Etaon.com

player character

    The story of Etaon at level 23.

    The materials quoted on this web page are only the minimums necesssary to define this particular character. These materials do not include enough information to recreate the original rules. See quoted rule books for complete game information.

Google

Etaon

    Level 23.

23rd level

summary

    Level 23: Cleric, Druid, Fighter, Paladin, Ranger, Magic-User, Illusionist, Thief, Monk Players Handbook Advanced Dungeons & Dragons v.1 by Gary Gygax; pp 18-33

    Level 23: Warrior, Fighter, Paladin, Ranger, Wizard, Mage, Specialist Wizard, Illusionist, Priest, Cleric, Druid, Rogue, Thief, Bard Player’s Handbook Advanced Dungeons & Dragons 2nd Edition v.2; pp 25-45

    Level 23: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard Player’s Handbook Dungeons & Dragons Core Rulebook v.3.5; pp 21-60

    Level 11: Cleric, Fighter, Paladin, Ranger, Rogue, Warlock, Warlord, Wizard Player’s Handbook (Arcane, Divine, and Martial Heroes) Dungeons & Dragons Roleplaying Game Core Rules v.4; pp 50-175

STR DEX CON INT WIS CHA
23 25 25 23 23 23
hit
points
base
attack
bonus
fort
save
ref
save
will
save
skill
points
asdf asdf asdf asdf asdf asdf
spells
  0 1 2 3 4 5 6 7 8 9 10 11 12
Cleric spells: 6 5+1 5+1 5+1 5+1 5+1 4+1 4+1 4+1 4+1 - - -
Druid spells: 6 5 5 5 5 5 4 4 4 4 - - -
Sorcerer spells: 6 6 6 6 6 6 6 6 6 6 - - -
Wizard spells: 4 4 4 4 4 4 4 4 4 4 - - -
Illusionist spells:   -   - - - - - - - - - - - -
Sorcerer Spells Known
Level: 0th 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10 11 12
23rd 9 5 5 4 4 4 3 3 3 3 - - -
Player’s Handbook v.3.5; pg 54

Advanced Dungeons & Dragons
version 1 by Gary Gygax

    Level 23: Cleric, Druid, Fighter, Paladin, Ranger, Magic-User, Illusionist, Thief, Monk Players Handbook Advanced Dungeons & Dragons v.1 by Gary Gygax; pp 18-33

Advanced Dungeons & Dragons
2nd Edition

    Level 23: Warrior, Fighter, Paladin, Ranger, Wizard, Mage, Specialist Wizard, Illusionist, Priest, Cleric, Druid, Rogue, Thief, Bard Player’s Handbook Advanced Dungeons & Dragons 2nd Edition v.2; pp 25-45

Dungeons & Dragons
v.3.0 and v.3.5

    Level 23: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard Player’s Handbook Dungeons & Dragons Core Rulebook v.3.5; pp 21-60

    Hit Dice: d12 [Barbarian] class Player’s Handbook v.3.5; pp 24-26

    Constitution Bonus: Constitution +2 [Dwarf, Gnome] Player’s Handbook v.3.5; pp 14-15; Player’s Handbook v.3.5; pp 16-17
    Dexterity Bonus: Dexterity +2 [Elf, Halfling] Player’s Handbook v.3.5; pp 15-16; Player’s Handbook v.3.5; pp 19-20

    Base Attack Bonus: +20/+15/+10/+5 [Fighter, Paladin, Ranger] Player’s Handbook v.3.5; pp 37-39, 42-49
    Flurry of Blows Attack Bonus: +20/+20/+20/+15/+10/+5 [Monk] Player’s Handbook v.3.5; pp 39-42
    epic attack bonus: +2 Epic Level Handbook v3; pp 5-7
    Unarmed Damage: 2d10 [Monk] Player’s Handbook v.3.5; pp 39-42

    Fortitude Save: +12 [Monk] Player’s Handbook v.3.5; pp 39-42
    epic save bonus: +1 Epic Level Handbook v3; pp 5-7

    Reflex Save: +12 [Monk] Player’s Handbook v.3.5; pp 39-42
    epic save bonus: +1 Epic Level Handbook v3; pp 5-7

    Will Save: +12 [Monk] Player’s Handbook v.3.5; pp 39-42
    epic save bonus: +1 Epic Level Handbook v3; pp 5-7

    AC: Wisdom Bonus+4 [Monk] Player’s Handbook v.3.5; pp 39-42

    Skills: 1 extra skill point [Human] Player’s Handbook v.3.5; pp 12-14

    Class Support Skills: The following skills are added for the character to provide the basic essential range of skills commonly used by the several diverse classes combined in this character. The character has these skills at the maximum level possible.
    Balance 26 Player’s Handbook v.3.5; pp 67
    Bluff 26 Player’s Handbook v.3.5; pp 67-69
    Climb 26 Player’s Handbook v.3.5; pp 69
    Concentration 26 Player’s Handbook v.3.5; pp 69-70
    Diplomacy 26 Player’s Handbook v.3.5; pp 71-72
    Disable Device 26 Player’s Handbook v.3.5; pp 72
    Hide 26 Player’s Handbook v.3.5; pp 76
    Jump 26 Player’s Handbook v.3.5; pp 77
    Knowledge (arcana) 26 Player’s Handbook v.3.5; pp 78
    Knowledge (religion) 26 Player’s Handbook v.3.5; pp 78
    Listen 26 Player’s Handbook v.3.5; pp 78-79
    Move Silently 26 Player’s Handbook v.3.5; pp 79
    Open Lock 26 Player’s Handbook v.3.5; pp 79
    Perform 26 Player’s Handbook v.3.5; pp 79
    Ride 26 Player’s Handbook v.3.5; pp 80
    Search 26 Player’s Handbook v.3.5; pp 81
    Spellcraft 26 Player’s Handbook v.3.5; pp 82-83
    Spot 26 Player’s Handbook v.3.5; pp 83
    Survival 26 Player’s Handbook v.3.5; pp 83-84
    Tumble 26 Player’s Handbook v.3.5; pp 84-85

    Class Support Skills: The following skills are added for the character to provide a basic range of skills commonly used by the several diverse classes combined in this character. The character has these skills at a level equal the character’s level.
    Decipher Script 23 Player’s Handbook v.3.5; pp 71
    Escape Artist 23 Player’s Handbook v.3.5; pp 73
    Gather Information 23 Player’s Handbook v.3.5; pp 74
    Heal 23 Player’s Handbook v.3.5; pp 75-76
    Intimidate 23 Player’s Handbook v.3.5; pp 76-77
    Sense Motive 23 Player’s Handbook v.3.5; pp 81
    Swim 23 Player’s Handbook v.3.5; pp 84
    Use Magic Device 23 Player’s Handbook v.3.5; pp 85-86

Dungeons & Dragons
4th Edition

    Opinion: The Fourth Edition of Dungeons and Dragons is a travesty. I was hoodwinked into buying it, mistakeningly thinking it was an improvement. It is instead a bastardization of the game. The designers admitted that their goal was to make it easier to quickly create new supplements. They completely ignored the needs of real players and view as solely as a cash source to be exploited. Don’t make the mistake I made. Boycott the fourth edition of Dungeons and Dragons. Force them to return to version 3.5 or some logical improvement of 3.5.

what is wrong with fourth edition

previous level       next level
return to Eaton character main page
return to main home page

Google

Pr Ntr Kmt (ancient Egyptian religion)