Etaon.com

player character

    The story of Etaon at level 24.

    The materials quoted on this web page are only the minimums necesssary to define this particular character. These materials do not include enough information to recreate the original rules. See quoted rule books for complete game information.

Google

Etaon

    Level 24.

24th level

summary

    Level 24: Cleric, Druid, Fighter, Paladin, Ranger, Magic-User, Illusionist, Thief, Monk Players Handbook Advanced Dungeons & Dragons v.1 by Gary Gygax; pp 18-33

    Level 24: Warrior, Fighter, Paladin, Ranger, Wizard, Mage, Specialist Wizard, Illusionist, Priest, Cleric, Druid, Rogue, Thief, Bard Player’s Handbook Advanced Dungeons & Dragons 2nd Edition v.2; pp 25-45

    Level 24: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard Player’s Handbook Dungeons & Dragons Core Rulebook v.3.5; pp 21-60

    Level 12: Cleric, Fighter, Paladin, Ranger, Rogue, Warlock, Warlord, Wizard Player’s Handbook (Arcane, Divine, and Martial Heroes) Dungeons & Dragons Roleplaying Game Core Rules v.4; pp 50-175

STR DEX CON INT WIS CHA
24 26 26 24 24 24
hit
points
base
attack
bonus
fort
save
ref
save
will
save
skill
points
asdf asdf asdf asdf asdf asdf
spells
  0 1 2 3 4 5 6 7 8 9 10 11 12
Cleric spells: 6 5+1 5+1 5+1 5+1 5+1 4+1 4+1 4+1 4+1 - - -
Druid spells: 6 5 5 5 5 5 4 4 4 4 - - -
Sorcerer spells: 6 6 6 6 6 6 6 6 6 6 - - -
Wizard spells: 4 4 4 4 4 4 4 4 4 4 - - -
Illusionist spells:   -   - - - - - - - - - - - -
Sorcerer Spells Known
Level: 0th 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10 11 12
24th 9 5 5 4 4 4 3 3 3 3 - - -
Player’s Handbook v.3.5; pg 54

Advanced Dungeons & Dragons
version 1 by Gary Gygax

    Level 24: Cleric, Druid, Fighter, Paladin, Ranger, Magic-User, Illusionist, Thief, Monk Players Handbook Advanced Dungeons & Dragons v.1 by Gary Gygax; pp 18-33

Advanced Dungeons & Dragons
2nd Edition

    Level 24: Warrior, Fighter, Paladin, Ranger, Wizard, Mage, Specialist Wizard, Illusionist, Priest, Cleric, Druid, Rogue, Thief, Bard Player’s Handbook Advanced Dungeons & Dragons 2nd Edition v.2; pp 25-45

Dungeons & Dragons
v.3.0 and v.3.5

    Level 24: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard Player’s Handbook Dungeons & Dragons Core Rulebook v.3.5; pp 21-60

    Ability Scores: +1 [all] Player’s Handbook v.3.5; pp 10

    Hit Dice: d12 [Barbarian] class Player’s Handbook v.3.5; pp 24-26

    Constitution Bonus: Constitution +2 [Dwarf, Gnome] Player’s Handbook v.3.5; pp 14-15; Player’s Handbook v.3.5; pp 16-17
    Dexterity Bonus: Dexterity +2 [Elf, Halfling] Player’s Handbook v.3.5; pp 15-16; Player’s Handbook v.3.5; pp 19-20

    Base Attack Bonus: +20/+15/+10/+5 [Fighter, Paladin, Ranger] Player’s Handbook v.3.5; pp 37-39, 42-49
    Flurry of Blows Attack Bonus: +20/+20/+20/+15/+10/+5 [Monk] Player’s Handbook v.3.5; pp 39-42
    epic attack bonus: +2 Epic Level Handbook v3; pp 5-7
    Unarmed Damage: 2d10 [Monk] Player’s Handbook v.3.5; pp 39-42

    Fortitude Save: +12 [Monk] Player’s Handbook v.3.5; pp 39-42
    epic save bonus: +2 Epic Level Handbook v3; pp 5-7

    Reflex Save: +12 [Monk] Player’s Handbook v.3.5; pp 39-42
    epic save bonus: +2 Epic Level Handbook v3; pp 5-7

    Will Save: +12 [Monk] Player’s Handbook v.3.5; pp 39-42
    epic save bonus: +2 Epic Level Handbook v3; pp 5-7

