The story of Etaon at level 32.
The materials quoted on this web page are only the minimums necesssary to define this particular character. These materials do not include enough information to recreate the original rules. See quoted rule books for complete game information.
Level 32.
Level 32: Cleric, Druid, Fighter, Paladin, Ranger, Magic-User, Illusionist, Thief, Monk Players Handbook Advanced Dungeons & Dragons v.1 by Gary Gygax; pp 18-33
Level 32: Warrior, Fighter, Paladin, Ranger, Wizard, Mage, Specialist Wizard, Illusionist, Priest, Cleric, Druid, Rogue, Thief, Bard Players Handbook Advanced Dungeons & Dragons 2nd Edition v.2; pp 25-45
Level 32: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard Players Handbook Dungeons & Dragons Core Rulebook v.3.5; pp 21-60
Level 16: Cleric, Fighter, Paladin, Ranger, Rogue, Warlock, Warlord, Wizard Players Handbook (Arcane, Divine, and Martial Heroes) Dungeons & Dragons Roleplaying Game Core Rules v.4; pp 50-175
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 26 | 28 | 28 | 27 | 27 | 27 |
| hit points |
base attack bonus |
fort save |
ref save |
will save |
skill points |
|---|---|---|---|---|---|
| asdf | asdf | asdf | asdf | asdf | asdf |
| spells | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | |
| Cleric spells: | 6 | 5+1 | 5+1 | 5+1 | 5+1 | 5+1 | 4+1 | 4+1 | 4+1 | 4+1 | - | - | - |
| Druid spells: | 6 | 5 | 5 | 5 | 5 | 5 | 4 | 4 | 4 | 4 | - | - | - |
| Sorcerer spells: | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | - | - | - |
| Wizard spells: | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | - | - | - |
| Illusionist spells: | - | - | - | - | - | - | - | - | - | - | - | - | - |
| Sorcerer Spells Known | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level: | 0th | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | 10 | 11 | 12 |
| 32nd | 9 | 5 | 5 | 4 | 4 | 4 | 3 | 3 | 3 | 3 | - | - | - |
| Players Handbook v.3.5; pg 54 | |||||||||||||
Level 32: Cleric, Druid, Fighter, Paladin, Ranger, Magic-User, Illusionist, Thief, Monk Players Handbook Advanced Dungeons & Dragons v.1 by Gary Gygax; pp 18-33
Level 32: Warrior, Fighter, Paladin, Ranger, Wizard, Mage, Specialist Wizard, Illusionist, Priest, Cleric, Druid, Rogue, Thief, Bard Players Handbook Advanced Dungeons & Dragons 2nd Edition v.2; pp 25-45
Level 32: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard Players Handbook Dungeons & Dragons Core Rulebook v.3.5; pp 21-60
Ability Scores: +1 [all] Players Handbook v.3.5; pp 10
Hit Dice: d12 [Barbarian] class Players Handbook v.3.5; pp 24-26
Constitution Bonus: Constitution +2 [Dwarf, Gnome] Players Handbook v.3.5; pp 14-15; Players Handbook v.3.5; pp 16-17
Dexterity Bonus: Dexterity +2 [Elf, Halfling] Players Handbook v.3.5; pp 15-16; Players Handbook v.3.5; pp 19-20
Base Attack Bonus: +20/+15/+10/+5 [Fighter, Paladin, Ranger] Players Handbook v.3.5; pp 37-39, 42-49
Flurry of Blows Attack Bonus: +20/+20/+20/+15/+10/+5 [Monk] Players Handbook v.3.5; pp 39-42
epic attack bonus: +6 Epic Level Handbook v3; pp 5-7
Unarmed Damage: 2d10 [Monk] Players Handbook v.3.5; pp 39-42
Fortitude Save: +12 [Monk] Players Handbook v.3.5; pp 39-42
epic save bonus: +6 Epic Level Handbook v3; pp 5-7
Reflex Save: +12 [Monk] Players Handbook v.3.5; pp 39-42
epic save bonus: +6 Epic Level Handbook v3; pp 5-7
Will Save: +12 [Monk] Players Handbook v.3.5; pp 39-42
epic save bonus: +6 Epic Level Handbook v3; pp 5-7
AC: Wisdom Bonus+6 [Monk] Epic Level Handbook v3; pp 12-13
Feats: Bonus combat-oriented feat [Epic Fighter] Epic Level Handbook v3; pp 11-12
Skills: 1 extra skill point [Human] Players Handbook v.3.5; pp 12-14
Class Support Skills: The following skills are added for the character to provide the basic essential range of skills commonly used by the several diverse classes combined in this character. The character has these skills at the maximum level possible.
