The story of Etaon at level 41.
The materials quoted on this web page are only the minimums necesssary to define this particular character. These materials do not include enough information to recreate the original rules. See quoted rule books for complete game information.
Level 41.
Level 41: Cleric, Druid, Fighter, Paladin, Ranger, Magic-User, Illusionist, Thief, Monk Players Handbook Advanced Dungeons & Dragons v.1 by Gary Gygax; pp 18-33
Level 41: Warrior, Fighter, Paladin, Ranger, Wizard, Mage, Specialist Wizard, Illusionist, Priest, Cleric, Druid, Rogue, Thief, Bard Players Handbook Advanced Dungeons & Dragons 2nd Edition v.2; pp 25-45
Level 41: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard Players Handbook Dungeons & Dragons Core Rulebook v.3.5; pp 21-60
Level 21: Cleric, Fighter, Paladin, Ranger, Rogue, Warlock, Warlord, Wizard Players Handbook (Arcane, Divine, and Martial Heroes) Dungeons & Dragons Roleplaying Game Core Rules v.4; pp 50-175
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 28 | 30 | 30 | 28 | 28 | 28 |
| hit points |
base attack bonus |
fort save |
ref save |
will save |
skill points |
|---|---|---|---|---|---|
| asdf | asdf | asdf | asdf | asdf | asdf |
| spells | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | |
| Cleric spells: | 6 | 5+1 | 5+1 | 5+1 | 5+1 | 5+1 | 4+1 | 4+1 | 4+1 | 4+1 | - | - | - |
| Druid spells: | 6 | 5 | 5 | 5 | 5 | 5 | 4 | 4 | 4 | 4 | - | - | - |
| Sorcerer spells: | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | - | - | - |
| Wizard spells: | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | - | - | - |
| Illusionist spells: | - | - | - | - | - | - | - | - | - | - | - | - | - |
| Sorcerer Spells Known | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level: | 0th | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | 10 | 11 | 12 |
| 41st | 9 | 5 | 5 | 4 | 4 | 4 | 3 | 3 | 3 | 3 | - | - | - |
| Players Handbook v.3.5; pg 54 | |||||||||||||
Level 41: Cleric, Druid, Fighter, Paladin, Ranger, Magic-User, Illusionist, Thief, Monk Players Handbook Advanced Dungeons & Dragons v.1 by Gary Gygax; pp 18-33
Level 41: Warrior, Fighter, Paladin, Ranger, Wizard, Mage, Specialist Wizard, Illusionist, Priest, Cleric, Druid, Rogue, Thief, Bard Players Handbook Advanced Dungeons & Dragons 2nd Edition v.2; pp 25-45
Level 41: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard Players Handbook Dungeons & Dragons Core Rulebook v.3.5; pp 21-60
Hit Dice: d12 [Barbarian] class Players Handbook v.3.5; pp 24-26
Constitution Bonus: Constitution +2 [Dwarf, Gnome] Players Handbook v.3.5; pp 14-15; Players Handbook v.3.5; pp 16-17
Dexterity Bonus: Dexterity +2 [Elf, Halfling] Players Handbook v.3.5; pp 15-16; Players Handbook v.3.5; pp 19-20
Base Attack Bonus: +20/+15/+10/+5 [Fighter, Paladin, Ranger] Players Handbook v.3.5; pp 37-39, 42-49
Flurry of Blows Attack Bonus: +20/+20/+20/+15/+10/+5 [Monk] Players Handbook v.3.5; pp 39-42
epic attack bonus: +11 Epic Level Handbook v3; pp 5-7
Unarmed Damage: 2d10 [Monk] Players Handbook v.3.5; pp 39-42
Fortitude Save: +12 [Monk] Players Handbook v.3.5; pp 39-42
epic save bonus: +10 Epic Level Handbook v3; pp 5-7
Reflex Save: +12 [Monk] Players Handbook v.3.5; pp 39-42
epic save bonus: +10 Epic Level Handbook v3; pp 5-7
Will Save: +12 [Monk] Players Handbook v.3.5; pp 39-42
epic save bonus: +10 Epic Level Handbook v3; pp 5-7
AC: Wisdom Bonus+8 [Monk] Epic Level Handbook v3; pp 12-13
Skills: 1 extra skill point [Human] Players Handbook v.3.5; pp 12-14
Class Support Skills: The following skills are added for the character to provide the basic essential range of skills commonly used by the several diverse classes combined in this character. The character has these skills at the maximum level possible.
Balance 44 Players Handbook v.3.5; pp 67
Bluff 44 Players Handbook v.3.5; pp 67-69
Climb 44 Players Handbook v.3.5; pp 69
Concentration 44 Players Handbook v.3.5; pp 69-70
Diplomacy 44 Players Handbook v.3.5; pp 71-72
Disable Device 44 Players Handbook v.3.5; pp 72
Hide 44 Players Handbook v.3.5; pp 76
Jump 44 Players Handbook v.3.5; pp 77
Knowledge (arcana) 44 Players Handbook v.3.5; pp 78
Knowledge (religion) 44 Players Handbook v.3.5; pp 78
Listen 44 Players Handbook v.3.5; pp 78-79
Move Silently 44 Players Handbook v.3.5; pp 79
Open Lock 44 Players Handbook v.3.5; pp 79
Perform 44 Players Handbook v.3.5; pp 79
Ride 44 Players Handbook v.3.5; pp 80
Search 44 Players Handbook v.3.5; pp 81
Spellcraft 44 Players Handbook v.3.5; pp 82-83
Spot 44 Players Handbook v.3.5; pp 83
Survival 44 Players Handbook v.3.5; pp 83-84
Tumble 44 Players Handbook v.3.5; pp 84-85
Class Support Skills: The following skills are added for the character to provide a basic range of skills commonly used by the several diverse classes combined in this character. The character has these skills at a level equal the characters level.
Decipher Script 41 Players Handbook v.3.5; pp 71
Escape Artist 41 Players Handbook v.3.5; pp 73
Gather Information 41 Players Handbook v.3.5; pp 74
Heal 41 Players Handbook v.3.5; pp 75-76
Intimidate 41 Players Handbook v.3.5; pp 76-77
Sense Motive 41 Players Handbook v.3.5; pp 81
Swim 41 Players Handbook v.3.5; pp 84
Use Magic Device 41 Players Handbook v.3.5; pp 85-86
Fourth Edition:Because the Fourth Edition of Dungeons & Dragons is ridiculously more powerful than previous editions, it is more like a card game than a fantasy adventure campaign. The levels from the fourth edition are delayed for balance and are to be considered completely optional.
what is wrong with fourth edition
Powers and Features: Level 21: epic destiny feature; gain 1 feat. [Character Advancement] Players Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 29
Archmage Epic Destiny:
Spell Recall [Character Advancement] Players Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 173-174
Opinion: The Fourth Edition of Dungeons and Dragons is a travesty. I was hoodwinked into buying it, mistakeningly thinking it was an improvement. It is instead a bastardization of the game. The designers admitted that their goal was to make it easier to quickly create new supplements. They completely ignored the needs of real players and view as solely as a cash source to be exploited. Dont make the mistake I made. Boycott the fourth edition of Dungeons and Dragons. Force them to return to version 3.5 or some logical improvement of 3.5.
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