Etaon.com

player character

    The story of Etaon at level 42.

    The materials quoted on this web page are only the minimums necesssary to define this particular character. These materials do not include enough information to recreate the original rules. See quoted rule books for complete game information.

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Etaon

    Level 42.

42nd level

summary

    Level 42: Cleric, Druid, Fighter, Paladin, Ranger, Magic-User, Illusionist, Thief, Monk Players Handbook Advanced Dungeons & Dragons v.1 by Gary Gygax; pp 18-33

    Level 42: Warrior, Fighter, Paladin, Ranger, Wizard, Mage, Specialist Wizard, Illusionist, Priest, Cleric, Druid, Rogue, Thief, Bard Player’s Handbook Advanced Dungeons & Dragons 2nd Edition v.2; pp 25-45

    Level 42: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard Player’s Handbook Dungeons & Dragons Core Rulebook v.3.5; pp 21-60

    Level 22: Cleric, Fighter, Paladin, Ranger, Rogue, Warlock, Warlord, Wizard Player’s Handbook (Arcane, Divine, and Martial Heroes) Dungeons & Dragons Roleplaying Game Core Rules v.4; pp 50-175

STR DEX CON INT WIS CHA
28 30 30 28 28 28
hit
points
base
attack
bonus
fort
save
ref
save
will
save
skill
points
asdf asdf asdf asdf asdf asdf
spells
  0 1 2 3 4 5 6 7 8 9 10 11 12
Cleric spells: 6 5+1 5+1 5+1 5+1 5+1 4+1 4+1 4+1 4+1 - - -
Druid spells: 6 5 5 5 5 5 4 4 4 4 - - -
Sorcerer spells: 6 6 6 6 6 6 6 6 6 6 - - -
Wizard spells: 4 4 4 4 4 4 4 4 4 4 - - -
Illusionist spells:   -   - - - - - - - - - - - -
Sorcerer Spells Known
Level: 0th 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10 11 12
42nd 9 5 5 4 4 4 3 3 3 3 - - -
Player’s Handbook v.3.5; pg 54

Advanced Dungeons & Dragons
version 1 by Gary Gygax

    Level 42: Cleric, Druid, Fighter, Paladin, Ranger, Magic-User, Illusionist, Thief, Monk Players Handbook Advanced Dungeons & Dragons v.1 by Gary Gygax; pp 18-33

Advanced Dungeons & Dragons
2nd Edition

    Level 42: Warrior, Fighter, Paladin, Ranger, Wizard, Mage, Specialist Wizard, Illusionist, Priest, Cleric, Druid, Rogue, Thief, Bard Player’s Handbook Advanced Dungeons & Dragons 2nd Edition v.2; pp 25-45

Dungeons & Dragons
v.3.0 and v.3.5

    Level 42: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard Player’s Handbook Dungeons & Dragons Core Rulebook v.3.5; pp 21-60

    Hit Dice: d12 [Barbarian] class Player’s Handbook v.3.5; pp 24-26

    Constitution Bonus: Constitution +2 [Dwarf, Gnome] Player’s Handbook v.3.5; pp 14-15; Player’s Handbook v.3.5; pp 16-17
    Dexterity Bonus: Dexterity +2 [Elf, Halfling] Player’s Handbook v.3.5; pp 15-16; Player’s Handbook v.3.5; pp 19-20

    Base Attack Bonus: +20/+15/+10/+5 [Fighter, Paladin, Ranger] Player’s Handbook v.3.5; pp 37-39, 42-49
    Flurry of Blows Attack Bonus: +20/+20/+20/+15/+10/+5 [Monk] Player’s Handbook v.3.5; pp 39-42
    epic attack bonus: +11 Epic Level Handbook v3; pp 5-7
    Unarmed Damage: 2d10 [Monk] Player’s Handbook v.3.5; pp 39-42

    Fortitude Save: +12 [Monk] Player’s Handbook v.3.5; pp 39-42
    epic save bonus: +11 Epic Level Handbook v3; pp 5-7

    Reflex Save: +12 [Monk] Player’s Handbook v.3.5; pp 39-42
    epic save bonus: +11 Epic Level Handbook v3; pp 5-7

