The story of Etaon at level 36.
The materials quoted on this web page are only the minimums necesssary to define this particular character. These materials do not include enough information to recreate the original rules. See quoted rule books for complete game information.
Level 36.
Level 36: Cleric, Druid, Fighter, Paladin, Ranger, Magic-User, Illusionist, Thief, Monk Players Handbook Advanced Dungeons & Dragons v.1 by Gary Gygax; pp 18-33
Level 36: Warrior, Fighter, Paladin, Ranger, Wizard, Mage, Specialist Wizard, Illusionist, Priest, Cleric, Druid, Rogue, Thief, Bard Players Handbook Advanced Dungeons & Dragons 2nd Edition v.2; pp 25-45
Level 36: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard Players Handbook Dungeons & Dragons Core Rulebook v.3.5; pp 21-60
Level 18: Cleric, Fighter, Paladin, Ranger, Rogue, Warlock, Warlord, Wizard Players Handbook (Arcane, Divine, and Martial Heroes) Dungeons & Dragons Roleplaying Game Core Rules v.4; pp 50-175
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 27 | 29 | 29 | 27 | 27 | 27 |
| hit points |
base attack bonus |
fort save |
ref save |
will save |
skill points |
|---|---|---|---|---|---|
| asdf | asdf | asdf | asdf | asdf | asdf |
| spells | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | |
| Cleric spells: | 6 | 5+1 | 5+1 | 5+1 | 5+1 | 5+1 | 4+1 | 4+1 | 4+1 | 4+1 | - | - | - |
| Druid spells: | 6 | 5 | 5 | 5 | 5 | 5 | 4 | 4 | 4 | 4 | - | - | - |
| Sorcerer spells: | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | - | - | - |
| Wizard spells: | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | - | - | - |
| Illusionist spells: | - | - | - | - | - | - | - | - | - | - | - | - | - |
| Sorcerer Spells Known | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level: | 0th | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | 10 | 11 | 12 |
| 36th | 9 | 5 | 5 | 4 | 4 | 4 | 3 | 3 | 3 | 3 | - | - | - |
| Players Handbook v.3.5; pg 54 | |||||||||||||
Level 36: Cleric, Druid, Fighter, Paladin, Ranger, Magic-User, Illusionist, Thief, Monk Players Handbook Advanced Dungeons & Dragons v.1 by Gary Gygax; pp 18-33
Level 36: Warrior, Fighter, Paladin, Ranger, Wizard, Mage, Specialist Wizard, Illusionist, Priest, Cleric, Druid, Rogue, Thief, Bard Players Handbook Advanced Dungeons & Dragons 2nd Edition v.2; pp 25-45
Level 36: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard Players Handbook Dungeons & Dragons Core Rulebook v.3.5; pp 21-60
Ability Scores: +1 [all] Players Handbook v.3.5; pp 10
Hit Dice: d12 [Barbarian] class Players Handbook v.3.5; pp 24-26
Constitution Bonus: Constitution +2 [Dwarf, Gnome] Players Handbook v.3.5; pp 14-15; Players Handbook v.3.5; pp 16-17
Dexterity Bonus: Dexterity +2 [Elf, Halfling] Players Handbook v.3.5; pp 15-16; Players Handbook v.3.5; pp 19-20
Base Attack Bonus: +20/+15/+10/+5 [Fighter, Paladin, Ranger] Players Handbook v.3.5; pp 37-39, 42-49
Flurry of Blows Attack Bonus: +20/+20/+20/+15/+10/+5 [Monk] Players Handbook v.3.5; pp 39-42
epic attack bonus: +8 Epic Level Handbook v3; pp 5-7
Unarmed Damage: 2d10 [Monk] Players Handbook v.3.5; pp 39-42
Fortitude Save: +12 [Monk] Players Handbook v.3.5; pp 39-42
epic save bonus: +8 Epic Level Handbook v3; pp 5-7
Reflex Save: +12 [Monk] Players Handbook v.3.5; pp 39-42
epic save bonus: +8 Epic Level Handbook v3; pp 5-7
Will Save: +12 [Monk] Players Handbook v.3.5; pp 39-42
epic save bonus: +8 Epic Level Handbook v3; pp 5-7
AC: Wisdom Bonus+7 [Monk] Epic Level Handbook v3; pp 12-13
Feats: 13th feat [all] Players Handbook v.3.5; pp 21-23
Feats: Bonus combat-oriented feat [Epic Fighter] Epic Level Handbook v3; pp 11-12
Skills: 1 extra skill point [Human] Players Handbook v.3.5; pp 12-14
Class Support Skills: The following skills are added for the character to provide the basic essential range of skills commonly used by the several diverse classes combined in this character. The character has these skills at the maximum level possible.
Balance 39 Players Handbook v.3.5; pp 67
Bluff 39 Players Handbook v.3.5; pp 67-69
Climb 39 Players Handbook v.3.5; pp 69
Concentration 39 Players Handbook v.3.5; pp 69-70
Diplomacy 39 Players Handbook v.3.5; pp 71-72
Disable Device 39 Players Handbook v.3.5; pp 72
Hide 39 Players Handbook v.3.5; pp 76
Jump 39 Players Handbook v.3.5; pp 77
Knowledge (arcana) 39 Players Handbook v.3.5; pp 78
Knowledge (religion) 39 Players Handbook v.3.5; pp 78
Listen 39 Players Handbook v.3.5; pp 78-79
Move Silently 39 Players Handbook v.3.5; pp 79
Open Lock 39 Players Handbook v.3.5; pp 79
Perform 39 Players Handbook v.3.5; pp 79
Ride 39 Players Handbook v.3.5; pp 80
Search 39 Players Handbook v.3.5; pp 81
Spellcraft 39 Players Handbook v.3.5; pp 82-83
Spot 39 Players Handbook v.3.5; pp 83
Survival 39 Players Handbook v.3.5; pp 83-84
Tumble 39 Players Handbook v.3.5; pp 84-85
Class Support Skills: The following skills are added for the character to provide a basic range of skills commonly used by the several diverse classes combined in this character. The character has these skills at a level equal the characters level.
Decipher Script 36 Players Handbook v.3.5; pp 71
Escape Artist 36 Players Handbook v.3.5; pp 73
Gather Information 36 Players Handbook v.3.5; pp 74
Heal 36 Players Handbook v.3.5; pp 75-76
Intimidate 36 Players Handbook v.3.5; pp 76-77
Sense Motive 36 Players Handbook v.3.5; pp 81
Swim 36 Players Handbook v.3.5; pp 84
Use Magic Device 36 Players Handbook v.3.5; pp 85-86
Fourth Edition:Because the Fourth Edition of Dungeons & Dragons is ridiculously more powerful than previous editions, it is more like a card game than a fantasy adventure campaign. The levels from the fourth edition are delayed for balance and are to be considered completely optional.
what is wrong with fourth edition
Powers and Features: Level 18: gain 1 feat. [Character Advancement] Players Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 29
Ritual Spellbook: Rituals (18th level): Planar Portal (Arcana), View Object (Arcana). [Character Classes] Players Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 301
Opinion: The Fourth Edition of Dungeons and Dragons is a travesty. I was hoodwinked into buying it, mistakeningly thinking it was an improvement. It is instead a bastardization of the game. The designers admitted that their goal was to make it easier to quickly create new supplements. They completely ignored the needs of real players and view as solely as a cash source to be exploited. Dont make the mistake I made. Boycott the fourth edition of Dungeons and Dragons. Force them to return to version 3.5 or some logical improvement of 3.5.
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