The story of Etaon at level 40 (forty).
The materials quoted on this web page are only the minimums necesssary to define this particular character. These materials do not include enough information to recreate the original rules. See quoted rule books for complete game information.
Level 40 (forty).
Level 40: Cleric, Druid, Fighter, Paladin, Ranger, Magic-User, Illusionist, Thief, Monk Players Handbook Advanced Dungeons & Dragons v.1 by Gary Gygax; pp 18-33
Level 40: Warrior, Fighter, Paladin, Ranger, Wizard, Mage, Specialist Wizard, Illusionist, Priest, Cleric, Druid, Rogue, Thief, Bard Players Handbook Advanced Dungeons & Dragons 2nd Edition v.2; pp 25-45
Level 40: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard Players Handbook Dungeons & Dragons Core Rulebook v.3.5; pp 21-60
Level 20: Cleric, Fighter, Paladin, Ranger, Rogue, Warlock, Warlord, Wizard Players Handbook (Arcane, Divine, and Martial Heroes) Dungeons & Dragons Roleplaying Game Core Rules v.4; pp 50-175
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 28 | 30 | 30 | 28 | 28 | 28 |
| hit points |
base attack bonus |
fort save |
ref save |
will save |
skill points |
|---|---|---|---|---|---|
| asdf | asdf | asdf | asdf | asdf | asdf |
| spells | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | |
| Cleric spells: | 6 | 5+1 | 5+1 | 5+1 | 5+1 | 5+1 | 4+1 | 4+1 | 4+1 | 4+1 | - | - | - |
| Druid spells: | 6 | 5 | 5 | 5 | 5 | 5 | 4 | 4 | 4 | 4 | - | - | - |
| Sorcerer spells: | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | - | - | - |
| Wizard spells: | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | - | - | - |
| Illusionist spells: | - | - | - | - | - | - | - | - | - | - | - | - | - |
| Sorcerer Spells Known | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level: | 0th | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | 10 | 11 | 12 |
| 40th | 9 | 5 | 5 | 4 | 4 | 4 | 3 | 3 | 3 | 3 | - | - | - |
| Players Handbook v.3.5; pg 54 | |||||||||||||
Level 40: Cleric, Druid, Fighter, Paladin, Ranger, Magic-User, Illusionist, Thief, Monk Players Handbook Advanced Dungeons & Dragons v.1 by Gary Gygax; pp 18-33
Level 40: Warrior, Fighter, Paladin, Ranger, Wizard, Mage, Specialist Wizard, Illusionist, Priest, Cleric, Druid, Rogue, Thief, Bard Players Handbook Advanced Dungeons & Dragons 2nd Edition v.2; pp 25-45
Level 40: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard Players Handbook Dungeons & Dragons Core Rulebook v.3.5; pp 21-60
Ability Scores: +1 [all] Players Handbook v.3.5; pp 10
Hit Dice: d12 [Barbarian] class Players Handbook v.3.5; pp 24-26
Constitution Bonus: Constitution +2 [Dwarf, Gnome] Players Handbook v.3.5; pp 14-15; Players Handbook v.3.5; pp 16-17
Dexterity Bonus: Dexterity +2 [Elf, Halfling] Players Handbook v.3.5; pp 15-16; Players Handbook v.3.5; pp 19-20
Base Attack Bonus: +20/+15/+10/+5 [Fighter, Paladin, Ranger] Players Handbook v.3.5; pp 37-39, 42-49
Flurry of Blows Attack Bonus: +20/+20/+20/+15/+10/+5 [Monk] Players Handbook v.3.5; pp 39-42
epic attack bonus: +10 Epic Level Handbook v3; pp 5-7
Unarmed Damage: 2d10 [Monk] Players Handbook v.3.5; pp 39-42
Fortitude Save: +12 [Monk] Players Handbook v.3.5; pp 39-42
epic save bonus: +10 Epic Level Handbook v3; pp 5-7
Reflex Save: +12 [Monk] Players Handbook v.3.5; pp 39-42
epic save bonus: +10 Epic Level Handbook v3; pp 5-7
Will Save: +12 [Monk] Players Handbook v.3.5; pp 39-42
epic save bonus: +10 Epic Level Handbook v3; pp 5-7
AC: Wisdom Bonus+8 [Monk] Epic Level Handbook v3; pp 12-13
Class Features (Monk):
AC Bonus (Ex): A monk is highly trained at dodging blows, and she has a sixth sense that lets her avoid even unanticipated attacks. When unarmored and unencumbered, the monk adds her Wisdom Bonus (if any) to her AC. In addition, a monk gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five monk levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level). [Monk] Players Handbook v.3.5; pp 39-42
Feats: Bonus combat-oriented feat [Epic Fighter] Epic Level Handbook v3; pp 11-12
Skills: 1 extra skill point [Human] Players Handbook v.3.5; pp 12-14
Class Support Skills: The following skills are added for the character to provide the basic essential range of skills commonly used by the several diverse classes combined in this character. The character has these skills at the maximum level possible.
