level 18.

    The materials quoted on this web page are only the minimums necesssary to define this particular character. These materials do not include enough information to recreate the original rules. See quoted rule books for complete game information.

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Etaon

    Level 18.

18th level

summary

    Level 18: Cleric, Druid, Fighter, Paladin, Ranger, Magic-User, Illusionist, Thief, Monk Players Handbook Advanced Dungeons & Dragons v.1 by Gary Gygax; pp 18-33

    Level 18: Warrior, Fighter, Paladin, Ranger, Wizard, Mage, Specialist Wizard, Illusionist, Priest, Cleric, Druid, Rogue, Thief, Bard Player’s Handbook Advanced Dungeons & Dragons 2nd Edition v.2; pp 25-45

    Level 18: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard Player’s Handbook Dungeons & Dragons Core Rulebook v.3.5; pp 21-60

    Level 9: Cleric, Fighter, Paladin, Ranger, Rogue, Warlock, Warlord, Wizard Player’s Handbook (Arcane, Divine, and Martial Heroes) Dungeons & Dragons Roleplaying Game Core Rules v.4; pp 50-175

STR DEX CON INT WIS CHA
22 24 24 22 22 22
hit
points
base
attack
bonus
fort
save
ref
save
will
save
skill
points
asdf asdf asdf asdf asdf asdf
spells
  0 1 2 3 4 5 6 7 8 9 10 11 12
Cleric spells: 6 5+1 5+1 5+1 5+1 4+1 4+1 3+1 3+1 2+1 - - -
Druid spells: 6 5 5 5 5 4 4 3 3 2 - - -
Sorcerer spells: 6 6 6 6 6 6 6 6 5 3 - - -
Wizard spells: 4 4 4 4 4 4 4 3 3 2 - - -
Illusionist spells:   -   - - - - - - - - - - - -
Sorcerer Spells Known
Level: 0th 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10 11 12
18th 9 5 5 4 4 4 3 3 2 1 - - -
Player’s Handbook v.3.5; pg 54

Advanced Dungeons & Dragons
version 1 by Gary Gygax

    Level 18: Cleric, Druid, Fighter, Paladin, Ranger, Magic-User, Illusionist, Thief, Monk Players Handbook Advanced Dungeons & Dragons v.1 by Gary Gygax; pp 18-33

Advanced Dungeons & Dragons
2nd Edition

    Level 18: Warrior, Fighter, Paladin, Ranger, Wizard, Mage, Specialist Wizard, Illusionist, Priest, Cleric, Druid, Rogue, Thief, Bard Player’s Handbook Advanced Dungeons & Dragons 2nd Edition v.2; pp 25-45

Dungeons & Dragons
v.3.0 and v.3.5

    Level 18: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard Player’s Handbook Dungeons & Dragons Core Rulebook v.3.5; pp 21-60

    Hit Dice: d12 [Barbarian] class Player’s Handbook v.3.5; pp 24-26

    Constitution Bonus: Constitution +2 [Dwarf, Gnome] Player’s Handbook v.3.5; pp 14-15; Player’s Handbook v.3.5; pp 16-17
    Dexterity Bonus: Dexterity +2 [Elf, Halfling] Player’s Handbook v.3.5; pp 15-16; Player’s Handbook v.3.5; pp 19-20

    Base Attack Bonus: +18/+13/+8/+3 [Fighter, Paladin, Ranger] Player’s Handbook v.3.5; pp 37-39, 42-49
    Flurry of Blows Attack Bonus: +18/+18/+18/+13/+8/+3 [Monk] Player’s Handbook v.3.5; pp 39-42
    Unarmed Damage: 2d8 [Monk] Player’s Handbook v.3.5; pp 39-42

    Fortitude Save: +11 [Monk] Player’s Handbook v.3.5; pp 39-42

    Reflex Save: +11 [Monk] Player’s Handbook v.3.5; pp 39-42

    Will Save: +11 [Monk] Player’s Handbook v.3.5; pp 39-42

    AC: Wisdom Bonus+3 [Monk] Player’s Handbook v.3.5; pp 39-42

    Skills: 1 extra skill point [Human] Player’s Handbook v.3.5; pp 12-14

    Feats: 7th feat [all] Player’s Handbook v.3.5; pp 21-23
    Bonus combat-oriented feat [Fighter] Player’s Handbook v.3.5; pp 37-39

