Etaon.com

player character

    The story of Etaon at level 30 (thirty).

    The materials quoted on this web page are only the minimums necesssary to define this particular character. These materials do not include enough information to recreate the original rules. See quoted rule books for complete game information.

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Etaon

    Level 30 (thirty).

30th level

summary

    Level 30: Cleric, Druid, Fighter, Paladin, Ranger, Magic-User, Illusionist, Thief, Monk Players Handbook Advanced Dungeons & Dragons v.1 by Gary Gygax; pp 18-33

    Level 30: Warrior, Fighter, Paladin, Ranger, Wizard, Mage, Specialist Wizard, Illusionist, Priest, Cleric, Druid, Rogue, Thief, Bard Player’s Handbook Advanced Dungeons & Dragons 2nd Edition v.2; pp 25-45

    Level 30: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard Player’s Handbook Dungeons & Dragons Core Rulebook v.3.5; pp 21-60

    Level 15: Cleric, Fighter, Paladin, Ranger, Rogue, Warlock, Warlord, Wizard Player’s Handbook (Arcane, Divine, and Martial Heroes) Dungeons & Dragons Roleplaying Game Core Rules v.4; pp 50-175

STR DEX CON INT WIS CHA
25 27 27 25 25 25
hit
points
base
attack
bonus
fort
save
ref
save
will
save
skill
points
asdf asdf asdf asdf asdf asdf
spells
  0 1 2 3 4 5 6 7 8 9 10 11 12
Cleric spells: 6 5+1 5+1 5+1 5+1 5+1 4+1 4+1 4+1 4+1 - - -
Druid spells: 6 5 5 5 5 5 4 4 4 4 - - -
Sorcerer spells: 6 6 6 6 6 6 6 6 6 6 - - -
Wizard spells: 4 4 4 4 4 4 4 4 4 4 - - -
Illusionist spells:   -   - - - - - - - - - - - -
Sorcerer Spells Known
Level: 0th 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10 11 12
30th 9 5 5 4 4 4 3 3 3 3 - - -
Player’s Handbook v.3.5; pg 54

Advanced Dungeons & Dragons
version 1 by Gary Gygax

    Level 30: Cleric, Druid, Fighter, Paladin, Ranger, Magic-User, Illusionist, Thief, Monk Players Handbook Advanced Dungeons & Dragons v.1 by Gary Gygax; pp 18-33

Advanced Dungeons & Dragons
2nd Edition

    Level 30: Warrior, Fighter, Paladin, Ranger, Wizard, Mage, Specialist Wizard, Illusionist, Priest, Cleric, Druid, Rogue, Thief, Bard Player’s Handbook Advanced Dungeons & Dragons 2nd Edition v.2; pp 25-45

Dungeons & Dragons
v.3.0 and v.3.5

    Level 30: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard Player’s Handbook Dungeons & Dragons Core Rulebook v.3.5; pp 21-60

    Hit Dice: d12 [Barbarian] class Player’s Handbook v.3.5; pp 24-26

    Constitution Bonus: Constitution +2 [Dwarf, Gnome] Player’s Handbook v.3.5; pp 14-15; Player’s Handbook v.3.5; pp 16-17
    Dexterity Bonus: Dexterity +2 [Elf, Halfling] Player’s Handbook v.3.5; pp 15-16; Player’s Handbook v.3.5; pp 19-20

    Base Attack Bonus: +20/+15/+10/+5 [Fighter, Paladin, Ranger] Player’s Handbook v.3.5; pp 37-39, 42-49
    Flurry of Blows Attack Bonus: +20/+20/+20/+15/+10/+5 [Monk] Player’s Handbook v.3.5; pp 39-42
    epic attack bonus: +5 Epic Level Handbook v3; pp 5-7
    Unarmed Damage: 2d10 [Monk] Player’s Handbook v.3.5; pp 39-42

    Fortitude Save: +12 [Monk] Player’s Handbook v.3.5; pp 39-42
    epic save bonus: +5 Epic Level Handbook v3; pp 5-7

    Reflex Save: +12 [Monk] Player’s Handbook v.3.5; pp 39-42
    epic save bonus: +5 Epic Level Handbook v3; pp 5-7

    Will Save: +12 [Monk] Player’s Handbook v.3.5; pp 39-42
    epic save bonus: +5 Epic Level Handbook v3; pp 5-7