Balance 43 Players Handbook v.3.5; pp 67
Bluff 43 Players Handbook v.3.5; pp 67-69
Climb 43 Players Handbook v.3.5; pp 69
Concentration 43 Players Handbook v.3.5; pp 69-70
Diplomacy 43 Players Handbook v.3.5; pp 71-72
Disable Device 43 Players Handbook v.3.5; pp 72
Hide 43 Players Handbook v.3.5; pp 76
Jump 43 Players Handbook v.3.5; pp 77
Knowledge (arcana) 43 Players Handbook v.3.5; pp 78
Knowledge (religion) 43 Players Handbook v.3.5; pp 78
Listen 43 Players Handbook v.3.5; pp 78-79
Move Silently 43 Players Handbook v.3.5; pp 79
Open Lock 43 Players Handbook v.3.5; pp 79
Perform 43 Players Handbook v.3.5; pp 79
Ride 43 Players Handbook v.3.5; pp 80
Search 43 Players Handbook v.3.5; pp 81
Spellcraft 43 Players Handbook v.3.5; pp 82-83
Spot 43 Players Handbook v.3.5; pp 83
Survival 43 Players Handbook v.3.5; pp 83-84
Tumble 43 Players Handbook v.3.5; pp 84-85
Class Support Skills: The following skills are added for the character to provide a basic range of skills commonly used by the several diverse classes combined in this character. The character has these skills at a level equal the characters level.
Decipher Script 40 Players Handbook v.3.5; pp 71
Escape Artist 40 Players Handbook v.3.5; pp 73
Gather Information 40 Players Handbook v.3.5; pp 74
Heal 40 Players Handbook v.3.5; pp 75-76
Intimidate 40 Players Handbook v.3.5; pp 76-77
Sense Motive 40 Players Handbook v.3.5; pp 81
Swim 40 Players Handbook v.3.5; pp 84
Use Magic Device 40 Players Handbook v.3.5; pp 85-86
Fourth Edition:Because the Fourth Edition of Dungeons & Dragons is ridiculously more powerful than previous editions, it is more like a card game than a fantasy adventure campaign. The levels from the fourth edition are delayed for balance and are to be considered completely optional.
what is wrong with fourth edition
Powers and Features: Level 20: gain 1 paragon path daily attack power; gain 1 feat. [Character Advancement] Players Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 29
Level 20 Daily Exploits: Cunning Flurry (Battle Captain Attack 20), Diamond Blade of Victory (Sword Marshal Attack 20) [Character Classes] Players Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 153-155
Level 20 Daily Spells: Closing Spell (Battle Mage Attack 20), Corellons Blade (Wizard of the Spiral Tower Attack 20) [Character Classes] Players Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 169-171
Ritual Spellbook: Rituals (20th level): Forbiddance (Arcana). [Character Classes] Players Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 301
Opinion: The Fourth Edition of Dungeons and Dragons is a travesty. I was hoodwinked into buying it, mistakeningly thinking it was an improvement. It is instead a bastardization of the game. The designers admitted that their goal was to make it easier to quickly create new supplements. They completely ignored the needs of real players and view as solely as a cash source to be exploited. Dont make the mistake I made. Boycott the fourth edition of Dungeons and Dragons. Force them to return to version 3.5 or some logical improvement of 3.5.
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