The story of Etaon at level 24.
The materials quoted on this web page are only the minimums necesssary to define this particular character. These materials do not include enough information to recreate the original rules. See quoted rule books for complete game information.
Level 24.
Level 24: Cleric, Druid, Fighter, Paladin, Ranger, Magic-User, Illusionist, Thief, Monk Players Handbook Advanced Dungeons & Dragons v.1 by Gary Gygax; pp 18-33
Level 24: Warrior, Fighter, Paladin, Ranger, Wizard, Mage, Specialist Wizard, Illusionist, Priest, Cleric, Druid, Rogue, Thief, Bard Players Handbook Advanced Dungeons & Dragons 2nd Edition v.2; pp 25-45
Level 24: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard Players Handbook Dungeons & Dragons Core Rulebook v.3.5; pp 21-60
Level 12: Cleric, Fighter, Paladin, Ranger, Rogue, Warlock, Warlord, Wizard Players Handbook (Arcane, Divine, and Martial Heroes) Dungeons & Dragons Roleplaying Game Core Rules v.4; pp 50-175
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 24 | 26 | 26 | 24 | 24 | 24 |
| hit points |
base attack bonus |
fort save |
ref save |
will save |
skill points |
|---|---|---|---|---|---|
| asdf | asdf | asdf | asdf | asdf | asdf |
| spells | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | |
| Cleric spells: | 6 | 5+1 | 5+1 | 5+1 | 5+1 | 5+1 | 4+1 | 4+1 | 4+1 | 4+1 | - | - | - |
| Druid spells: | 6 | 5 | 5 | 5 | 5 | 5 | 4 | 4 | 4 | 4 | - | - | - |
| Sorcerer spells: | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | - | - | - |
| Wizard spells: | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | - | - | - |
| Illusionist spells: | - | - | - | - | - | - | - | - | - | - | - | - | - |
| Sorcerer Spells Known | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level: | 0th | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | 10 | 11 | 12 |
| 24th | 9 | 5 | 5 | 4 | 4 | 4 | 3 | 3 | 3 | 3 | - | - | - |
| Players Handbook v.3.5; pg 54 | |||||||||||||
Level 24: Cleric, Druid, Fighter, Paladin, Ranger, Magic-User, Illusionist, Thief, Monk Players Handbook Advanced Dungeons & Dragons v.1 by Gary Gygax; pp 18-33
Level 24: Warrior, Fighter, Paladin, Ranger, Wizard, Mage, Specialist Wizard, Illusionist, Priest, Cleric, Druid, Rogue, Thief, Bard Players Handbook Advanced Dungeons & Dragons 2nd Edition v.2; pp 25-45
Level 24: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard Players Handbook Dungeons & Dragons Core Rulebook v.3.5; pp 21-60
Ability Scores: +1 [all] Players Handbook v.3.5; pp 10
Hit Dice: d12 [Barbarian] class Players Handbook v.3.5; pp 24-26
Constitution Bonus: Constitution +2 [Dwarf, Gnome] Players Handbook v.3.5; pp 14-15; Players Handbook v.3.5; pp 16-17
Dexterity Bonus: Dexterity +2 [Elf, Halfling] Players Handbook v.3.5; pp 15-16; Players Handbook v.3.5; pp 19-20
Base Attack Bonus: +20/+15/+10/+5 [Fighter, Paladin, Ranger] Players Handbook v.3.5; pp 37-39, 42-49
Flurry of Blows Attack Bonus: +20/+20/+20/+15/+10/+5 [Monk] Players Handbook v.3.5; pp 39-42
epic attack bonus: +2 Epic Level Handbook v3; pp 5-7
Unarmed Damage: 2d10 [Monk] Players Handbook v.3.5; pp 39-42
Fortitude Save: +12 [Monk] Players Handbook v.3.5; pp 39-42
epic save bonus: +2 Epic Level Handbook v3; pp 5-7
Reflex Save: +12 [Monk] Players Handbook v.3.5; pp 39-42
epic save bonus: +2 Epic Level Handbook v3; pp 5-7
Will Save: +12 [Monk] Players Handbook v.3.5; pp 39-42
epic save bonus: +2 Epic Level Handbook v3; pp 5-7
AC: Wisdom Bonus+4 [Monk] Players Handbook v.3.5; pp 39-42
Feats: 9th feat [all] Players Handbook v.3.5; pp 21-23
Feats: Bonus combat-oriented feat [Epic Fighter] Epic Level Handbook v3; pp 11-12
Skills: 1 extra skill point [Human] Players Handbook v.3.5; pp 12-14
Class Support Skills: The following skills are added for the character to provide the basic essential range of skills commonly used by the several diverse classes combined in this character. The character has these skills at the maximum level possible.