    AC: Wisdom Bonus+6 [Monk] Epic Level Handbook v3; pp 12-13

    Class Features (Monk):
    AC Bonus (Ex): A monk is highly trained at dodging blows, and she has a sixth sense that lets her avoid even unanticipated attacks. When unarmored and unencumbered, the monk adds her Wisdom Bonus (if any) to her AC. In addition, a monk gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five monk levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level). [Monk] Player’s Handbook v.3.5; pp 39-42

    Feats: 11th feat [all] Player’s Handbook v.3.5; pp 21-23
    Feats: Bonus combat-oriented feat [Epic Fighter] Epic Level Handbook v3; pp 11-12

    Skills: 1 extra skill point [Human] Player’s Handbook v.3.5; pp 12-14

    Class Support Skills: The following skills are added for the character to provide the basic essential range of skills commonly used by the several diverse classes combined in this character. The character has these skills at the maximum level possible.
    Balance 33 Player’s Handbook v.3.5; pp 67
    Bluff 33 Player’s Handbook v.3.5; pp 67-69
    Climb 33 Player’s Handbook v.3.5; pp 69
    Concentration 33 Player’s Handbook v.3.5; pp 69-70
    Diplomacy 33 Player’s Handbook v.3.5; pp 71-72
    Disable Device 33 Player’s Handbook v.3.5; pp 72
    Hide 33 Player’s Handbook v.3.5; pp 76
    Jump 33 Player’s Handbook v.3.5; pp 77
    Knowledge (arcana) 33 Player’s Handbook v.3.5; pp 78
    Knowledge (religion) 33 Player’s Handbook v.3.5; pp 78
    Listen 33 Player’s Handbook v.3.5; pp 78-79
    Move Silently 33 Player’s Handbook v.3.5; pp 79
    Open Lock 33 Player’s Handbook v.3.5; pp 79
    Perform 33 Player’s Handbook v.3.5; pp 79
    Ride 33 Player’s Handbook v.3.5; pp 80
    Search 33 Player’s Handbook v.3.5; pp 81
    Spellcraft 33 Player’s Handbook v.3.5; pp 82-83
    Spot 33 Player’s Handbook v.3.5; pp 83
    Survival 33 Player’s Handbook v.3.5; pp 83-84
    Tumble 33 Player’s Handbook v.3.5; pp 84-85

    Class Support Skills: The following skills are added for the character to provide a basic range of skills commonly used by the several diverse classes combined in this character. The character has these skills at a level equal the character’s level.
    Decipher Script 30 Player’s Handbook v.3.5; pp 71
    Escape Artist 30 Player’s Handbook v.3.5; pp 73
    Gather Information 30 Player’s Handbook v.3.5; pp 74
    Heal 30 Player’s Handbook v.3.5; pp 75-76
    Intimidate 30 Player’s Handbook v.3.5; pp 76-77
    Sense Motive 30 Player’s Handbook v.3.5; pp 81
    Swim 30 Player’s Handbook v.3.5; pp 84
    Use Magic Device 30 Player’s Handbook v.3.5; pp 85-86

Dungeons & Dragons
4th Edition

4th Edition: 15th level (paragon tier)

    Fourth Edition:Because the Fourth Edition of Dungeons & Dragons is ridiculously more powerful than previous editions, it is more like a card game than a fantasy adventure campaign. The levels from the fourth edition are delayed for balance and are to be considered completely optional.

    Powers and Features: Level 15: replace 1 daily attack power. [Character Advancement] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 29

    Level 15 Daily Exploits: Dragon’s Fangs (Fighter Attack 15), Serpent Dance Strike (Fighter Attack 15), Slaying Strike (Rogue Attack 15), Unyielding Avalanche (Fighter Attack 15) [Character Classes] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 82, 123

    Level 15 Daily Spells: Bigby’s Grasping Hands (Wizard Attack 15), Blast of Cold (Wizard Attack 15), Prismatic Beams (Wizard Attack 15) [Character Classes] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 164-165

    Opinion: The Fourth Edition of Dungeons and Dragons is a travesty. I was hoodwinked into buying it, mistakeningly thinking it was an improvement. It is instead a bastardization of the game. The designers admitted that their goal was to make it easier to quickly create new supplements. They completely ignored the needs of real players and view as solely as a cash source to be exploited. Don’t make the mistake I made. Boycott the fourth edition of Dungeons and Dragons. Force them to return to version 3.5 or some logical improvement of 3.5.

what is wrong with fourth edition

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