Etaon.com

player character

    The story of Etaon at level 46.

    The materials quoted on this web page are only the minimums necesssary to define this particular character. These materials do not include enough information to recreate the original rules. See quoted rule books for complete game information.

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Etaon

    Level 46.

46th level

summary

    Level 46: Cleric, Druid, Fighter, Paladin, Ranger, Magic-User, Illusionist, Thief, Monk Players Handbook Advanced Dungeons & Dragons v.1 by Gary Gygax; pp 18-33

    Level 46: Warrior, Fighter, Paladin, Ranger, Wizard, Mage, Specialist Wizard, Illusionist, Priest, Cleric, Druid, Rogue, Thief, Bard Player’s Handbook Advanced Dungeons & Dragons 2nd Edition v.2; pp 25-45

    Level 46: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard Player’s Handbook Dungeons & Dragons Core Rulebook v.3.5; pp 21-60

    Level 26: Cleric, Fighter, Paladin, Ranger, Rogue, Warlock, Warlord, Wizard Player’s Handbook (Arcane, Divine, and Martial Heroes) Dungeons & Dragons Roleplaying Game Core Rules v.4; pp 50-175

STR DEX CON INT WIS CHA
29 31 31 29 29 29
hit
points
base
attack
bonus
fort
save
ref
save
will
save
skill
points
asdf asdf asdf asdf asdf asdf
spells
  0 1 2 3 4 5 6 7 8 9 10 11 12
Cleric spells: 6 5+1 5+1 5+1 5+1 5+1 4+1 4+1 4+1 4+1 - - -
Druid spells: 6 5 5 5 5 5 4 4 4 4 - - -
Sorcerer spells: 6 6 6 6 6 6 6 6 6 6 - - -
Wizard spells: 4 4 4 4 4 4 4 4 4 4 - - -
Illusionist spells:   -   - - - - - - - - - - - -
Sorcerer Spells Known
Level: 0th 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10 11 12
46th 9 5 5 4 4 4 3 3 3 3 - - -
Player’s Handbook v.3.5; pg 54

Advanced Dungeons & Dragons
version 1 by Gary Gygax

    Level 46: Cleric, Druid, Fighter, Paladin, Ranger, Magic-User, Illusionist, Thief, Monk Players Handbook Advanced Dungeons & Dragons v.1 by Gary Gygax; pp 18-33

Advanced Dungeons & Dragons
2nd Edition

    Level 46: Warrior, Fighter, Paladin, Ranger, Wizard, Mage, Specialist Wizard, Illusionist, Priest, Cleric, Druid, Rogue, Thief, Bard Player’s Handbook Advanced Dungeons & Dragons 2nd Edition v.2; pp 25-45

Dungeons & Dragons
v.3.0 and v.3.5

    Level 46: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard Player’s Handbook Dungeons & Dragons Core Rulebook v.3.5; pp 21-60

    Hit Dice: d12 [Barbarian] class Player’s Handbook v.3.5; pp 24-26

    Constitution Bonus: Constitution +2 [Dwarf, Gnome] Player’s Handbook v.3.5; pp 14-15; Player’s Handbook v.3.5; pp 16-17
    Dexterity Bonus: Dexterity +2 [Elf, Halfling] Player’s Handbook v.3.5; pp 15-16; Player’s Handbook v.3.5; pp 19-20

    Base Attack Bonus: +20/+15/+10/+5 [Fighter, Paladin, Ranger] Player’s Handbook v.3.5; pp 37-39, 42-49
    Flurry of Blows Attack Bonus: +20/+20/+20/+15/+10/+5 [Monk] Player’s Handbook v.3.5; pp 39-42
    epic attack bonus: +13 Epic Level Handbook v3; pp 5-7
    Unarmed Damage: 2d10 [Monk] Player’s Handbook v.3.5; pp 39-42

    Fortitude Save: +12 [Monk] Player’s Handbook v.3.5; pp 39-42
    epic save bonus: +13 Epic Level Handbook v3; pp 5-7

    Reflex Save: +12 [Monk] Player’s Handbook v.3.5; pp 39-42
    epic save bonus: +13 Epic Level Handbook v3; pp 5-7