Balance 35 Players Handbook v.3.5; pp 67
Bluff 35 Players Handbook v.3.5; pp 67-69
Climb 35 Players Handbook v.3.5; pp 69
Concentration 35 Players Handbook v.3.5; pp 69-70
Diplomacy 35 Players Handbook v.3.5; pp 71-72
Disable Device 35 Players Handbook v.3.5; pp 72
Hide 35 Players Handbook v.3.5; pp 76
Jump 35 Players Handbook v.3.5; pp 77
Knowledge (arcana) 35 Players Handbook v.3.5; pp 78
Knowledge (religion) 35 Players Handbook v.3.5; pp 78
Listen 35 Players Handbook v.3.5; pp 78-79
Move Silently 35 Players Handbook v.3.5; pp 79
Open Lock 35 Players Handbook v.3.5; pp 79
Perform 35 Players Handbook v.3.5; pp 79
Ride 35 Players Handbook v.3.5; pp 80
Search 35 Players Handbook v.3.5; pp 81
Spellcraft 35 Players Handbook v.3.5; pp 82-83
Spot 35 Players Handbook v.3.5; pp 83
Survival 35 Players Handbook v.3.5; pp 83-84
Tumble 35 Players Handbook v.3.5; pp 84-85
Class Support Skills: The following skills are added for the character to provide a basic range of skills commonly used by the several diverse classes combined in this character. The character has these skills at a level equal the characters level.
Decipher Script 32 Players Handbook v.3.5; pp 71
Escape Artist 32 Players Handbook v.3.5; pp 73
Gather Information 32 Players Handbook v.3.5; pp 74
Heal 32 Players Handbook v.3.5; pp 75-76
Intimidate 32 Players Handbook v.3.5; pp 76-77
Sense Motive 32 Players Handbook v.3.5; pp 81
Swim 32 Players Handbook v.3.5; pp 84
Use Magic Device 32 Players Handbook v.3.5; pp 85-86
Fourth Edition:Because the Fourth Edition of Dungeons & Dragons is ridiculously more powerful than previous editions, it is more like a card game than a fantasy adventure campaign. The levels from the fourth edition are delayed for balance and are to be considered completely optional.
Powers and Features: Level 16: paragon path feature; gain 1 utility power; gain 1 feat. [Character Advancement] Players Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 29
Level 16 Utility Exploits: Leaping Dodge (Rogue Encounter Utility 16) [Character Classes] Players Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 123-124
Level 16 Utility Spells: Displacement (Wizard Encounter Arcane 16), Fly (Wizard Daily Arcane 16) [Character Classes] Players Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 165-166
Battle Captain: Battle Captain Paragon Path Features [Character Advancement] Players Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 153-154
Battle Mage: Battle Mage Paragon Path Features [Character Advancement] Players Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 169
Sword Marshal: Sword Marshal Paragon Path Features [Character Advancement] Players Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 155
Wizard of the Spiral Tower: Wizard of the Spiral Tower Paragon Path Features [Character Advancement] Players Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 171
Ritual Spellbook: Rituals (16th level): Consult Oracle (Religion). [Character Classes] Players Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 301
Opinion: The Fourth Edition of Dungeons and Dragons is a travesty. I was hoodwinked into buying it, mistakeningly thinking it was an improvement. It is instead a bastardization of the game. The designers admitted that their goal was to make it easier to quickly create new supplements. They completely ignored the needs of real players and view as solely as a cash source to be exploited. Dont make the mistake I made. Boycott the fourth edition of Dungeons and Dragons. Force them to return to version 3.5 or some logical improvement of 3.5.
what is wrong with fourth edition
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