Etaon.com

player character

    The story of Etaon at level 22.

    The materials quoted on this web page are only the minimums necesssary to define this particular character. These materials do not include enough information to recreate the original rules. See quoted rule books for complete game information.

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Etaon

    Level 22.

22nd level

summary

    Level 22: Cleric, Druid, Fighter, Paladin, Ranger, Magic-User, Illusionist, Thief, Monk Players Handbook Advanced Dungeons & Dragons v.1 by Gary Gygax; pp 18-33

    Level 22: Warrior, Fighter, Paladin, Ranger, Wizard, Mage, Specialist Wizard, Illusionist, Priest, Cleric, Druid, Rogue, Thief, Bard Player’s Handbook Advanced Dungeons & Dragons 2nd Edition v.2; pp 25-45

    Level 22: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard Player’s Handbook Dungeons & Dragons Core Rulebook v.3.5; pp 21-60

    Level 11: Cleric, Fighter, Paladin, Ranger, Rogue, Warlock, Warlord, Wizard Player’s Handbook (Arcane, Divine, and Martial Heroes) Dungeons & Dragons Roleplaying Game Core Rules v.4; pp 50-175

STR DEX CON INT WIS CHA
23 25 25 23 23 23
hit
points
base
attack
bonus
fort
save
ref
save
will
save
skill
points
asdf asdf asdf asdf asdf asdf
spells
  0 1 2 3 4 5 6 7 8 9 10 11 12
Cleric spells: 6 5+1 5+1 5+1 5+1 5+1 4+1 4+1 4+1 4+1 - - -
Druid spells: 6 5 5 5 5 5 4 4 4 4 - - -
Sorcerer spells: 6 6 6 6 6 6 6 6 6 6 - - -
Wizard spells: 4 4 4 4 4 4 4 4 4 4 - - -
Illusionist spells:   -   - - - - - - - - - - - -
Sorcerer Spells Known
Level: 0th 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10 11 12
22nd 9 5 5 4 4 4 3 3 3 3 - - -
Player’s Handbook v.3.5; pg 54

Advanced Dungeons & Dragons
version 1 by Gary Gygax

    Level 22: Cleric, Druid, Fighter, Paladin, Ranger, Magic-User, Illusionist, Thief, Monk Players Handbook Advanced Dungeons & Dragons v.1 by Gary Gygax; pp 18-33

Advanced Dungeons & Dragons
2nd Edition

    Level 22: Warrior, Fighter, Paladin, Ranger, Wizard, Mage, Specialist Wizard, Illusionist, Priest, Cleric, Druid, Rogue, Thief, Bard Player’s Handbook Advanced Dungeons & Dragons 2nd Edition v.2; pp 25-45

Dungeons & Dragons
v.3.0 and v.3.5

    Level 22: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard Player’s Handbook Dungeons & Dragons Core Rulebook v.3.5; pp 21-60

    Hit Dice: d12 [Barbarian] class Player’s Handbook v.3.5; pp 24-26

    Constitution Bonus: Constitution +2 [Dwarf, Gnome] Player’s Handbook v.3.5; pp 14-15; Player’s Handbook v.3.5; pp 16-17
    Dexterity Bonus: Dexterity +2 [Elf, Halfling] Player’s Handbook v.3.5; pp 15-16; Player’s Handbook v.3.5; pp 19-20

    Base Attack Bonus: +20/+15/+10/+5 [Fighter, Paladin, Ranger] Player’s Handbook v.3.5; pp 37-39, 42-49
    Flurry of Blows Attack Bonus: +20/+20/+20/+15/+10/+5 [Monk] Player’s Handbook v.3.5; pp 39-42
    epic attack bonus: +1 Epic Level Handbook v3; pp 5-7
    Unarmed Damage: 2d10 [Monk] Player’s Handbook v.3.5; pp 39-42

    Fortitude Save: +12 [Monk] Player’s Handbook v.3.5; pp 39-42
    epic save bonus: +1 Epic Level Handbook v3; pp 5-7

    Reflex Save: +12 [Monk] Player’s Handbook v.3.5; pp 39-42
    epic save bonus: +1 Epic Level Handbook v3; pp 5-7

    Will Save: +12 [Monk] Player’s Handbook v.3.5; pp 39-42
    epic save bonus: +1 Epic Level Handbook v3; pp 5-7

    AC: Wisdom Bonus+4 [Monk] Player’s Handbook v.3.5; pp 39-42

    Feats: Bonus combat-oriented feat [Epic Fighter] Epic Level Handbook v3; pp 11-12

