Etaon.com

player character

    The story of Etaon at level 26.

    The materials quoted on this web page are only the minimums necesssary to define this particular character. These materials do not include enough information to recreate the original rules. See quoted rule books for complete game information.

Google

Etaon

    Level 26.

26th level

summary

    Level 26: Cleric, Druid, Fighter, Paladin, Ranger, Magic-User, Illusionist, Thief, Monk Players Handbook Advanced Dungeons & Dragons v.1 by Gary Gygax; pp 18-33

    Level 26: Warrior, Fighter, Paladin, Ranger, Wizard, Mage, Specialist Wizard, Illusionist, Priest, Cleric, Druid, Rogue, Thief, Bard Player’s Handbook Advanced Dungeons & Dragons 2nd Edition v.2; pp 25-45

    Level 26: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard Player’s Handbook Dungeons & Dragons Core Rulebook v.3.5; pp 21-60

    Level 13: Cleric, Fighter, Paladin, Ranger, Rogue, Warlock, Warlord, Wizard Player’s Handbook (Arcane, Divine, and Martial Heroes) Dungeons & Dragons Roleplaying Game Core Rules v.4; pp 50-175

STR DEX CON INT WIS CHA
24 26 26 24 24 24
hit
points
base
attack
bonus
fort
save
ref
save
will
save
skill
points
asdf asdf asdf asdf asdf asdf
spells
  0 1 2 3 4 5 6 7 8 9 10 11 12
Cleric spells: 6 5+1 5+1 5+1 5+1 5+1 4+1 4+1 4+1 4+1 - - -
Druid spells: 6 5 5 5 5 5 4 4 4 4 - - -
Sorcerer spells: 6 6 6 6 6 6 6 6 6 6 - - -
Wizard spells: 4 4 4 4 4 4 4 4 4 4 - - -
Illusionist spells:   -   - - - - - - - - - - - -
Sorcerer Spells Known
Level: 0th 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10 11 12
26th 9 5 5 4 4 4 3 3 3 3 - - -
Player’s Handbook v.3.5; pg 54

Advanced Dungeons & Dragons
version 1 by Gary Gygax

    Level 26: Cleric, Druid, Fighter, Paladin, Ranger, Magic-User, Illusionist, Thief, Monk Players Handbook Advanced Dungeons & Dragons v.1 by Gary Gygax; pp 18-33

Advanced Dungeons & Dragons
2nd Edition

    Level 26: Warrior, Fighter, Paladin, Ranger, Wizard, Mage, Specialist Wizard, Illusionist, Priest, Cleric, Druid, Rogue, Thief, Bard Player’s Handbook Advanced Dungeons & Dragons 2nd Edition v.2; pp 25-45

Dungeons & Dragons
v.3.0 and v.3.5

    Level 26: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard Player’s Handbook Dungeons & Dragons Core Rulebook v.3.5; pp 21-60

    Hit Dice: d12 [Barbarian] class Player’s Handbook v.3.5; pp 24-26

    Constitution Bonus: Constitution +2 [Dwarf, Gnome] Player’s Handbook v.3.5; pp 14-15; Player’s Handbook v.3.5; pp 16-17
    Dexterity Bonus: Dexterity +2 [Elf, Halfling] Player’s Handbook v.3.5; pp 15-16; Player’s Handbook v.3.5; pp 19-20

    Base Attack Bonus: +20/+15/+10/+5 [Fighter, Paladin, Ranger] Player’s Handbook v.3.5; pp 37-39, 42-49
    Flurry of Blows Attack Bonus: +20/+20/+20/+15/+10/+5 [Monk] Player’s Handbook v.3.5; pp 39-42
    epic attack bonus: +3 Epic Level Handbook v3; pp 5-7
    Unarmed Damage: 2d10 [Monk] Player’s Handbook v.3.5; pp 39-42

    Fortitude Save: +12 [Monk] Player’s Handbook v.3.5; pp 39-42
    epic save bonus: +3 Epic Level Handbook v3; pp 5-7

    Reflex Save: +12 [Monk] Player’s Handbook v.3.5; pp 39-42
    epic save bonus: +3 Epic Level Handbook v3; pp 5-7

    Will Save: +12 [Monk] Player’s Handbook v.3.5; pp 39-42
    epic save bonus: +3 Epic Level Handbook v3; pp 5-7

