Etaon.com

player character

    The story of Etaon at level 20 (twenty).

    The materials quoted on this web page are only the minimums necesssary to define this particular character. These materials do not include enough information to recreate the original rules. See quoted rule books for complete game information.

Google

Etaon

    Level 20 (twenty).

20th level

summary

    Level 20: Cleric, Druid, Fighter, Paladin, Ranger, Magic-User, Illusionist, Thief, Monk Players Handbook Advanced Dungeons & Dragons v.1 by Gary Gygax; pp 18-33

    Level 20: Warrior, Fighter, Paladin, Ranger, Wizard, Mage, Specialist Wizard, Illusionist, Priest, Cleric, Druid, Rogue, Thief, Bard Player’s Handbook Advanced Dungeons & Dragons 2nd Edition v.2; pp 25-45

    Level 20: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard Player’s Handbook Dungeons & Dragons Core Rulebook v.3.5; pp 21-60

    Level 10: Cleric, Fighter, Paladin, Ranger, Rogue, Warlock, Warlord, Wizard Player’s Handbook (Arcane, Divine, and Martial Heroes) Dungeons & Dragons Roleplaying Game Core Rules v.4; pp 50-175

STR DEX CON INT WIS CHA
23 25 25 23 23 23
hit
points
base
attack
bonus
fort
save
ref
save
will
save
skill
points
asdf asdf asdf asdf asdf asdf
spells
  0 1 2 3 4 5 6 7 8 9 10 11 12
Cleric spells: 6 5+1 5+1 5+1 5+1 5+1 4+1 4+1 4+1 4+1 - - -
Druid spells: 6 5 5 5 5 5 4 4 4 4 - - -
Sorcerer spells: 6 6 6 6 6 6 6 6 6 6 - - -
Wizard spells: 4 4 4 4 4 4 4 4 4 4 - - -
Illusionist spells:   -   - - - - - - - - - - - -
Sorcerer Spells Known
Level: 0th 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10 11 12
20th 9 5 5 4 4 4 3 3 3 3 - - -
Player’s Handbook v.3.5; pg 54

Advanced Dungeons & Dragons
version 1 by Gary Gygax

    Level 20: Cleric, Druid, Fighter, Paladin, Ranger, Magic-User, Illusionist, Thief, Monk Players Handbook Advanced Dungeons & Dragons v.1 by Gary Gygax; pp 18-33

Advanced Dungeons & Dragons
2nd Edition

    Level 20: Warrior, Fighter, Paladin, Ranger, Wizard, Mage, Specialist Wizard, Illusionist, Priest, Cleric, Druid, Rogue, Thief, Bard Player’s Handbook Advanced Dungeons & Dragons 2nd Edition v.2; pp 25-45

Dungeons & Dragons
v.3.0 and v.3.5

    Level 20: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard Player’s Handbook Dungeons & Dragons Core Rulebook v.3.5; pp 21-60

    Ability Scores: +1 [all] Player’s Handbook v.3.5; pp 10

    Hit Dice: d12 [Barbarian] class Player’s Handbook v.3.5; pp 24-26

    Constitution Bonus: Constitution +2 [Dwarf, Gnome] Player’s Handbook v.3.5; pp 14-15; Player’s Handbook v.3.5; pp 16-17
    Dexterity Bonus: Dexterity +2 [Elf, Halfling] Player’s Handbook v.3.5; pp 15-16; Player’s Handbook v.3.5; pp 19-20

    Base Attack Bonus: +20/+15/+10/+5 [Fighter, Paladin, Ranger] Player’s Handbook v.3.5; pp 37-39, 42-49
    Flurry of Blows Attack Bonus: +20/+20/+20/+15/+10/+5 [Monk] Player’s Handbook v.3.5; pp 39-42
    Unarmed Damage: 2d10 [Monk] Player’s Handbook v.3.5; pp 39-42

    Fortitude Save: +12 [Monk] Player’s Handbook v.3.5; pp 39-42

    Reflex Save: +12 [Monk] Player’s Handbook v.3.5; pp 39-42

    Will Save: +12 [Monk] Player’s Handbook v.3.5; pp 39-42

    AC: Wisdom Bonus+4 [Monk] Player’s Handbook v.3.5; pp 39-42

    Class Features (Monk):
    AC Bonus (Ex): A monk is highly trained at dodging blows, and she has a sixth sense that lets her avoid even unanticipated attacks. When unarmored and unencumbered, the monk adds her Wisdom Bonus (if any) to her AC. In addition, a monk gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five monk levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level). [Monk] Player’s Handbook v.3.5; pp 39-42

