Etaon.com

player character

    The story of Etaon at level 32.

    The materials quoted on this web page are only the minimums necesssary to define this particular character. These materials do not include enough information to recreate the original rules. See quoted rule books for complete game information.

Google

Etaon

    Level 32.

32nd level

summary

    Level 32: Cleric, Druid, Fighter, Paladin, Ranger, Magic-User, Illusionist, Thief, Monk Players Handbook Advanced Dungeons & Dragons v.1 by Gary Gygax; pp 18-33

    Level 32: Warrior, Fighter, Paladin, Ranger, Wizard, Mage, Specialist Wizard, Illusionist, Priest, Cleric, Druid, Rogue, Thief, Bard Player’s Handbook Advanced Dungeons & Dragons 2nd Edition v.2; pp 25-45

    Level 32: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard Player’s Handbook Dungeons & Dragons Core Rulebook v.3.5; pp 21-60

    Level 16: Cleric, Fighter, Paladin, Ranger, Rogue, Warlock, Warlord, Wizard Player’s Handbook (Arcane, Divine, and Martial Heroes) Dungeons & Dragons Roleplaying Game Core Rules v.4; pp 50-175

STR DEX CON INT WIS CHA
26 28 28 27 27 27
hit
points
base
attack
bonus
fort
save
ref
save
will
save
skill
points
asdf asdf asdf asdf asdf asdf
spells
  0 1 2 3 4 5 6 7 8 9 10 11 12
Cleric spells: 6 5+1 5+1 5+1 5+1 5+1 4+1 4+1 4+1 4+1 - - -
Druid spells: 6 5 5 5 5 5 4 4 4 4 - - -
Sorcerer spells: 6 6 6 6 6 6 6 6 6 6 - - -
Wizard spells: 4 4 4 4 4 4 4 4 4 4 - - -
Illusionist spells:   -   - - - - - - - - - - - -
Sorcerer Spells Known
Level: 0th 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10 11 12
32nd 9 5 5 4 4 4 3 3 3 3 - - -
Player’s Handbook v.3.5; pg 54

Advanced Dungeons & Dragons
version 1 by Gary Gygax

    Level 32: Cleric, Druid, Fighter, Paladin, Ranger, Magic-User, Illusionist, Thief, Monk Players Handbook Advanced Dungeons & Dragons v.1 by Gary Gygax; pp 18-33

Advanced Dungeons & Dragons
2nd Edition

    Level 32: Warrior, Fighter, Paladin, Ranger, Wizard, Mage, Specialist Wizard, Illusionist, Priest, Cleric, Druid, Rogue, Thief, Bard Player’s Handbook Advanced Dungeons & Dragons 2nd Edition v.2; pp 25-45

Dungeons & Dragons
v.3.0 and v.3.5

    Level 32: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard Player’s Handbook Dungeons & Dragons Core Rulebook v.3.5; pp 21-60

    Ability Scores: +1 [all] Player’s Handbook v.3.5; pp 10

    Hit Dice: d12 [Barbarian] class Player’s Handbook v.3.5; pp 24-26

    Constitution Bonus: Constitution +2 [Dwarf, Gnome] Player’s Handbook v.3.5; pp 14-15; Player’s Handbook v.3.5; pp 16-17
    Dexterity Bonus: Dexterity +2 [Elf, Halfling] Player’s Handbook v.3.5; pp 15-16; Player’s Handbook v.3.5; pp 19-20

    Base Attack Bonus: +20/+15/+10/+5 [Fighter, Paladin, Ranger] Player’s Handbook v.3.5; pp 37-39, 42-49
    Flurry of Blows Attack Bonus: +20/+20/+20/+15/+10/+5 [Monk] Player’s Handbook v.3.5; pp 39-42
    epic attack bonus: +6 Epic Level Handbook v3; pp 5-7
    Unarmed Damage: 2d10 [Monk] Player’s Handbook v.3.5; pp 39-42

    Fortitude Save: +12 [Monk] Player’s Handbook v.3.5; pp 39-42
    epic save bonus: +6 Epic Level Handbook v3; pp 5-7

    Reflex Save: +12 [Monk] Player’s Handbook v.3.5; pp 39-42
    epic save bonus: +6 Epic Level Handbook v3; pp 5-7

    Will Save: +12 [Monk] Player’s Handbook v.3.5; pp 39-42
    epic save bonus: +6 Epic Level Handbook v3; pp 5-7

    AC: Wisdom Bonus+6 [Monk] Epic Level Handbook v3; pp 12-13

    Feats: Bonus combat-oriented feat [Epic Fighter] Epic Level Handbook v3; pp 11-12