    Skills: 1 extra skill point [Human] Player’s Handbook v.3.5; pp 12-14

    Class Support Skills: The following skills are added for the character to provide the basic essential range of skills commonly used by the several diverse classes combined in this character. The character has these skills at the maximum level possible.
    Balance 25 Player’s Handbook v.3.5; pp 67
    Bluff 25 Player’s Handbook v.3.5; pp 67-69
    Climb 25 Player’s Handbook v.3.5; pp 69
    Concentration 25 Player’s Handbook v.3.5; pp 69-70
    Diplomacy 25 Player’s Handbook v.3.5; pp 71-72
    Disable Device 25 Player’s Handbook v.3.5; pp 72
    Hide 25 Player’s Handbook v.3.5; pp 76
    Jump 25 Player’s Handbook v.3.5; pp 77
    Knowledge (arcana) 25 Player’s Handbook v.3.5; pp 78
    Knowledge (religion) 25 Player’s Handbook v.3.5; pp 78
    Listen 25 Player’s Handbook v.3.5; pp 78-79
    Move Silently 25 Player’s Handbook v.3.5; pp 79
    Open Lock 25 Player’s Handbook v.3.5; pp 79
    Perform 25 Player’s Handbook v.3.5; pp 79
    Ride 25 Player’s Handbook v.3.5; pp 80
    Search 25 Player’s Handbook v.3.5; pp 81
    Spellcraft 25 Player’s Handbook v.3.5; pp 82-83
    Spot 25 Player’s Handbook v.3.5; pp 83
    Survival 25 Player’s Handbook v.3.5; pp 83-84
    Tumble 25 Player’s Handbook v.3.5; pp 84-85

    Class Support Skills: The following skills are added for the character to provide a basic range of skills commonly used by the several diverse classes combined in this character. The character has these skills at a level equal the character’s level.
    Decipher Script 22 Player’s Handbook v.3.5; pp 71
    Escape Artist 22 Player’s Handbook v.3.5; pp 73
    Gather Information 22 Player’s Handbook v.3.5; pp 74
    Heal 22 Player’s Handbook v.3.5; pp 75-76
    Intimidate 22 Player’s Handbook v.3.5; pp 76-77
    Sense Motive 22 Player’s Handbook v.3.5; pp 81
    Swim 22 Player’s Handbook v.3.5; pp 84
    Use Magic Device 22 Player’s Handbook v.3.5; pp 85-86

Dungeons & Dragons
4th Edition

4th Edition: 11th level (paragon tier)

    Fourth Edition:Because the Fourth Edition of Dungeons & Dragons is ridiculously more powerful than previous editions, it is more like a card game than a fantasy adventure campaign. The levels from the fourth edition are delayed for balance and are to be considered completely optional.

    Powers and Features: Level 11: paragon path features; gain 1 paragon path encounter attack power; gain 1 feat. [Character Advancement] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 29

    Paragon Paths: Battle Captain (Warlord), Battle Mage (Wizard), Sword marshal (Warlord), Wizard of the Spiral Tower (Wizard) [Character Advancement] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 153-155, 169-171

    Battle Captain: Battle Captain (Warlord) Paragon Path Features [Character Advancement] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 153


    Battle Action (11th level): [Character Advancement] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 153
    Cry Havoc (11th level): [Character Advancement] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 153

    Battle Mage: Battle Mage (Wizard) Paragon Path Features [Character Advancement] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 169


    Arcane Riposte (11th level): [Character Advancement] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 169
    Battle Mage Action (11th level): [Character Advancement] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 169

    Sword Marshal: Sword Marshal (Warlord) Paragon Path Features [Character Advancement] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 155


    Disciplined Blade (11th level): [Character Advancement] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 155
    Sword Marshal’s Action (11th level): [Character Advancement] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 155

    Wizard of the Spiral Tower: Wizard of the Spiral Tower (Wizard) Paragon Path Features [Character Advancement] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 171


    Corellon’s Implement (11th level): [Character Advancement] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 171
    Spiral Tower Action (11th level): [Character Advancement] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 171

    Level 11 Encounter Exploits: Blade Flurry (Sword Marshal Attack 11), Force Retreat (Battle Captain Attack 11) [Character Classes] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 153-155

    Level 11 Encounter Spells: Forceful Retort (Battle Mage Attack 11), The One Sword (Wizard of the Spiral Tower Attack 11) [Character Classes] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 169-171

    Opinion: The Fourth Edition of Dungeons and Dragons is a travesty. I was hoodwinked into buying it, mistakeningly thinking it was an improvement. It is instead a bastardization of the game. The designers admitted that their goal was to make it easier to quickly create new supplements. They completely ignored the needs of real players and view as solely as a cash source to be exploited. Don’t make the mistake I made. Boycott the fourth edition of Dungeons and Dragons. Force them to return to version 3.5 or some logical improvement of 3.5.

what is wrong with fourth edition

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