Etaon.com

player character

    The story of Etaon at level 40 (forty).

    The materials quoted on this web page are only the minimums necesssary to define this particular character. These materials do not include enough information to recreate the original rules. See quoted rule books for complete game information.

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Etaon

    Level 40 (forty).

40th level

summary

    Level 40: Cleric, Druid, Fighter, Paladin, Ranger, Magic-User, Illusionist, Thief, Monk Players Handbook Advanced Dungeons & Dragons v.1 by Gary Gygax; pp 18-33

    Level 40: Warrior, Fighter, Paladin, Ranger, Wizard, Mage, Specialist Wizard, Illusionist, Priest, Cleric, Druid, Rogue, Thief, Bard Player’s Handbook Advanced Dungeons & Dragons 2nd Edition v.2; pp 25-45

    Level 40: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard Player’s Handbook Dungeons & Dragons Core Rulebook v.3.5; pp 21-60

    Level 20: Cleric, Fighter, Paladin, Ranger, Rogue, Warlock, Warlord, Wizard Player’s Handbook (Arcane, Divine, and Martial Heroes) Dungeons & Dragons Roleplaying Game Core Rules v.4; pp 50-175

STR DEX CON INT WIS CHA
28 30 30 28 28 28
hit
points
base
attack
bonus
fort
save
ref
save
will
save
skill
points
asdf asdf asdf asdf asdf asdf
spells
  0 1 2 3 4 5 6 7 8 9 10 11 12
Cleric spells: 6 5+1 5+1 5+1 5+1 5+1 4+1 4+1 4+1 4+1 - - -
Druid spells: 6 5 5 5 5 5 4 4 4 4 - - -
Sorcerer spells: 6 6 6 6 6 6 6 6 6 6 - - -
Wizard spells: 4 4 4 4 4 4 4 4 4 4 - - -
Illusionist spells:   -   - - - - - - - - - - - -
Sorcerer Spells Known
Level: 0th 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10 11 12
40th 9 5 5 4 4 4 3 3 3 3 - - -
Player’s Handbook v.3.5; pg 54

Advanced Dungeons & Dragons
version 1 by Gary Gygax

    Level 40: Cleric, Druid, Fighter, Paladin, Ranger, Magic-User, Illusionist, Thief, Monk Players Handbook Advanced Dungeons & Dragons v.1 by Gary Gygax; pp 18-33

Advanced Dungeons & Dragons
2nd Edition

    Level 40: Warrior, Fighter, Paladin, Ranger, Wizard, Mage, Specialist Wizard, Illusionist, Priest, Cleric, Druid, Rogue, Thief, Bard Player’s Handbook Advanced Dungeons & Dragons 2nd Edition v.2; pp 25-45

Dungeons & Dragons
v.3.0 and v.3.5

    Level 40: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard Player’s Handbook Dungeons & Dragons Core Rulebook v.3.5; pp 21-60

    Ability Scores: +1 [all] Player’s Handbook v.3.5; pp 10

    Hit Dice: d12 [Barbarian] class Player’s Handbook v.3.5; pp 24-26

    Constitution Bonus: Constitution +2 [Dwarf, Gnome] Player’s Handbook v.3.5; pp 14-15; Player’s Handbook v.3.5; pp 16-17
    Dexterity Bonus: Dexterity +2 [Elf, Halfling] Player’s Handbook v.3.5; pp 15-16; Player’s Handbook v.3.5; pp 19-20

    Base Attack Bonus: +20/+15/+10/+5 [Fighter, Paladin, Ranger] Player’s Handbook v.3.5; pp 37-39, 42-49
    Flurry of Blows Attack Bonus: +20/+20/+20/+15/+10/+5 [Monk] Player’s Handbook v.3.5; pp 39-42
    epic attack bonus: +10 Epic Level Handbook v3; pp 5-7
    Unarmed Damage: 2d10 [Monk] Player’s Handbook v.3.5; pp 39-42

    Fortitude Save: +12 [Monk] Player’s Handbook v.3.5; pp 39-42
    epic save bonus: +10 Epic Level Handbook v3; pp 5-7

    Reflex Save: +12 [Monk] Player’s Handbook v.3.5; pp 39-42
    epic save bonus: +10 Epic Level Handbook v3; pp 5-7

    Will Save: +12 [Monk] Player’s Handbook v.3.5; pp 39-42
    epic save bonus: +10 Epic Level Handbook v3; pp 5-7

