The story of Etaon at level 22.
The materials quoted on this web page are only the minimums necesssary to define this particular character. These materials do not include enough information to recreate the original rules. See quoted rule books for complete game information.
Level 22.
Level 22: Cleric, Druid, Fighter, Paladin, Ranger, Magic-User, Illusionist, Thief, Monk Players Handbook Advanced Dungeons & Dragons v.1 by Gary Gygax; pp 18-33
Level 22: Warrior, Fighter, Paladin, Ranger, Wizard, Mage, Specialist Wizard, Illusionist, Priest, Cleric, Druid, Rogue, Thief, Bard Players Handbook Advanced Dungeons & Dragons 2nd Edition v.2; pp 25-45
Level 22: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard Players Handbook Dungeons & Dragons Core Rulebook v.3.5; pp 21-60
Level 11: Cleric, Fighter, Paladin, Ranger, Rogue, Warlock, Warlord, Wizard Players Handbook (Arcane, Divine, and Martial Heroes) Dungeons & Dragons Roleplaying Game Core Rules v.4; pp 50-175
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 23 | 25 | 25 | 23 | 23 | 23 |
| hit points |
base attack bonus |
fort save |
ref save |
will save |
skill points |
|---|---|---|---|---|---|
| asdf | asdf | asdf | asdf | asdf | asdf |
| spells | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | |
| Cleric spells: | 6 | 5+1 | 5+1 | 5+1 | 5+1 | 5+1 | 4+1 | 4+1 | 4+1 | 4+1 | - | - | - |
| Druid spells: | 6 | 5 | 5 | 5 | 5 | 5 | 4 | 4 | 4 | 4 | - | - | - |
| Sorcerer spells: | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | - | - | - |
| Wizard spells: | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | - | - | - |
| Illusionist spells: | - | - | - | - | - | - | - | - | - | - | - | - | - |
| Sorcerer Spells Known | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level: | 0th | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | 10 | 11 | 12 |
| 22nd | 9 | 5 | 5 | 4 | 4 | 4 | 3 | 3 | 3 | 3 | - | - | - |
| Players Handbook v.3.5; pg 54 | |||||||||||||
Level 22: Cleric, Druid, Fighter, Paladin, Ranger, Magic-User, Illusionist, Thief, Monk Players Handbook Advanced Dungeons & Dragons v.1 by Gary Gygax; pp 18-33
Level 22: Warrior, Fighter, Paladin, Ranger, Wizard, Mage, Specialist Wizard, Illusionist, Priest, Cleric, Druid, Rogue, Thief, Bard Players Handbook Advanced Dungeons & Dragons 2nd Edition v.2; pp 25-45
Level 22: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard Players Handbook Dungeons & Dragons Core Rulebook v.3.5; pp 21-60
Hit Dice: d12 [Barbarian] class Players Handbook v.3.5; pp 24-26
Constitution Bonus: Constitution +2 [Dwarf, Gnome] Players Handbook v.3.5; pp 14-15; Players Handbook v.3.5; pp 16-17
Dexterity Bonus: Dexterity +2 [Elf, Halfling] Players Handbook v.3.5; pp 15-16; Players Handbook v.3.5; pp 19-20
Base Attack Bonus: +20/+15/+10/+5 [Fighter, Paladin, Ranger] Players Handbook v.3.5; pp 37-39, 42-49
Flurry of Blows Attack Bonus: +20/+20/+20/+15/+10/+5 [Monk] Players Handbook v.3.5; pp 39-42
epic attack bonus: +1 Epic Level Handbook v3; pp 5-7
Unarmed Damage: 2d10 [Monk] Players Handbook v.3.5; pp 39-42
Fortitude Save: +12 [Monk] Players Handbook v.3.5; pp 39-42
epic save bonus: +1 Epic Level Handbook v3; pp 5-7
Reflex Save: +12 [Monk] Players Handbook v.3.5; pp 39-42
epic save bonus: +1 Epic Level Handbook v3; pp 5-7
Will Save: +12 [Monk] Players Handbook v.3.5; pp 39-42
epic save bonus: +1 Epic Level Handbook v3; pp 5-7
AC: Wisdom Bonus+4 [Monk] Players Handbook v.3.5; pp 39-42
Feats: Bonus combat-oriented feat [Epic Fighter] Epic Level Handbook v3; pp 11-12
Skills: 1 extra skill point [Human] Players Handbook v.3.5; pp 12-14
Class Support Skills: The following skills are added for the character to provide the basic essential range of skills commonly used by the several diverse classes combined in this character. The character has these skills at the maximum level possible.