    Will Save: +12 [Monk] Player’s Handbook v.3.5; pp 39-42
    epic save bonus: +11 Epic Level Handbook v3; pp 5-7

    AC: Wisdom Bonus+8 [Monk] Epic Level Handbook v3; pp 12-13

    Feats: 15th feat [all] Player’s Handbook v.3.5; pp 21-23
    Feats: Bonus combat-oriented feat [Epic Fighter] Epic Level Handbook v3; pp 11-12

    Skills: 1 extra skill point [Human] Player’s Handbook v.3.5; pp 12-14

    Class Support Skills: The following skills are added for the character to provide the basic essential range of skills commonly used by the several diverse classes combined in this character. The character has these skills at the maximum level possible.
    Balance 45 Player’s Handbook v.3.5; pp 67
    Bluff 45 Player’s Handbook v.3.5; pp 67-69
    Climb 45 Player’s Handbook v.3.5; pp 69
    Concentration 45 Player’s Handbook v.3.5; pp 69-70
    Diplomacy 45 Player’s Handbook v.3.5; pp 71-72
    Disable Device 45 Player’s Handbook v.3.5; pp 72
    Hide 45 Player’s Handbook v.3.5; pp 76
    Jump 45 Player’s Handbook v.3.5; pp 77
    Knowledge (arcana) 45 Player’s Handbook v.3.5; pp 78
    Knowledge (religion) 45 Player’s Handbook v.3.5; pp 78
    Listen 45 Player’s Handbook v.3.5; pp 78-79
    Move Silently 45 Player’s Handbook v.3.5; pp 79
    Open Lock 45 Player’s Handbook v.3.5; pp 79
    Perform 45 Player’s Handbook v.3.5; pp 79
    Ride 45 Player’s Handbook v.3.5; pp 80
    Search 45 Player’s Handbook v.3.5; pp 81
    Spellcraft 45 Player’s Handbook v.3.5; pp 82-83
    Spot 45 Player’s Handbook v.3.5; pp 83
    Survival 45 Player’s Handbook v.3.5; pp 83-84
    Tumble 45 Player’s Handbook v.3.5; pp 84-85

    Class Support Skills: The following skills are added for the character to provide a basic range of skills commonly used by the several diverse classes combined in this character. The character has these skills at a level equal the character’s level.
    Decipher Script 42 Player’s Handbook v.3.5; pp 71
    Escape Artist 42 Player’s Handbook v.3.5; pp 73
    Gather Information 42 Player’s Handbook v.3.5; pp 74
    Heal 42 Player’s Handbook v.3.5; pp 75-76
    Intimidate 42 Player’s Handbook v.3.5; pp 76-77
    Sense Motive 42 Player’s Handbook v.3.5; pp 81
    Swim 42 Player’s Handbook v.3.5; pp 84
    Use Magic Device 42 Player’s Handbook v.3.5; pp 85-86

Dungeons & Dragons
4th Edition

4th Edition: 22nd level (epic tier)

    Fourth Edition:Because the Fourth Edition of Dungeons & Dragons is ridiculously more powerful than previous editions, it is more like a card game than a fantasy adventure campaign. The levels from the fourth edition are delayed for balance and are to be considered completely optional.

what is wrong with fourth edition

    Powers and Features: Level 22: gain 1 utility power, gain 1 feat. [Character Advancement] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 29

    Level 22 Daily Spells: Mass Fly (Wizard Daily Utility 22), Time Stop (Wizard Daily Utility 22) [Character Classes] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 167

    Ritual Spellbook: Rituals (22nd level): Loremaster’s Bargain (Religion). [Character Classes] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 301

    Opinion: The Fourth Edition of Dungeons and Dragons is a travesty. I was hoodwinked into buying it, mistakeningly thinking it was an improvement. It is instead a bastardization of the game. The designers admitted that their goal was to make it easier to quickly create new supplements. They completely ignored the needs of real players and view as solely as a cash source to be exploited. Don’t make the mistake I made. Boycott the fourth edition of Dungeons and Dragons. Force them to return to version 3.5 or some logical improvement of 3.5.

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