    AC: Wisdom Bonus+5 [Monk] Epic Level Handbook v3; pp 12-13

    Feats: Bonus combat-oriented feat [Epic Fighter] Epic Level Handbook v3; pp 11-12

    Skills: 1 extra skill point [Human] Player’s Handbook v.3.5; pp 12-14

    Class Support Skills: The following skills are added for the character to provide the basic essential range of skills commonly used by the several diverse classes combined in this character. The character has these skills at the maximum level possible.
    Balance 29 Player’s Handbook v.3.5; pp 67
    Bluff 29 Player’s Handbook v.3.5; pp 67-69
    Climb 29 Player’s Handbook v.3.5; pp 69
    Concentration 29 Player’s Handbook v.3.5; pp 69-70
    Diplomacy 29 Player’s Handbook v.3.5; pp 71-72
    Disable Device 29 Player’s Handbook v.3.5; pp 72
    Hide 29 Player’s Handbook v.3.5; pp 76
    Jump 29 Player’s Handbook v.3.5; pp 77
    Knowledge (arcana) 29 Player’s Handbook v.3.5; pp 78
    Knowledge (religion) 29 Player’s Handbook v.3.5; pp 78
    Listen 29 Player’s Handbook v.3.5; pp 78-79
    Move Silently 29 Player’s Handbook v.3.5; pp 79
    Open Lock 29 Player’s Handbook v.3.5; pp 79
    Perform 29 Player’s Handbook v.3.5; pp 79
    Ride 29 Player’s Handbook v.3.5; pp 80
    Search 29 Player’s Handbook v.3.5; pp 81
    Spellcraft 29 Player’s Handbook v.3.5; pp 82-83
    Spot 29 Player’s Handbook v.3.5; pp 83
    Survival 29 Player’s Handbook v.3.5; pp 83-84
    Tumble 29 Player’s Handbook v.3.5; pp 84-85

    Class Support Skills: The following skills are added for the character to provide a basic range of skills commonly used by the several diverse classes combined in this character. The character has these skills at a level equal the character’s level.
    Decipher Script 26 Player’s Handbook v.3.5; pp 71
    Escape Artist 26 Player’s Handbook v.3.5; pp 73
    Gather Information 26 Player’s Handbook v.3.5; pp 74
    Heal 26 Player’s Handbook v.3.5; pp 75-76
    Intimidate 26 Player’s Handbook v.3.5; pp 76-77
    Sense Motive 26 Player’s Handbook v.3.5; pp 81
    Swim 26 Player’s Handbook v.3.5; pp 84
    Use Magic Device 26 Player’s Handbook v.3.5; pp 85-86

Dungeons & Dragons
4th Edition

4th Edition: 13th level (paragon tier)

    Fourth Edition:Because the Fourth Edition of Dungeons & Dragons is ridiculously more powerful than previous editions, it is more like a card game than a fantasy adventure campaign. The levels from the fourth edition are delayed for balance and are to be considered completely optional.

    Powers and Features: Level 13: replace 1 encounter attack power. [Character Advancement] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 29

    Level 13 Encounter Exploits: Anvil of Doom (Fighter Attack 13), Giant’s Wake [great axe] (Fighter Attack 13), Storm of Blows (Fighter Attack 13), Tornado Strike (Rogue Attack 13) [Character Classes] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 81-82

    Level 13 Encounter Prayers: Mantle of Glory (Cleric Attack 13) [Character Classes] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 67-68

    Level 13 Encounter Spells: Prismatic Burst (Wizard Attack 13), Thunderlance (Wizard Attack 13) [Character Classes] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 164

    Opinion: The Fourth Edition of Dungeons and Dragons is a travesty. I was hoodwinked into buying it, mistakeningly thinking it was an improvement. It is instead a bastardization of the game. The designers admitted that their goal was to make it easier to quickly create new supplements. They completely ignored the needs of real players and view as solely as a cash source to be exploited. Don’t make the mistake I made. Boycott the fourth edition of Dungeons and Dragons. Force them to return to version 3.5 or some logical improvement of 3.5.

what is wrong with fourth edition

previous level       next level
return to Eaton character main page
return to main home page

Google

Pr Ntr Kmt (ancient Egyptian religion)