Balance 25 Players Handbook v.3.5; pp 67
Bluff 25 Players Handbook v.3.5; pp 67-69
Climb 25 Players Handbook v.3.5; pp 69
Concentration 25 Players Handbook v.3.5; pp 69-70
Diplomacy 25 Players Handbook v.3.5; pp 71-72
Disable Device 25 Players Handbook v.3.5; pp 72
Hide 25 Players Handbook v.3.5; pp 76
Jump 25 Players Handbook v.3.5; pp 77
Knowledge (arcana) 25 Players Handbook v.3.5; pp 78
Knowledge (religion) 25 Players Handbook v.3.5; pp 78
Listen 25 Players Handbook v.3.5; pp 78-79
Move Silently 25 Players Handbook v.3.5; pp 79
Open Lock 25 Players Handbook v.3.5; pp 79
Perform 25 Players Handbook v.3.5; pp 79
Ride 25 Players Handbook v.3.5; pp 80
Search 25 Players Handbook v.3.5; pp 81
Spellcraft 25 Players Handbook v.3.5; pp 82-83
Spot 25 Players Handbook v.3.5; pp 83
Survival 25 Players Handbook v.3.5; pp 83-84
Tumble 25 Players Handbook v.3.5; pp 84-85
Class Support Skills: The following skills are added for the character to provide a basic range of skills commonly used by the several diverse classes combined in this character. The character has these skills at a level equal the characters level.
Decipher Script 22 Players Handbook v.3.5; pp 71
Escape Artist 22 Players Handbook v.3.5; pp 73
Gather Information 22 Players Handbook v.3.5; pp 74
Heal 22 Players Handbook v.3.5; pp 75-76
Intimidate 22 Players Handbook v.3.5; pp 76-77
Sense Motive 22 Players Handbook v.3.5; pp 81
Swim 22 Players Handbook v.3.5; pp 84
Use Magic Device 22 Players Handbook v.3.5; pp 85-86
Fourth Edition:Because the Fourth Edition of Dungeons & Dragons is ridiculously more powerful than previous editions, it is more like a card game than a fantasy adventure campaign. The levels from the fourth edition are delayed for balance and are to be considered completely optional.
Powers and Features: Level 11: paragon path features; gain 1 paragon path encounter attack power; gain 1 feat. [Character Advancement] Players Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 29
Paragon Paths: Battle Captain (Warlord), Battle Mage (Wizard), Sword marshal (Warlord), Wizard of the Spiral Tower (Wizard) [Character Advancement] Players Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 153-155, 169-171
Battle Captain: Battle Captain (Warlord) Paragon Path Features [Character Advancement] Players Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 153
Battle Mage: Battle Mage (Wizard) Paragon Path Features [Character Advancement] Players Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 169
Sword Marshal: Sword Marshal (Warlord) Paragon Path Features [Character Advancement] Players Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 155
Wizard of the Spiral Tower: Wizard of the Spiral Tower (Wizard) Paragon Path Features [Character Advancement] Players Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 171
Level 11 Encounter Exploits: Blade Flurry (Sword Marshal Attack 11), Force Retreat (Battle Captain Attack 11) [Character Classes] Players Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 153-155
Level 11 Encounter Spells: Forceful Retort (Battle Mage Attack 11), The One Sword (Wizard of the Spiral Tower Attack 11) [Character Classes] Players Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 169-171
Opinion: The Fourth Edition of Dungeons and Dragons is a travesty. I was hoodwinked into buying it, mistakeningly thinking it was an improvement. It is instead a bastardization of the game. The designers admitted that their goal was to make it easier to quickly create new supplements. They completely ignored the needs of real players and view as solely as a cash source to be exploited. Dont make the mistake I made. Boycott the fourth edition of Dungeons and Dragons. Force them to return to version 3.5 or some logical improvement of 3.5.
what is wrong with fourth edition
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