    Will Save: +12 [Monk] Player’s Handbook v.3.5; pp 39-42
    epic save bonus: +13 Epic Level Handbook v3; pp 5-7

    AC: Wisdom Bonus+9 [Monk] Epic Level Handbook v3; pp 12-13

    Feats: Bonus combat-oriented feat [Epic Fighter] Epic Level Handbook v3; pp 11-12

    Skills: 1 extra skill point [Human] Player’s Handbook v.3.5; pp 12-14

    Class Support Skills: The following skills are added for the character to provide the basic essential range of skills commonly used by the several diverse classes combined in this character. The character has these skills at the maximum level possible.
    Balance 49 Player’s Handbook v.3.5; pp 67
    Bluff 49 Player’s Handbook v.3.5; pp 67-69
    Climb 49 Player’s Handbook v.3.5; pp 69
    Concentration 49 Player’s Handbook v.3.5; pp 69-70
    Diplomacy 49 Player’s Handbook v.3.5; pp 71-72
    Disable Device 49 Player’s Handbook v.3.5; pp 72
    Hide 49 Player’s Handbook v.3.5; pp 76
    Jump 49 Player’s Handbook v.3.5; pp 77
    Knowledge (arcana) 49 Player’s Handbook v.3.5; pp 78
    Knowledge (religion) 49 Player’s Handbook v.3.5; pp 78
    Listen 49 Player’s Handbook v.3.5; pp 78-79
    Move Silently 49 Player’s Handbook v.3.5; pp 79
    Open Lock 49 Player’s Handbook v.3.5; pp 79
    Perform 49 Player’s Handbook v.3.5; pp 79
    Ride 49 Player’s Handbook v.3.5; pp 80
    Search 49 Player’s Handbook v.3.5; pp 81
    Spellcraft 49 Player’s Handbook v.3.5; pp 82-83
    Spot 49 Player’s Handbook v.3.5; pp 83
    Survival 49 Player’s Handbook v.3.5; pp 83-84
    Tumble 49 Player’s Handbook v.3.5; pp 84-85

    Class Support Skills: The following skills are added for the character to provide a basic range of skills commonly used by the several diverse classes combined in this character. The character has these skills at a level equal the character’s level.
    Decipher Script 46 Player’s Handbook v.3.5; pp 71
    Escape Artist 46 Player’s Handbook v.3.5; pp 73
    Gather Information 46 Player’s Handbook v.3.5; pp 74
    Heal 46 Player’s Handbook v.3.5; pp 75-76
    Intimidate 46 Player’s Handbook v.3.5; pp 76-77
    Sense Motive 46 Player’s Handbook v.3.5; pp 81
    Swim 46 Player’s Handbook v.3.5; pp 84
    Use Magic Device 46 Player’s Handbook v.3.5; pp 85-86

Dungeons & Dragons
4th Edition

4th Edition: 26th level (epic tier)

    Fourth Edition:Because the Fourth Edition of Dungeons & Dragons is ridiculously more powerful than previous editions, it is more like a card game than a fantasy adventure campaign. The levels from the fourth edition are delayed for balance and are to be considered completely optional.

what is wrong with fourth edition

    Powers and Features: Level 26: gain 1 epic destiny utility power; gain 1 feat. [Character Advancement] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 29

    Archmage Epic Destiny:
    Level 26 Daily Spells: Shape magic (Archmage Daily Utility 26) [Character Classes] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 173-174

    Ritual Spellbook: Rituals (26th level): Voice of Fate (Religion). [Character Classes] Player’s Handbook (Arcane, Divine, and Martial Heroes) v.4; pp 301

    Opinion: The Fourth Edition of Dungeons and Dragons is a travesty. I was hoodwinked into buying it, mistakeningly thinking it was an improvement. It is instead a bastardization of the game. The designers admitted that their goal was to make it easier to quickly create new supplements. They completely ignored the needs of real players and view as solely as a cash source to be exploited. Don’t make the mistake I made. Boycott the fourth edition of Dungeons and Dragons. Force them to return to version 3.5 or some logical improvement of 3.5.

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