    Skills: 1 extra skill point [Human] Player’s Handbook v.3.5; pp 12-14

    Class Support Skills: The following skills are added for the character to provide the basic essential range of skills commonly used by the several diverse classes combined in this character. The character has these skills at the maximum level possible.
    Balance 35 Player’s Handbook v.3.5; pp 67
    Bluff 35 Player’s Handbook v.3.5; pp 67-69
    Climb 35 Player’s Handbook v.3.5; pp 69
    Concentration 35 Player’s Handbook v.3.5; pp 69-70
    Diplomacy 35 Player’s Handbook v.3.5; pp 71-72
    Disable Device 35 Player’s Handbook v.3.5; pp 72
    Hide 35 Player’s Handbook v.3.5; pp 76
    Jump 35 Player’s Handbook v.3.5; pp 77
    Knowledge (arcana) 35 Player’s Handbook v.3.5; pp 78
    Knowledge (religion) 35 Player’s Handbook v.3.5; pp 78
    Listen 35 Player’s Handbook v.3.5; pp 78-79
    Move Silently 35 Player’s Handbook v.3.5; pp 79
    Open Lock 35 Player’s Handbook v.3.5; pp 79
    Perform 35 Player’s Handbook v.3.5; pp 79
    Ride 35 Player’s Handbook v.3.5; pp 80
    Search 35 Player’s Handbook v.3.5; pp 81
    Spellcraft 35 Player’s Handbook v.3.5; pp 82-83
    Spot 35 Player’s Handbook v.3.5; pp 83
    Survival 35 Player’s Handbook v.3.5; pp 83-84
    Tumble 35 Player’s Handbook v.3.5; pp 84-85

    Class Support Skills: The following skills are added for the character to provide a basic range of skills commonly used by the several diverse classes combined in this character. The character has these skills at a level equal the character’s level.
    Decipher Script 32 Player’s Handbook v.3.5; pp 71
    Escape Artist 32 Player’s Handbook v.3.5; pp 73
    Gather Information 32 Player’s Handbook v.3.5; pp 74
    Heal 32 Player’s Handbook v.3.5; pp 75-76
    Intimidate 32 Player’s Handbook v.3.5; pp 76-77
    Sense Motive 32 Player’s Handbook v.3.5; pp 81
    Swim 32 Player’s Handbook v.3.5; pp 84
    Use Magic Device 32 Player’s Handbook v.3.5; pp 85-86

Dungeons & Dragons
4th Edition

4th Edition: 16th level (paragon tier)

    Fourth Edition:Because the Fourth Edition of Dungeons & Dragons is ridiculously more powerful than previous editions, it is more like a card game than a fantasy adventure campaign. The levels from the fourth edition are delayed for balance and are to be considered completely optional.

    Powers and Features: Level 16: paragon path feature; gain 1 utility power; gain 1 feat. [Character Advancement] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 29

    Level 16 Utility Exploits: Leaping Dodge (Rogue Encounter Utility 16) [Character Classes] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 123-124

    Level 16 Utility Spells: Displacement (Wizard Encounter Arcane 16), Fly (Wizard Daily Arcane 16) [Character Classes] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 165-166

    Battle Captain: Battle Captain Paragon Path Features [Character Advancement] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 153-154


    Battle Inspiration (16th level): [Character Advancement] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 153-154

    Battle Mage: Battle Mage Paragon Path Features [Character Advancement] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 169


    Battle Edge (16th level): [Character Advancement] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 169

    Sword Marshal: Sword Marshal Paragon Path Features [Character Advancement] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 155


    Skewer the Weak (16th level): [Character Advancement] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 155

    Wizard of the Spiral Tower: Wizard of the Spiral Tower Paragon Path Features [Character Advancement] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 171


    Radiant Censure (16th level): [Character Advancement] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 171

    Ritual Spellbook: Rituals (16th level): Consult Oracle (Religion). [Character Classes] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 301

    Opinion: The Fourth Edition of Dungeons and Dragons is a travesty. I was hoodwinked into buying it, mistakeningly thinking it was an improvement. It is instead a bastardization of the game. The designers admitted that their goal was to make it easier to quickly create new supplements. They completely ignored the needs of real players and view as solely as a cash source to be exploited. Don’t make the mistake I made. Boycott the fourth edition of Dungeons and Dragons. Force them to return to version 3.5 or some logical improvement of 3.5.

what is wrong with fourth edition

previous level       next level
return to Eaton character main page
return to main home page

Google

Pr Ntr Kmt (ancient Egyptian religion)