Balance 27 Players Handbook v.3.5; pp 67
Bluff 27 Players Handbook v.3.5; pp 67-69
Climb 27 Players Handbook v.3.5; pp 69
Concentration 27 Players Handbook v.3.5; pp 69-70
Diplomacy 27 Players Handbook v.3.5; pp 71-72
Disable Device 27 Players Handbook v.3.5; pp 72
Hide 27 Players Handbook v.3.5; pp 76
Jump 27 Players Handbook v.3.5; pp 77
Knowledge (arcana) 27 Players Handbook v.3.5; pp 78
Knowledge (religion) 27 Players Handbook v.3.5; pp 78
Listen 27 Players Handbook v.3.5; pp 78-79
Move Silently 27 Players Handbook v.3.5; pp 79
Open Lock 27 Players Handbook v.3.5; pp 79
Perform 27 Players Handbook v.3.5; pp 79
Ride 27 Players Handbook v.3.5; pp 80
Search 27 Players Handbook v.3.5; pp 81
Spellcraft 27 Players Handbook v.3.5; pp 82-83
Spot 27 Players Handbook v.3.5; pp 83
Survival 27 Players Handbook v.3.5; pp 83-84
Tumble 27 Players Handbook v.3.5; pp 84-85
Class Support Skills: The following skills are added for the character to provide a basic range of skills commonly used by the several diverse classes combined in this character. The character has these skills at a level equal the characters level.
Decipher Script 24 Players Handbook v.3.5; pp 71
Escape Artist 24 Players Handbook v.3.5; pp 73
Gather Information 24 Players Handbook v.3.5; pp 74
Heal 24 Players Handbook v.3.5; pp 75-76
Intimidate 24 Players Handbook v.3.5; pp 76-77
Sense Motive 24 Players Handbook v.3.5; pp 81
Swim 24 Players Handbook v.3.5; pp 84
Use Magic Device 24 Players Handbook v.3.5; pp 85-86
Fourth Edition:Because the Fourth Edition of Dungeons & Dragons is ridiculously more powerful than previous editions, it is more like a card game than a fantasy adventure campaign. The levels from the fourth edition are delayed for balance and are to be considered completely optional.
Powers and Features: Level 12: gain 1 paragon path utility power; gain 1 feat. [Character Advancement] Players Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 29
Level 12 Utility Exploits: Bolt of Genius (Battle Captain Daily Utility 12), Sword Marshals Boon (Sword Marshal Daily Utility 12) [Character Classes] Players Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 153-155
Level 12 Utility Spells: Arcane Rejuvenation (Battle Mage Daily Utility 12), Shape the Dream (Wizard of the Spiral Tower Daily Utility 12) [Character Classes] Players Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 169-171
Ritual Spellbook: Rituals (12th level): Drawmijs Instant Summons (Arcana), Hallucinatory Creature (Arcana), Passwall (Arcana), Shadow Walk (Arcana). [Character Classes] Players Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 301
Opinion: The Fourth Edition of Dungeons and Dragons is a travesty. I was hoodwinked into buying it, mistakeningly thinking it was an improvement. It is instead a bastardization of the game. The designers admitted that their goal was to make it easier to quickly create new supplements. They completely ignored the needs of real players and view as solely as a cash source to be exploited. Dont make the mistake I made. Boycott the fourth edition of Dungeons and Dragons. Force them to return to version 3.5 or some logical improvement of 3.5.
what is wrong with fourth edition
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