    AC: Wisdom Bonus+8 [Monk] Epic Level Handbook v3; pp 12-13

    Class Features (Monk):
    AC Bonus (Ex): A monk is highly trained at dodging blows, and she has a sixth sense that lets her avoid even unanticipated attacks. When unarmored and unencumbered, the monk adds her Wisdom Bonus (if any) to her AC. In addition, a monk gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five monk levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level). [Monk] Player’s Handbook v.3.5; pp 39-42

    Feats: Bonus combat-oriented feat [Epic Fighter] Epic Level Handbook v3; pp 11-12

    Skills: 1 extra skill point [Human] Player’s Handbook v.3.5; pp 12-14

    Class Support Skills: The following skills are added for the character to provide the basic essential range of skills commonly used by the several diverse classes combined in this character. The character has these skills at the maximum level possible.
    Balance 43 Player’s Handbook v.3.5; pp 67
    Bluff 43 Player’s Handbook v.3.5; pp 67-69
    Climb 43 Player’s Handbook v.3.5; pp 69
    Concentration 43 Player’s Handbook v.3.5; pp 69-70
    Diplomacy 43 Player’s Handbook v.3.5; pp 71-72
    Disable Device 43 Player’s Handbook v.3.5; pp 72
    Hide 43 Player’s Handbook v.3.5; pp 76
    Jump 43 Player’s Handbook v.3.5; pp 77
    Knowledge (arcana) 43 Player’s Handbook v.3.5; pp 78
    Knowledge (religion) 43 Player’s Handbook v.3.5; pp 78
    Listen 43 Player’s Handbook v.3.5; pp 78-79
    Move Silently 43 Player’s Handbook v.3.5; pp 79
    Open Lock 43 Player’s Handbook v.3.5; pp 79
    Perform 43 Player’s Handbook v.3.5; pp 79
    Ride 43 Player’s Handbook v.3.5; pp 80
    Search 43 Player’s Handbook v.3.5; pp 81
    Spellcraft 43 Player’s Handbook v.3.5; pp 82-83
    Spot 43 Player’s Handbook v.3.5; pp 83
    Survival 43 Player’s Handbook v.3.5; pp 83-84
    Tumble 43 Player’s Handbook v.3.5; pp 84-85

    Class Support Skills: The following skills are added for the character to provide a basic range of skills commonly used by the several diverse classes combined in this character. The character has these skills at a level equal the character’s level.
    Decipher Script 40 Player’s Handbook v.3.5; pp 71
    Escape Artist 40 Player’s Handbook v.3.5; pp 73
    Gather Information 40 Player’s Handbook v.3.5; pp 74
    Heal 40 Player’s Handbook v.3.5; pp 75-76
    Intimidate 40 Player’s Handbook v.3.5; pp 76-77
    Sense Motive 40 Player’s Handbook v.3.5; pp 81
    Swim 40 Player’s Handbook v.3.5; pp 84
    Use Magic Device 40 Player’s Handbook v.3.5; pp 85-86

Dungeons & Dragons
4th Edition

4th Edition: 20th level (paragon tier)

    Fourth Edition:Because the Fourth Edition of Dungeons & Dragons is ridiculously more powerful than previous editions, it is more like a card game than a fantasy adventure campaign. The levels from the fourth edition are delayed for balance and are to be considered completely optional.

what is wrong with fourth edition

    Powers and Features: Level 20: gain 1 paragon path daily attack power; gain 1 feat. [Character Advancement] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 29

    Level 20 Daily Exploits: Cunning Flurry (Battle Captain Attack 20), Diamond Blade of Victory (Sword Marshal Attack 20) [Character Classes] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 153-155

    Level 20 Daily Spells: Closing Spell (Battle Mage Attack 20), Corellon’s Blade (Wizard of the Spiral Tower Attack 20) [Character Classes] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 169-171

    Ritual Spellbook: Rituals (20th level): Forbiddance (Arcana). [Character Classes] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 301

    Opinion: The Fourth Edition of Dungeons and Dragons is a travesty. I was hoodwinked into buying it, mistakeningly thinking it was an improvement. It is instead a bastardization of the game. The designers admitted that their goal was to make it easier to quickly create new supplements. They completely ignored the needs of real players and view as solely as a cash source to be exploited. Don’t make the mistake I made. Boycott the fourth edition of Dungeons and Dragons. Force them to return to version 3.5 or some logical improvement of 3.5.

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