    AC: Wisdom Bonus+4 [Monk] Player’s Handbook v.3.5; pp 39-42

    Feats: 9th feat [all] Player’s Handbook v.3.5; pp 21-23
    Feats: Bonus combat-oriented feat [Epic Fighter] Epic Level Handbook v3; pp 11-12

    Skills: 1 extra skill point [Human] Player’s Handbook v.3.5; pp 12-14

    Class Support Skills: The following skills are added for the character to provide the basic essential range of skills commonly used by the several diverse classes combined in this character. The character has these skills at the maximum level possible.
    Balance 27 Player’s Handbook v.3.5; pp 67
    Bluff 27 Player’s Handbook v.3.5; pp 67-69
    Climb 27 Player’s Handbook v.3.5; pp 69
    Concentration 27 Player’s Handbook v.3.5; pp 69-70
    Diplomacy 27 Player’s Handbook v.3.5; pp 71-72
    Disable Device 27 Player’s Handbook v.3.5; pp 72
    Hide 27 Player’s Handbook v.3.5; pp 76
    Jump 27 Player’s Handbook v.3.5; pp 77
    Knowledge (arcana) 27 Player’s Handbook v.3.5; pp 78
    Knowledge (religion) 27 Player’s Handbook v.3.5; pp 78
    Listen 27 Player’s Handbook v.3.5; pp 78-79
    Move Silently 27 Player’s Handbook v.3.5; pp 79
    Open Lock 27 Player’s Handbook v.3.5; pp 79
    Perform 27 Player’s Handbook v.3.5; pp 79
    Ride 27 Player’s Handbook v.3.5; pp 80
    Search 27 Player’s Handbook v.3.5; pp 81
    Spellcraft 27 Player’s Handbook v.3.5; pp 82-83
    Spot 27 Player’s Handbook v.3.5; pp 83
    Survival 27 Player’s Handbook v.3.5; pp 83-84
    Tumble 27 Player’s Handbook v.3.5; pp 84-85

    Class Support Skills: The following skills are added for the character to provide a basic range of skills commonly used by the several diverse classes combined in this character. The character has these skills at a level equal the character’s level.
    Decipher Script 24 Player’s Handbook v.3.5; pp 71
    Escape Artist 24 Player’s Handbook v.3.5; pp 73
    Gather Information 24 Player’s Handbook v.3.5; pp 74
    Heal 24 Player’s Handbook v.3.5; pp 75-76
    Intimidate 24 Player’s Handbook v.3.5; pp 76-77
    Sense Motive 24 Player’s Handbook v.3.5; pp 81
    Swim 24 Player’s Handbook v.3.5; pp 84
    Use Magic Device 24 Player’s Handbook v.3.5; pp 85-86

Dungeons & Dragons
4th Edition

4th Edition: 12th level (paragon tier)

    Fourth Edition:Because the Fourth Edition of Dungeons & Dragons is ridiculously more powerful than previous editions, it is more like a card game than a fantasy adventure campaign. The levels from the fourth edition are delayed for balance and are to be considered completely optional.

    Powers and Features: Level 12: gain 1 paragon path utility power; gain 1 feat. [Character Advancement] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 29

    Level 12 Utility Exploits: Bolt of Genius (Battle Captain Daily Utility 12), Sword Marshal’s Boon (Sword Marshal Daily Utility 12) [Character Classes] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 153-155

    Level 12 Utility Spells: Arcane Rejuvenation (Battle Mage Daily Utility 12), Shape the Dream (Wizard of the Spiral Tower Daily Utility 12) [Character Classes] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 169-171

    Ritual Spellbook: Rituals (12th level): Drawmij’s Instant Summons (Arcana), Hallucinatory Creature (Arcana), Passwall (Arcana), Shadow Walk (Arcana). [Character Classes] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 301

    Opinion: The Fourth Edition of Dungeons and Dragons is a travesty. I was hoodwinked into buying it, mistakeningly thinking it was an improvement. It is instead a bastardization of the game. The designers admitted that their goal was to make it easier to quickly create new supplements. They completely ignored the needs of real players and view as solely as a cash source to be exploited. Don’t make the mistake I made. Boycott the fourth edition of Dungeons and Dragons. Force them to return to version 3.5 or some logical improvement of 3.5.

what is wrong with fourth edition

previous level       next level
return to Eaton character main page
return to main home page

Google

Pr Ntr Kmt (ancient Egyptian religion)