    Class Features (Wizard):
    Bonus Feats: At 5th, 10th, 15th, and 20th level, a wizard gains a bonus feat. At each such opportuinty she can choose a metamagic feat, an item creation feat, or Spell Mastery. The wizard must meet all prerequisites for a bonus feat, including caster level minimums. [Wizard] Player’s Handbook v.3.5; pp 55-58

    Feats: Bonus combat-oriented feat [Fighter] Player’s Handbook v.3.5; pp 37-39

    Skills: 1 extra skill point [Human] Player’s Handbook v.3.5; pp 12-14

    Class Support Skills: The following skills are added for the character to provide the basic essential range of skills commonly used by the several diverse classes combined in this character. The character has these skills at the maximum level possible.
    Balance 23 Player’s Handbook v.3.5; pp 67
    Bluff 23 Player’s Handbook v.3.5; pp 67-69
    Climb 23 Player’s Handbook v.3.5; pp 69
    Concentration 23 Player’s Handbook v.3.5; pp 69-70
    Diplomacy 23 Player’s Handbook v.3.5; pp 71-72
    Disable Device 23 Player’s Handbook v.3.5; pp 72
    Hide 23 Player’s Handbook v.3.5; pp 76
    Jump 23 Player’s Handbook v.3.5; pp 77
    Knowledge (arcana) 23 Player’s Handbook v.3.5; pp 78
    Knowledge (religion) 23 Player’s Handbook v.3.5; pp 78
    Listen 23 Player’s Handbook v.3.5; pp 78-79
    Move Silently 23 Player’s Handbook v.3.5; pp 79
    Open Lock 23 Player’s Handbook v.3.5; pp 79
    Perform 23 Player’s Handbook v.3.5; pp 79
    Ride 23 Player’s Handbook v.3.5; pp 80
    Search 23 Player’s Handbook v.3.5; pp 81
    Spellcraft 23 Player’s Handbook v.3.5; pp 82-83
    Spot 23 Player’s Handbook v.3.5; pp 83
    Survival 23 Player’s Handbook v.3.5; pp 83-84
    Tumble 23 Player’s Handbook v.3.5; pp 84-85

    Class Support Skills: The following skills are added for the character to provide a basic range of skills commonly used by the several diverse classes combined in this character. The character has these skills at a level equal the character’s level.
    Decipher Script 20 Player’s Handbook v.3.5; pp 71
    Escape Artist 20 Player’s Handbook v.3.5; pp 73
    Gather Information 20 Player’s Handbook v.3.5; pp 74
    Heal 20 Player’s Handbook v.3.5; pp 75-76
    Intimidate 20 Player’s Handbook v.3.5; pp 76-77
    Sense Motive 20 Player’s Handbook v.3.5; pp 81
    Swim 20 Player’s Handbook v.3.5; pp 84
    Use Magic Device 20 Player’s Handbook v.3.5; pp 85-86

Dungeons & Dragons
4th Edition

4th Edition: 10th level (heroic tier)

    Fourth Edition:Because the Fourth Edition of Dungeons & Dragons is ridiculously more powerful than previous editions, it is more like a card game than a fantasy adventure campaign. The levels from the fourth edition are delayed for balance and are to be considered completely optional.

    Powers and Features: Level 10: gain 1 utility power; gain 1 feat. [Character Advancement] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 29

    Level 10 Utility Exploits: Into the Fray (Fighter Encounter Utility 10), Stalwart Guard (Fighter Daily Utility 10) [Character Classes] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 81

    Level 10 Utility Prayers: Mass Cure Light Wounds (Cleric Daily Utility 10) [Character Classes] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 67

    Level 10 Utility Spells: Arcane Gate (Wizard Daily Utility 10), Blur (Wizard Daily Utility 10), Mirror Image (Wizard Daily Utility 10), Resistance (Wizard Daily Utility 10) [Character Classes] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 163-164

    Ritual Spellbook: Rituals (10th level): Consult Mystic Sages (Religion), Detect Object (Arcana). [Character Classes] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 301

    Opinion: The Fourth Edition of Dungeons and Dragons is a travesty. I was hoodwinked into buying it, mistakeningly thinking it was an improvement. It is instead a bastardization of the game. The designers admitted that their goal was to make it easier to quickly create new supplements. They completely ignored the needs of real players and view as solely as a cash source to be exploited. Don’t make the mistake I made. Boycott the fourth edition of Dungeons and Dragons. Force them to return to version 3.5 or some logical improvement of 3.5.

what is wrong with fourth edition

previous level       next level
return to Eaton character main page
return to main home page

Google

Pr Ntr Kmt (ancient Egyptian religion)