    Class Support Skills: The following skills are added for the character to provide the basic essential range of skills commonly used by the several diverse classes combined in this character. The character has these skills at the maximum level possible.
    Balance 21 Player’s Handbook v.3.5; pp 67
    Bluff 21 Player’s Handbook v.3.5; pp 67-69
    Climb 21 Player’s Handbook v.3.5; pp 69
    Concentration 21 Player’s Handbook v.3.5; pp 69-70
    Diplomacy 21 Player’s Handbook v.3.5; pp 71-72
    Disable Device 21 Player’s Handbook v.3.5; pp 72
    Hide 21 Player’s Handbook v.3.5; pp 76
    Jump 21 Player’s Handbook v.3.5; pp 77
    Knowledge (arcana) 21 Player’s Handbook v.3.5; pp 78
    Knowledge (religion) 21 Player’s Handbook v.3.5; pp 78
    Listen 21 Player’s Handbook v.3.5; pp 78-79
    Move Silently 21 Player’s Handbook v.3.5; pp 79
    Open Lock 21 Player’s Handbook v.3.5; pp 79
    Perform 21 Player’s Handbook v.3.5; pp 79
    Ride 21 Player’s Handbook v.3.5; pp 80
    Search 21 Player’s Handbook v.3.5; pp 81
    Spellcraft 21 Player’s Handbook v.3.5; pp 82-83
    Spot 21 Player’s Handbook v.3.5; pp 83
    Survival 21 Player’s Handbook v.3.5; pp 83-84
    Tumble 21 Player’s Handbook v.3.5; pp 84-85

    Class Support Skills: The following skills are added for the character to provide a basic range of skills commonly used by the several diverse classes combined in this character. The character has these skills at a level equal the character’s level.
    Decipher Script 18 Player’s Handbook v.3.5; pp 71
    Escape Artist 18 Player’s Handbook v.3.5; pp 73
    Gather Information 18 Player’s Handbook v.3.5; pp 74
    Heal 18 Player’s Handbook v.3.5; pp 75-76
    Intimidate 18 Player’s Handbook v.3.5; pp 76-77
    Sense Motive 18 Player’s Handbook v.3.5; pp 81
    Swim 18 Player’s Handbook v.3.5; pp 84
    Use Magic Device 18 Player’s Handbook v.3.5; pp 85-86

Dungeons & Dragons
4th Edition

4th Edition: 9th level (heroic tier)

    Fourth Edition:Because the Fourth Edition of Dungeons & Dragons is ridiculously more powerful than previous editions, it is more like a card game than a fantasy adventure campaign. The levels from the fourth edition are delayed for balance and are to be considered completely optional.

    Powers and Features: Level 9: gain 1 daily attack power. [Character Advancement] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 29

    Level 9 Daily Exploits: Crimson Edge (Rogue Attack 9), Shift the Battlefield (Fighter Attack 9), Thicket of Blades (Fighter Attack 9) [Character Classes] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 80-81, 121

    Level 9 Daily Prayers: Flame Strike (Cleric Attack 9) [Character Classes] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 66-67

    Level 9 Daily Spells: Ice Storm (Wizard Attack 9), Lightning Serpent (Wizard Attack 9), Wall of Fire (Wizard Attack 9) [Character Classes] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 163

    Opinion: The Fourth Edition of Dungeons and Dragons is a travesty. I was hoodwinked into buying it, mistakeningly thinking it was an improvement. It is instead a bastardization of the game. The designers admitted that their goal was to make it easier to quickly create new supplements. They completely ignored the needs of real players and view as solely as a cash source to be exploited. Don’t make the mistake I made. Boycott the fourth edition of Dungeons and Dragons. Force them to return to version 3.5 or some logical improvement of 3.5.

what is wrong with fourth edition

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